/**************************************************************************** Copyright (c) 2013 cocos2d-x.org http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "ConsoleTest.h" #include "../testResource.h" #if (CC_TARGET_PLATFORM != CC_PLATFORM_WIN32) #include #else #include #endif //------------------------------------------------------------------ // // EaseSpriteDemo // //------------------------------------------------------------------ static int sceneIdx = -1; static std::function createFunctions[] = { CL(ConsoleTCP), CL(ConsoleCustomCommand), }; #define MAX_LAYER (sizeof(createFunctions) / sizeof(createFunctions[0])) Layer* nextConsoleTest() { sceneIdx++; sceneIdx = sceneIdx % MAX_LAYER; auto layer = (createFunctions[sceneIdx])(); return layer; } Layer* backConsoleTest() { sceneIdx--; int total = MAX_LAYER; if( sceneIdx < 0 ) sceneIdx += total; auto layer = (createFunctions[sceneIdx])(); return layer; } Layer* restartConsoleTest() { auto layer = (createFunctions[sceneIdx])(); return layer; } BaseTestConsole::BaseTestConsole() { } BaseTestConsole::~BaseTestConsole(void) { } std::string BaseTestConsole::title() const { return "No title"; } void BaseTestConsole::onEnter() { BaseTest::onEnter(); } void BaseTestConsole::restartCallback(Object* sender) { auto s = new ConsoleTestScene(); s->addChild(restartConsoleTest()); Director::getInstance()->replaceScene(s); s->release(); } void BaseTestConsole::nextCallback(Object* sender) { auto s = new ConsoleTestScene(); s->addChild( nextConsoleTest() ); Director::getInstance()->replaceScene(s); s->release(); } void BaseTestConsole::backCallback(Object* sender) { auto s = new ConsoleTestScene(); s->addChild( backConsoleTest() ); Director::getInstance()->replaceScene(s); s->release(); } void ConsoleTestScene::runThisTest() { auto layer = nextConsoleTest(); addChild(layer); Director::getInstance()->replaceScene(this); } //------------------------------------------------------------------ // // ConsoleTCP // //------------------------------------------------------------------ ConsoleTCP::ConsoleTCP() { _console = Console::create(); _console->retain(); } ConsoleTCP::~ConsoleTCP() { _console->release(); } void ConsoleTCP::onEnter() { BaseTestConsole::onEnter(); _console->listenOnTCP(5678); } std::string ConsoleTCP::title() const { return "Console TCP"; } std::string ConsoleTCP::subtitle() const { return "telnet localhost 5678"; } //------------------------------------------------------------------ // // ConsoleCustomCommand // //------------------------------------------------------------------ ConsoleCustomCommand::ConsoleCustomCommand() { _console = Console::create(); _console->retain(); static struct Console::Command commands[] = { {"hello", [](int fd, const char* command) { const char msg[] = "how are you?\nYou typed: "; write(fd, msg, sizeof(msg)); write(fd, command, strlen(command)); write(fd, "\n",1); }}, }; _console->setUserCommands(&commands[0],1); } ConsoleCustomCommand::~ConsoleCustomCommand() { _console->release(); } void ConsoleCustomCommand::onEnter() { BaseTestConsole::onEnter(); _console->listenOnTCP(5678); } std::string ConsoleCustomCommand::title() const { return "Console Custom Commands"; } std::string ConsoleCustomCommand::subtitle() const { return "telnet localhost 5678"; }