/****************************************************************************** * Spine Runtimes Software License * Version 2.3 * * Copyright (c) 2013-2015, Esoteric Software * All rights reserved. * * You are granted a perpetual, non-exclusive, non-sublicensable and * non-transferable license to use, install, execute and perform the Spine * Runtimes Software (the "Software") and derivative works solely for personal * or internal use. Without the written permission of Esoteric Software (see * Section 2 of the Spine Software License Agreement), you may not (a) modify, * translate, adapt or otherwise create derivative works, improvements of the * Software or develop new applications using the Software or (b) remove, * delete, alter or obscure any trademarks or any copyright, trademark, patent * or other intellectual property or proprietary rights notices on or in the * Software, including any copy thereof. Redistributions in binary or source * form must include this license and terms. * * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #include #include #include "Json.h" #include #include typedef struct { spSkeletonJson super; int ownsLoader; } _spSkeletonJson; spSkeletonJson* spSkeletonJson_createWithLoader (spAttachmentLoader* attachmentLoader) { spSkeletonJson* self = SUPER(NEW(_spSkeletonJson)); self->scale = 1; self->attachmentLoader = attachmentLoader; return self; } spSkeletonJson* spSkeletonJson_create (spAtlas* atlas) { spAtlasAttachmentLoader* attachmentLoader = spAtlasAttachmentLoader_create(atlas); spSkeletonJson* self = spSkeletonJson_createWithLoader(SUPER(attachmentLoader)); SUB_CAST(_spSkeletonJson, self)->ownsLoader = 1; return self; } void spSkeletonJson_dispose (spSkeletonJson* self) { if (SUB_CAST(_spSkeletonJson, self)->ownsLoader) spAttachmentLoader_dispose(self->attachmentLoader); FREE(self->error); FREE(self); } void _spSkeletonJson_setError (spSkeletonJson* self, Json* root, const char* value1, const char* value2) { char message[256]; int length; FREE(self->error); strcpy(message, value1); length = (int)strlen(value1); if (value2) strncat(message + length, value2, 255 - length); MALLOC_STR(self->error, message); if (root) Json_dispose(root); } static float toColor (const char* value, int index) { char digits[3]; char *error; int color; if (strlen(value) != 8) return -1; value += index * 2; digits[0] = *value; digits[1] = *(value + 1); digits[2] = '\0'; color = (int)strtoul(digits, &error, 16); if (*error != 0) return -1; return color / (float)255; } static void readCurve (spCurveTimeline* timeline, int frameIndex, Json* frame) { Json* curve = Json_getItem(frame, "curve"); if (!curve) return; if (curve->type == Json_String && strcmp(curve->valueString, "stepped") == 0) spCurveTimeline_setStepped(timeline, frameIndex); else if (curve->type == Json_Array) { Json* child0 = curve->child; Json* child1 = child0->next; Json* child2 = child1->next; Json* child3 = child2->next; spCurveTimeline_setCurve(timeline, frameIndex, child0->valueFloat, child1->valueFloat, child2->valueFloat, child3->valueFloat); } } static spAnimation* _spSkeletonJson_readAnimation (spSkeletonJson* self, Json* root, spSkeletonData *skeletonData) { int i; spAnimation* animation; Json* frame; float duration; int timelinesCount = 0; Json* bones = Json_getItem(root, "bones"); Json* slots = Json_getItem(root, "slots"); Json* ik = Json_getItem(root, "ik"); Json* ffd = Json_getItem(root, "ffd"); Json* drawOrder = Json_getItem(root, "drawOrder"); Json* events = Json_getItem(root, "events"); Json* flipX = Json_getItem(root, "flipx"); Json* flipY = Json_getItem(root, "flipy"); Json *boneMap, *slotMap, *ikMap, *ffdMap; if (!drawOrder) drawOrder = Json_getItem(root, "draworder"); for (boneMap = bones ? bones->child : 0; boneMap; boneMap = boneMap->next) timelinesCount += boneMap->size; for (slotMap = slots ? slots->child : 0; slotMap; slotMap = slotMap->next) timelinesCount += slotMap->size; timelinesCount += ik ? ik->size : 0; for (ffdMap = ffd ? ffd->child : 0; ffdMap; ffdMap = ffdMap->next) for (slotMap = ffdMap->child; slotMap; slotMap = slotMap->next) timelinesCount += slotMap->size; if (drawOrder) ++timelinesCount; if (events) ++timelinesCount; if (flipX) ++timelinesCount; if (flipY) ++timelinesCount; animation = spAnimation_create(root->name, timelinesCount); animation->timelinesCount = 0; skeletonData->animations[skeletonData->animationsCount++] = animation; /* Slot timelines. */ for (slotMap = slots ? slots->child : 0; slotMap; slotMap = slotMap->next) { Json *timelineArray; int slotIndex = spSkeletonData_findSlotIndex(skeletonData, slotMap->name); if (slotIndex == -1) { spAnimation_dispose(animation); _spSkeletonJson_setError(self, root, "Slot not found: ", slotMap->name); return 0; } for (timelineArray = slotMap->child; timelineArray; timelineArray = timelineArray->next) { if (strcmp(timelineArray->name, "color") == 0) { spColorTimeline *timeline = spColorTimeline_create(timelineArray->size); timeline->slotIndex = slotIndex; for (frame = timelineArray->child, i = 0; frame; frame = frame->next, ++i) { const char* s = Json_getString(frame, "color", 0); spColorTimeline_setFrame(timeline, i, Json_getFloat(frame, "time", 0), toColor(s, 0), toColor(s, 1), toColor(s, 2), toColor(s, 3)); readCurve(SUPER(timeline), i, frame); } animation->timelines[animation->timelinesCount++] = SUPER_CAST(spTimeline, timeline); duration = timeline->frames[timelineArray->size * 5 - 5]; if (duration > animation->duration) animation->duration = duration; } else if (strcmp(timelineArray->name, "attachment") == 0) { spAttachmentTimeline *timeline = spAttachmentTimeline_create(timelineArray->size); timeline->slotIndex = slotIndex; for (frame = timelineArray->child, i = 0; frame; frame = frame->next, ++i) { Json* name = Json_getItem(frame, "name"); spAttachmentTimeline_setFrame(timeline, i, Json_getFloat(frame, "time", 0), name->type == Json_NULL ? 0 : name->valueString); } animation->timelines[animation->timelinesCount++] = SUPER_CAST(spTimeline, timeline); duration = timeline->frames[timelineArray->size - 1]; if (duration > animation->duration) animation->duration = duration; } else { spAnimation_dispose(animation); _spSkeletonJson_setError(self, 0, "Invalid timeline type for a slot: ", timelineArray->name); return 0; } } } /* Bone timelines. */ for (boneMap = bones ? bones->child : 0; boneMap; boneMap = boneMap->next) { Json *timelineArray; int boneIndex = spSkeletonData_findBoneIndex(skeletonData, boneMap->name); if (boneIndex == -1) { spAnimation_dispose(animation); _spSkeletonJson_setError(self, root, "Bone not found: ", boneMap->name); return 0; } for (timelineArray = boneMap->child; timelineArray; timelineArray = timelineArray->next) { if (strcmp(timelineArray->name, "rotate") == 0) { spRotateTimeline *timeline = spRotateTimeline_create(timelineArray->size); timeline->boneIndex = boneIndex; for (frame = timelineArray->child, i = 0; frame; frame = frame->next, ++i) { spRotateTimeline_setFrame(timeline, i, Json_getFloat(frame, "time", 0), Json_getFloat(frame, "angle", 0)); readCurve(SUPER(timeline), i, frame); } animation->timelines[animation->timelinesCount++] = SUPER_CAST(spTimeline, timeline); duration = timeline->frames[timelineArray->size * 2 - 2]; if (duration > animation->duration) animation->duration = duration; } else { int isScale = strcmp(timelineArray->name, "scale") == 0; if (isScale || strcmp(timelineArray->name, "translate") == 0) { float scale = isScale ? 