/****************************************************************************** * Spine Runtimes Software License v2.5 * * Copyright (c) 2013-2016, Esoteric Software * All rights reserved. * * You are granted a perpetual, non-exclusive, non-sublicensable, and * non-transferable license to use, install, execute, and perform the Spine * Runtimes software and derivative works solely for personal or internal * use. Without the written permission of Esoteric Software (see Section 2 of * the Spine Software License Agreement), you may not (a) modify, translate, * adapt, or develop new applications using the Spine Runtimes or otherwise * create derivative works or improvements of the Spine Runtimes or (b) remove, * delete, alter, or obscure any trademarks or any copyright, trademark, patent, * or other intellectual property or proprietary rights notices on or in the * Software, including any copy thereof. Redistributions in binary or source * form must include this license and terms. * * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #include #include #include USING_NS_CC; using namespace spine; static unsigned short quadTriangles[6] = {0, 1, 2, 2, 3, 0}; spAttachment* _Cocos2dAttachmentLoader_createAttachment (spAttachmentLoader* loader, spSkin* skin, spAttachmentType type, const char* name, const char* path) { Cocos2dAttachmentLoader* self = SUB_CAST(Cocos2dAttachmentLoader, loader); return spAttachmentLoader_createAttachment(SUPER(self->atlasAttachmentLoader), skin, type, name, path); } void _Cocos2dAttachmentLoader_configureAttachment (spAttachmentLoader* loader, spAttachment* attachment) { attachment->attachmentLoader = loader; switch (attachment->type) { case SP_ATTACHMENT_REGION: { spRegionAttachment* regionAttachment = SUB_CAST(spRegionAttachment, attachment); spAtlasRegion* region = (spAtlasRegion*)regionAttachment->rendererObject; AttachmentVertices* attachmentVertices = new AttachmentVertices((Texture2D*)region->page->rendererObject, 4, quadTriangles, 6); V3F_C4B_T2F* vertices = attachmentVertices->_triangles->verts; for (int i = 0, ii = 0; i < 4; ++i, ii += 2) { vertices[i].texCoords.u = regionAttachment->uvs[ii]; vertices[i].texCoords.v = regionAttachment->uvs[ii + 1]; } regionAttachment->rendererObject = attachmentVertices; break; } case SP_ATTACHMENT_MESH: { spMeshAttachment* meshAttachment = SUB_CAST(spMeshAttachment, attachment); spAtlasRegion* region = (spAtlasRegion*)meshAttachment->rendererObject; AttachmentVertices* attachmentVertices = new AttachmentVertices((Texture2D*)region->page->rendererObject, meshAttachment->super.worldVerticesLength >> 1, meshAttachment->triangles, meshAttachment->trianglesCount); V3F_C4B_T2F* vertices = attachmentVertices->_triangles->verts; for (int i = 0, ii = 0, nn = meshAttachment->super.worldVerticesLength; ii < nn; ++i, ii += 2) { vertices[i].texCoords.u = meshAttachment->uvs[ii]; vertices[i].texCoords.v = meshAttachment->uvs[ii + 1]; } meshAttachment->rendererObject = attachmentVertices; break; } default: ; } } void _Cocos2dAttachmentLoader_disposeAttachment (spAttachmentLoader* loader, spAttachment* attachment) { switch (attachment->type) { case SP_ATTACHMENT_REGION: { spRegionAttachment* regionAttachment = SUB_CAST(spRegionAttachment, attachment); delete (AttachmentVertices*)regionAttachment->rendererObject; break; } case SP_ATTACHMENT_MESH: { spMeshAttachment* meshAttachment = SUB_CAST(spMeshAttachment, attachment); delete (AttachmentVertices*)meshAttachment->rendererObject; break; } default: ; } } void _Cocos2dAttachmentLoader_dispose (spAttachmentLoader* loader) { Cocos2dAttachmentLoader* self = SUB_CAST(Cocos2dAttachmentLoader, loader); spAttachmentLoader_dispose(SUPER_CAST(spAttachmentLoader, self->atlasAttachmentLoader)); _spAttachmentLoader_deinit(loader); } Cocos2dAttachmentLoader* Cocos2dAttachmentLoader_create (spAtlas* atlas) { Cocos2dAttachmentLoader* self = NEW(Cocos2dAttachmentLoader); _spAttachmentLoader_init(SUPER(self), _Cocos2dAttachmentLoader_dispose, _Cocos2dAttachmentLoader_createAttachment, _Cocos2dAttachmentLoader_configureAttachment, _Cocos2dAttachmentLoader_disposeAttachment); self->atlasAttachmentLoader = spAtlasAttachmentLoader_create(atlas); return self; }