// Shader taken from: http://webglsamples.googlecode.com/hg/electricflower/electricflower.html #ifdef GL_ES precision mediump float; #endif varying vec4 v_fragmentColor; varying vec2 v_texCoord; uniform vec2 blurSize; uniform vec4 substract; void main() { vec4 sum = vec4(0.0); sum += texture2D(CC_Texture0, v_texCoord - 4.0 * blurSize) * 0.05; sum += texture2D(CC_Texture0, v_texCoord - 3.0 * blurSize) * 0.09; sum += texture2D(CC_Texture0, v_texCoord - 2.0 * blurSize) * 0.12; sum += texture2D(CC_Texture0, v_texCoord - 1.0 * blurSize) * 0.15; sum += texture2D(CC_Texture0, v_texCoord ) * 0.16; sum += texture2D(CC_Texture0, v_texCoord + 1.0 * blurSize) * 0.15; sum += texture2D(CC_Texture0, v_texCoord + 2.0 * blurSize) * 0.12; sum += texture2D(CC_Texture0, v_texCoord + 3.0 * blurSize) * 0.09; sum += texture2D(CC_Texture0, v_texCoord + 4.0 * blurSize) * 0.05; gl_FragColor = (sum - substract) * v_fragmentColor; }