#ifndef _RENDERTEXTURE_TEST_H_ #define _RENDERTEXTURE_TEST_H_ #include "cocos2d.h" #include "../testBasic.h" #include "../BaseTest.h" class RenderTextureTest : public BaseTest { public: virtual void onEnter(); virtual std::string title() const override; virtual std::string subtitle() const override; void restartCallback(Object* sender); void nextCallback(Object* sender); void backCallback(Object* sender); }; class RenderTextureSave : public RenderTextureTest { public: CREATE_FUNC(RenderTextureSave); RenderTextureSave(); ~RenderTextureSave(); virtual std::string title() const override; virtual std::string subtitle() const override; void onTouchesMoved(const std::vector& touches, Event* event); void clearImage(Object *pSender); void saveImage(Object *pSender); private: RenderTexture *_target; Sprite *_brush; }; class RenderTextureIssue937 : public RenderTextureTest { public: CREATE_FUNC(RenderTextureIssue937); RenderTextureIssue937(); virtual std::string title() const override; virtual std::string subtitle() const override; }; class RenderTextureScene : public TestScene { public: virtual void runThisTest(); }; class RenderTextureZbuffer : public RenderTextureTest { public: CREATE_FUNC(RenderTextureZbuffer); RenderTextureZbuffer(); void onTouchesMoved(const std::vector& touches, Event* event); void onTouchesBegan(const std::vector& touches, Event* event); void onTouchesEnded(const std::vector& touches, Event* event); virtual std::string title() const override; virtual std::string subtitle() const override; void renderScreenShot(); private: cocos2d::SpriteBatchNode *mgr;; cocos2d::Sprite *sp1; cocos2d::Sprite *sp2; cocos2d::Sprite *sp3; cocos2d::Sprite *sp4; cocos2d::Sprite *sp5; cocos2d::Sprite *sp6; cocos2d::Sprite *sp7; cocos2d::Sprite *sp8; cocos2d::Sprite *sp9; }; class RenderTextureTestDepthStencil : public RenderTextureTest { public: CREATE_FUNC(RenderTextureTestDepthStencil); RenderTextureTestDepthStencil(); virtual std::string title() const override; virtual std::string subtitle() const override; }; class RenderTextureTargetNode : public RenderTextureTest { private: cocos2d::Sprite *sprite1, *sprite2; cocos2d::RenderTexture *renderTexture; public: CREATE_FUNC(RenderTextureTargetNode); RenderTextureTargetNode(); virtual void update(float t); virtual std::string title() const override; virtual std::string subtitle() const override; void touched(Object* sender); }; class SpriteRenderTextureBug : public RenderTextureTest { public: class SimpleSprite : public Sprite { public: static SimpleSprite* create(const char* filename, const Rect &rect); SimpleSprite(); virtual void draw(); public: RenderTexture *_rt; }; public: CREATE_FUNC(SpriteRenderTextureBug); SpriteRenderTextureBug(); void onTouchesEnded(const std::vector& touches, Event* event); virtual std::string title() const override; virtual std::string subtitle() const override; SimpleSprite* addNewSpriteWithCoords(const Point& p); }; #endif