local targetPlatform = cc.Application:getInstance():getTargetPlatform() local LINE_SPACE = 40 local itemTagBasic = 1000 local LuaBridgeTestsName = { "LuaJavaBridge", "LuaObjectCBridge", } local s = cc.Director:getInstance():getWinSize() local function LuaBridgeLayer() local layer = cc.Layer:create() local menu = cc.Menu:create() menu:setPosition(cc.p(0, 0)) cc.MenuItemFont:setFontName("Arial") cc.MenuItemFont:setFontSize(24) local supportObjectCBridge = false if (cc.PLATFORM_OS_IPHONE == targetPlatform) or (cc.PLATFORM_OS_IPAD == targetPlatform) or (cc.PLATFORM_OS_MAC == targetPlatform) then supportObjectCBridge = true end local supportJavaBridge = false if (cc.PLATFORM_OS_ANDROID == targetPlatform) then supportJavaBridge = true end local function createMenuToBridgeScene() local menuToBridgeScene = cc.Menu:create() local function toBridgeScene() local scene = LuaBridgeMainTest() if scene ~= nil then cc.Director:getInstance():replaceScene(scene) end end --Create BackMneu cc.MenuItemFont:setFontName("Arial") cc.MenuItemFont:setFontSize(24) local menuItemFont = cc.MenuItemFont:create("Back") menuItemFont:setPosition(cc.p(VisibleRect:rightBottom().x - 50, VisibleRect:rightBottom().y + 25)) menuItemFont:registerScriptTapHandler(toBridgeScene) menuToBridgeScene:addChild(menuItemFont) menuToBridgeScene:setPosition(cc.p(0, 0)) return menuToBridgeScene end local function newLuaJavaBridge() local newScene = cc.Scene:create() local titleLabel = cc.Label:create("", s_arialPath, 28) newScene:addChild(titleLabel, 1) titleLabel:setAnchorPoint(cc.p(0.5, 0.5)) titleLabel:setPosition(s.width / 2, s.height - 50) titleLabel:setString("LuaJavaBridge Test") subtitleLabel = cc.Label:create("", s_thonburiPath, 16) newScene:addChild(subtitleLabel, 1) subtitleLabel:setAnchorPoint(cc.p(0.5, 0.5)) subtitleLabel:setPosition(s.width / 2, s.height - 80) subtitleLabel:setString("See the console.") if (cc.PLATFORM_OS_ANDROID == targetPlatform) then local args = { 2 , 3} local sigs = "(II)I" local luaj = require "luaj" local className = "com/cocos2dx/sample/LuaJavaBridgeTest/LuaJavaBridgeTest" local ok,ret = luaj.callStaticMethod(className,"addTwoNumbers",args,sigs) if not ok then print("luaj error:", ret) else print("The ret is:", ret) end local function callbackLua(param) if "success" == param then print("java call back success") end end args = { "callbacklua", callbackLua } sigs = "(Ljava/lang/String;I)V" ok = luaj.callStaticMethod(className,"callbackLua",args,sigs) if not ok then print("call callback error") end end return newScene end local function newLuaObjectCBridge() local newScene = cc.Scene:create() local titleLabel = cc.Label:create("", s_arialPath, 28) newScene:addChild(titleLabel, 1) titleLabel:setAnchorPoint(cc.p(0.5, 0.5)) titleLabel:setPosition(s.width / 2, s.height - 50) titleLabel:setString("LuaObjectCBridge Test") subtitleLabel = cc.Label:create("", s_thonburiPath, 16) newScene:addChild(subtitleLabel, 1) subtitleLabel:setAnchorPoint(cc.p(0.5, 0.5)) subtitleLabel:setPosition(s.width / 2, s.height - 80) subtitleLabel:setString("See the console.") if (cc.PLATFORM_OS_IPHONE == targetPlatform) or (cc.PLATFORM_OS_IPAD == targetPlatform) or (cc.PLATFORM_OS_MAC == targetPlatform) then local args = { num1 = 2 , num2 = 3 } local luaoc = require "luaoc" local className = "LuaObjectCBridgeTest" local ok,ret = luaoc.callStaticMethod(className,"addTwoNumbers",args) if not ok then Director:getInstance():resume() else print("The ret is:", ret) end local function callback(param) if "success" == param then print("object c call back success") end end luaoc.callStaticMethod(className,"registerScriptHandler", {scriptHandler = callback } ) luaoc.callStaticMethod(className,"callbackScriptHandler") end return newScene end local function newLuaBridgeScene(idx) if 1 == idx then return newLuaJavaBridge() elseif 2 == idx then return newLuaObjectCBridge() end end local function menuCallback(tag, pMenuItem) local scene = nil local nIdx = pMenuItem:getLocalZOrder() - itemTagBasic local newScene = newLuaBridgeScene(nIdx) if nil ~= newScene then newScene:addChild(createMenuToBridgeScene(),10) cc.Director:getInstance():replaceScene(newScene) end end for i = 1, table.getn(LuaBridgeTestsName) do local item = cc.MenuItemFont:create(LuaBridgeTestsName[i]) item:registerScriptTapHandler(menuCallback) item:setPosition(s.width / 2, s.height - i * LINE_SPACE) menu:addChild(item, itemTagBasic + i) if ((i == 1) and (false == supportJavaBridge)) or ((i == 2) and (false == supportObjectCBridge)) then item:setEnabled(false) end end layer:addChild(menu) return layer end ------------------------------------- -- LuaBridge Test ------------------------------------- function LuaBridgeMainTest() local scene = cc.Scene:create() scene:addChild(LuaBridgeLayer()) scene:addChild(CreateBackMenuItem()) return scene end