/******************************************************************************* * Copyright (c) 2013, Esoteric Software * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ******************************************************************************/ #include #include USING_NS_CC; namespace spine { void _AtlasPage_createTexture (AtlasPage* self, const char* path) { Texture2D* texture = TextureCache::getInstance()->addImage(path); TextureAtlas* textureAtlas = TextureAtlas::createWithTexture(texture, 4); textureAtlas->retain(); self->rendererObject = textureAtlas; // Using getContentSize to make it supports the strategy of loading resources in cocos2d-x. // self->width = texture->getPixelsWide(); // self->height = texture->getPixelsHigh(); self->width = texture->getContentSize().width; self->height = texture->getContentSize().height; } void _AtlasPage_disposeTexture (AtlasPage* self) { ((TextureAtlas*)self->rendererObject)->release(); } char* _Util_readFile (const char* path, int* length) { unsigned long size; char* data = reinterpret_cast(FileUtils::getInstance()->getFileData( FileUtils::getInstance()->fullPathForFilename(path).c_str(), "r", &size)); *length = size; return data; } /**/ void RegionAttachment_updateQuad (RegionAttachment* self, Slot* slot, V3F_C4B_T2F_Quad* quad, bool premultipliedAlpha) { float vertices[8]; RegionAttachment_computeVertices(self, slot->skeleton->x, slot->skeleton->y, slot->bone, vertices); GLubyte r = slot->skeleton->r * slot->r * 255; GLubyte g = slot->skeleton->g * slot->g * 255; GLubyte b = slot->skeleton->b * slot->b * 255; float normalizedAlpha = slot->skeleton->a * slot->a; if (premultipliedAlpha) { r *= normalizedAlpha; g *= normalizedAlpha; b *= normalizedAlpha; } GLubyte a = normalizedAlpha * 255; quad->bl.colors.r = r; quad->bl.colors.g = g; quad->bl.colors.b = b; quad->bl.colors.a = a; quad->tl.colors.r = r; quad->tl.colors.g = g; quad->tl.colors.b = b; quad->tl.colors.a = a; quad->tr.colors.r = r; quad->tr.colors.g = g; quad->tr.colors.b = b; quad->tr.colors.a = a; quad->br.colors.r = r; quad->br.colors.g = g; quad->br.colors.b = b; quad->br.colors.a = a; quad->bl.vertices.x = vertices[VERTEX_X1]; quad->bl.vertices.y = vertices[VERTEX_Y1]; quad->tl.vertices.x = vertices[VERTEX_X2]; quad->tl.vertices.y = vertices[VERTEX_Y2]; quad->tr.vertices.x = vertices[VERTEX_X3]; quad->tr.vertices.y = vertices[VERTEX_Y3]; quad->br.vertices.x = vertices[VERTEX_X4]; quad->br.vertices.y = vertices[VERTEX_Y4]; quad->bl.texCoords.u = self->uvs[VERTEX_X1]; quad->bl.texCoords.v = self->uvs[VERTEX_Y1]; quad->tl.texCoords.u = self->uvs[VERTEX_X2]; quad->tl.texCoords.v = self->uvs[VERTEX_Y2]; quad->tr.texCoords.u = self->uvs[VERTEX_X3]; quad->tr.texCoords.v = self->uvs[VERTEX_Y3]; quad->br.texCoords.u = self->uvs[VERTEX_X4]; quad->br.texCoords.v = self->uvs[VERTEX_Y4]; } } // namespace spine {