#include "cocos2d.h" #include "AppDelegate.h" USING_NS_CC; int main(int argc, char **argv) { // create the application instance AppDelegate app; int width, height; const char *width_str, *height_str; width_str = getenv("WIDTH"); height_str = getenv("HEIGHT"); if (width_str && height_str) { width = atoi(width_str); height = atoi(height_str); } else { width = 1024; height = 600; } CCApplication::sharedApplication().setResourceRootPath("app/native/Resources/"); CCEGLView& eglView = CCEGLView::sharedOpenGLView(); eglView.setFrameSize(width, height); return CCApplication::sharedApplication().run(); }