1 : self->scale; spTranslateTimeline *timeline = isScale ? spScaleTimeline_create(timelineArray->size) : spTranslateTimeline_create(timelineArray->size); timeline->boneIndex = boneIndex; for (frame = timelineArray->child, i = 0; frame; frame = frame->next, ++i) { spTranslateTimeline_setFrame(timeline, i, Json_getFloat(frame, "time", 0), Json_getFloat(frame, "x", 0) * scale, Json_getFloat(frame, "y", 0) * scale); readCurve(SUPER(timeline), i, frame); } animation->timelines[animation->timelinesCount++] = SUPER_CAST(spTimeline, timeline); duration = timeline->frames[timelineArray->size * 3 - 3]; if (duration > animation->duration) animation->duration = duration; } else if (strcmp(timelineArray->name, "flipX") == 0 || strcmp(timelineArray->name, "flipY") == 0) { int x = strcmp(timelineArray->name, "flipX") == 0; const char* field = x ? "x" : "y"; spFlipTimeline *timeline = spFlipTimeline_create(timelineArray->size, x); timeline->boneIndex = boneIndex; for (frame = timelineArray->child, i = 0; frame; frame = frame->next, ++i) spFlipTimeline_setFrame(timeline, i, Json_getFloat(frame, "time", 0), Json_getInt(frame, field, 0)); animation->timelines[animation->timelinesCount++] = SUPER_CAST(spTimeline, timeline); duration = timeline->frames[timelineArray->size * 2 - 2]; if (duration > animation->duration) animation->duration = duration; } else { spAnimation_dispose(animation); _spSkeletonJson_setError(self, 0, "Invalid timeline type for a bone: ", timelineArray->name); return 0; } } } } /* IK timelines. */ for (ikMap = ik ? ik->child : 0; ikMap; ikMap = ikMap->next) { spIkConstraintData* ikConstraint = spSkeletonData_findIkConstraint(skeletonData, ikMap->name); spIkConstraintTimeline* timeline = spIkConstraintTimeline_create(ikMap->size); for (i = 0; i < skeletonData->ikConstraintsCount; ++i) { if (ikConstraint == skeletonData->ikConstraints[i]) { timeline->ikConstraintIndex = i; break; } } for (frame = ikMap->child, i = 0; frame; frame = frame->next, ++i) { spIkConstraintTimeline_setFrame(timeline, i, Json_getFloat(frame, "time", 0), Json_getFloat(frame, "mix", 0), Json_getInt(frame, "bendPositive", 1) ? 1 : -1); readCurve(SUPER(timeline), i, frame); } animation->timelines[animation->timelinesCount++] = SUPER_CAST(spTimeline, timeline); duration = timeline->frames[ikMap->size * 3 - 3]; if (duration > animation->duration) animation->duration = duration; } /* FFD timelines. */ for (ffdMap = ffd ? ffd->child : 0; ffdMap; ffdMap = ffdMap->next) { spSkin* skin = spSkeletonData_findSkin(skeletonData, ffdMap->name); for (slotMap = ffdMap->child; slotMap; slotMap = slotMap->next) { int slotIndex = spSkeletonData_findSlotIndex(skeletonData, slotMap->name); Json* timelineArray; for (timelineArray = slotMap->child; timelineArray; timelineArray = timelineArray->next) { Json* frame; int verticesCount = 0; float* tempVertices; spFFDTimeline *timeline; spAttachment* attachment = spSkin_getAttachment(skin, slotIndex, timelineArray->name); if (!attachment) { spAnimation_dispose(animation); _spSkeletonJson_setError(self, 0, "Attachment not found: ", timelineArray->name); return 0; } if (attachment->type == SP_ATTACHMENT_MESH) verticesCount = SUB_CAST(spMeshAttachment, attachment)->verticesCount; else if (attachment->type == SP_ATTACHMENT_SKINNED_MESH) verticesCount = SUB_CAST(spSkinnedMeshAttachment, attachment)->weightsCount / 3 * 2; timeline = spFFDTimeline_create(timelineArray->size, verticesCount); timeline->slotIndex = slotIndex; timeline->attachment = attachment; tempVertices = MALLOC(float, verticesCount); for (frame = timelineArray->child, i = 0; frame; frame = frame->next, ++i) { Json* vertices = Json_getItem(frame, "vertices"); float* frameVertices; if (!vertices) { if (attachment->type == SP_ATTACHMENT_MESH) frameVertices = SUB_CAST(spMeshAttachment, attachment)->vertices; else { frameVertices = tempVertices; memset(frameVertices, 0, sizeof(float) * verticesCount); } } else { int v, start = Json_getInt(frame, "offset", 0); Json* vertex; frameVertices = tempVertices; memset(frameVertices, 0, sizeof(float) * start); if (self->scale == 1) { for (vertex = vertices->child, v = start; vertex; vertex = vertex->next, ++v) frameVertices[v] = vertex->valueFloat; } else { for (vertex = vertices->child, v = start; vertex; vertex = vertex->next, ++v) frameVertices[v] = vertex->valueFloat * self->scale; } memset(frameVertices + v, 0, sizeof(float) * (verticesCount - v)); if (attachment->type == SP_ATTACHMENT_MESH) { float* meshVertices = SUB_CAST(spMeshAttachment, attachment)->vertices; for (v = 0; v < verticesCount; ++v) frameVertices[v] += meshVertices[v]; } } spFFDTimeline_setFrame(timeline, i, Json_getFloat(frame, "time", 0), frameVertices); readCurve(SUPER(timeline), i, frame); } FREE(tempVertices); animation->timelines[animation->timelinesCount++] = SUPER_CAST(spTimeline, timeline); duration = timeline->frames[timelineArray->size - 1]; if (duration > animation->duration) animation->duration = duration; } } } /* Draw order timeline. */ if (drawOrder) { spDrawOrderTimeline* timeline = spDrawOrderTimeline_create(drawOrder->size, skeletonData->slotsCount); for (frame = drawOrder->child, i = 0; frame; frame = frame->next, ++i) { int ii; int* drawOrder = 0; Json* offsets = Json_getItem(frame, "offsets"); if (offsets) { Json* offsetMap; int* unchanged = MALLOC(int, skeletonData->slotsCount - offsets->size); int originalIndex = 0, unchangedIndex = 0; drawOrder = MALLOC(int, skeletonData->slotsCount); for (ii = skeletonData->slotsCount - 1; ii >= 0; --ii) drawOrder[ii] = -1; for (offsetMap = offsets->child; offsetMap; offsetMap = offsetMap->next) { int slotIndex = spSkeletonData_findSlotIndex(skeletonData, Json_getString(offsetMap, "slot", 0)); if (slotIndex == -1) { spAnimation_dispose(animation); _spSkeletonJson_setError(self, 0, "Slot not found: ", Json_getString(offsetMap, "slot", 0)); return 0; } /* Collect unchanged items. */ while (originalIndex != slotIndex) unchanged[unchangedIndex++] = originalIndex++; /* Set changed items. */ drawOrder[originalIndex + Json_getInt(offsetMap, "offset", 0)] = originalIndex; originalIndex++; } /* Collect remaining unchanged items. */ while (originalIndex < skeletonData->slotsCount) unchanged[unchangedIndex++] = originalIndex++; /* Fill in unchanged items. */ for (ii = skeletonData->slotsCount - 1; ii >= 0; ii--) if (drawOrder[ii] == -1) drawOrder[ii] = unchanged[--unchangedIndex]; FREE(unchanged); } spDrawOrderTimeline_setFrame(timeline, i, Json_getFloat(frame, "time", 0), drawOrder); FREE(drawOrder); } animation->timelines[animation->timelinesCount++] = SUPER_CAST(spTimeline, timeline); duration = timeline->frames[drawOrder->size - 1]; if (duration > animation->duration) animation->duration = duration; } /* Event timeline. */ if (events) { Json* frame; spEventTimeline* timeline = spEventTimeline_create(events->size); for (frame = events->child, i = 0; frame; frame = frame->next, ++i) { spEvent* event; const char* stringValue; spEventData* eventData = spSkeletonData_findEvent(skeletonData, Json_getString(frame, "name", 0)); if (!eventData) { spAnimation_dispose(animation); _spSkeletonJson_setError(self, 0, "Event not found: ", Json_getString(frame, "name", 0)); return 0; } event = spEvent_create(eventData); event->intValue = Json_getInt(frame, "int", eventData->intValue); event->floatValue = Json_getFloat(frame, "float", eventData->floatValue); stringValue = Json_getString(frame, "string", eventData->stringValue); if (stringValue) MALLOC_STR(event->stringValue, stringValue); spEventTimeline_setFrame(timeline, i, Json_getFloat(frame, "time", 0), event); } animation->timelines[animation->timelinesCount++] = SUPER_CAST(spTimeline, timeline); duration = timeline->frames[events->size - 1]; if (duration > animation->duration) animation->duration = duration; } return animation; } spSkeletonData* spSkeletonJson_readSkeletonDataFile (spSkeletonJson* self, const char* path) { int length; spSkeletonData* skeletonData; const char* json = _spUtil_readFile(path, &length); if (!json) { _spSkeletonJson_setError(self, 0, "Unable to read skeleton file: ", path); return 0; } skeletonData = spSkeletonJson_readSkeletonData(self, json); FREE(json); return skeletonData; } spSkeletonData* spSkeletonJson_readSkeletonData (spSkeletonJson* self, const char* json) { int i, ii; spSkeletonData* skeletonData; Json *root, *skeleton, *bones, *boneMap, *ik, *slots, *skins, *animations, *events; FREE(self->error); CONST_CAST(char*, self->error) = 0; root = Json_create(json); if (!root) { _spSkeletonJson_setError(self, 0, "Invalid skeleton JSON: ", Json_getError()); return 0; } skeletonData = spSkeletonData_create(); skeleton = Json_getItem(root, "skeleton"); if (skeleton) { MALLOC_STR(skeletonData->hash, Json_getString(skeleton, "hash", 0)); MALLOC_STR(skeletonData->version, Json_getString(skeleton, "spine", 0)); skeletonData->width = Json_getFloat(skeleton, "width", 0); skeletonData->height = Json_getFloat(skeleton, "height", 0); } /* Bones. */ bones = Json_getItem(root, "bones"); skeletonData->bones = MALLOC(spBoneData*, bones->size); for (boneMap = bones->child, i = 0; boneMap; boneMap = boneMap->next, ++i) { spBoneData* boneData; spBoneData* parent = 0; const char* parentName = Json_getString(boneMap, "parent", 0); if (parentName) { parent = spSkeletonData_findBone(skeletonData, parentName); if (!parent) { spSkeletonData_dispose(skeletonData); _spSkeletonJson_setError(self, root, "Parent bone not found: ", parentName); return 0; } } boneData = spBoneData_create(Json_getString(boneMap, "name", 0), parent); boneData->length = Json_getFloat(boneMap, "length", 0) * self->scale; boneData->x = Json_getFloat(boneMap, "x", 0) * self->scale; boneData->y = Json_getFloat(boneMap, "y", 0) * self->scale; boneData->rotation = Json_getFloat(boneMap, "rotation", 0); boneData->scaleX = Json_getFloat(boneMap, "scaleX", 1); boneData->scaleY = Json_getFloat(boneMap, "scaleY", 1); boneData->inheritScale = Json_getInt(boneMap, "inheritScale", 1); boneData->inheritRotation = Json_getInt(boneMap, "inheritRotation", 1); boneData->flipX = Json_getInt(boneMap, "flipX", 0); boneData->flipY = Json_getInt(boneMap, "flipY", 0); skeletonData->bones[i] = boneData; skeletonData->bonesCount++; } /* IK constraints. */ ik = Json_getItem(root, "ik"); if (ik) { Json *ikMap; skeletonData->ikConstraintsCount = ik->size; skeletonData->ikConstraints = MALLOC(spIkConstraintData*, ik->size); for (ikMap = ik->child, i = 0; ikMap; ikMap = ikMap->next, ++i) { const char* targetName; spIkConstraintData* ikConstraintData = spIkConstraintData_create(Json_getString(ikMap, "name", 0)); boneMap = Json_getItem(ikMap, "bones"); ikConstraintData->bonesCount = boneMap->size; ikConstraintData->bones = MALLOC(spBoneData*, boneMap->size); for (boneMap = boneMap->child, ii = 0; boneMap; boneMap = boneMap->next, ++ii) { ikConstraintData->bones[ii] = spSkeletonData_findBone(skeletonData, boneMap->valueString); if (!ikConstraintData->bones[ii]) { spSkeletonData_dispose(skeletonData); _spSkeletonJson_setError(self, root, "IK bone not found: ", boneMap->valueString); return 0; } } targetName = Json_getString(ikMap, "target", 0); ikConstraintData->target = spSkeletonData_findBone(skeletonData, targetName); if (!ikConstraintData->target) { spSkeletonData_dispose(skeletonData); _spSkeletonJson_setError(self, root, "Target bone not found: ", boneMap->name); return 0; } ikConstraintData->bendDirection = Json_getInt(ikMap, "bendPositive", 1) ? 