class CCAnimation : public CCObject { const char* getName(void); void setName(const char *pszName); float getDelay(void); void setDelay(float fDelay); CCMutableArray* getFrames(void); void setFrames(CCMutableArray *pFrames); void addFrame(CCSpriteFrame *pFrame); void addFrameWithFileName(const char *pszFileName); void addFrameWithTexture(CCTexture2D* pobTexture, CCRect rect); static CCAnimation* animation(void); static CCAnimation* animationWithFrames(CCMutableArray *frames); static CCAnimation* animationWithFrames(CCMutableArray *frames, float delay); };