1 : -1; ikConstraintData->mix = Json_getFloat(ikMap, "mix", 1); skeletonData->ikConstraints[i] = ikConstraintData; } } /* Slots. */ slots = Json_getItem(root, "slots"); if (slots) { Json *slotMap; skeletonData->slotsCount = slots->size; skeletonData->slots = MALLOC(spSlotData*, slots->size); for (slotMap = slots->child, i = 0; slotMap; slotMap = slotMap->next, ++i) { spSlotData* slotData; const char* color; Json *item; const char* boneName = Json_getString(slotMap, "bone", 0); spBoneData* boneData = spSkeletonData_findBone(skeletonData, boneName); if (!boneData) { spSkeletonData_dispose(skeletonData); _spSkeletonJson_setError(self, root, "Slot bone not found: ", boneName); return 0; } slotData = spSlotData_create(Json_getString(slotMap, "name", 0), boneData); color = Json_getString(slotMap, "color", 0); if (color) { slotData->r = toColor(color, 0); slotData->g = toColor(color, 1); slotData->b = toColor(color, 2); slotData->a = toColor(color, 3); } item = Json_getItem(slotMap, "attachment"); if (item) spSlotData_setAttachmentName(slotData, item->valueString); item = Json_getItem(slotMap, "blend"); if (item) { if (strcmp(item->valueString, "additive") == 0) slotData->blendMode = SP_BLEND_MODE_ADDITIVE; else if (strcmp(item->valueString, "multiply") == 0) slotData->blendMode = SP_BLEND_MODE_MULTIPLY; else if (strcmp(item->valueString, "screen") == 0) slotData->blendMode = SP_BLEND_MODE_SCREEN; } skeletonData->slots[i] = slotData; } } /* Skins. */ skins = Json_getItem(root, "skins"); if (skins) { Json *slotMap; skeletonData->skinsCount = skins->size; skeletonData->skins = MALLOC(spSkin*, skins->size); for (slotMap = skins->child, i = 0; slotMap; slotMap = slotMap->next, ++i) { Json *attachmentsMap; spSkin *skin = spSkin_create(slotMap->name); skeletonData->skins[i] = skin; if (strcmp(slotMap->name, "default") == 0) skeletonData->defaultSkin = skin; for (attachmentsMap = slotMap->child; attachmentsMap; attachmentsMap = attachmentsMap->next) { int slotIndex = spSkeletonData_findSlotIndex(skeletonData, attachmentsMap->name); Json *attachmentMap; for (attachmentMap = attachmentsMap->child; attachmentMap; attachmentMap = attachmentMap->next) { spAttachment* attachment; const char* skinAttachmentName = attachmentMap->name; const char* attachmentName = Json_getString(attachmentMap, "name", skinAttachmentName); const char* path = Json_getString(attachmentMap, "path", attachmentName); const char* color; int i; Json* entry; const char* typeString = Json_getString(attachmentMap, "type", "region"); spAttachmentType type; if (strcmp(typeString, "region") == 0) type = SP_ATTACHMENT_REGION; else if (strcmp(typeString, "mesh") == 0) type = SP_ATTACHMENT_MESH; else if (strcmp(typeString, "skinnedmesh") == 0) type = SP_ATTACHMENT_SKINNED_MESH; else if (strcmp(typeString, "boundingbox") == 0) type = SP_ATTACHMENT_BOUNDING_BOX; else { spSkeletonData_dispose(skeletonData); _spSkeletonJson_setError(self, root, "Unknown attachment type: ", typeString); return 0; } attachment = spAttachmentLoader_newAttachment(self->attachmentLoader, skin, type, attachmentName, path); if (!attachment) { if (self->attachmentLoader->error1) { spSkeletonData_dispose(skeletonData); _spSkeletonJson_setError(self, root, self->attachmentLoader->error1, self->attachmentLoader->error2); return 0; } continue; } switch (attachment->type) { case SP_ATTACHMENT_REGION: { spRegionAttachment* region = SUB_CAST(spRegionAttachment, attachment); if (path) MALLOC_STR(region->path, path); region->x = Json_getFloat(attachmentMap, "x", 0) * self->scale; region->y = Json_getFloat(attachmentMap, "y", 0) * self->scale; region->scaleX = Json_getFloat(attachmentMap, "scaleX", 1); region->scaleY = Json_getFloat(attachmentMap, "scaleY", 1); region->rotation = Json_getFloat(attachmentMap, "rotation", 0); region->width = Json_getFloat(attachmentMap, "width", 32) * self->scale; region->height = Json_getFloat(attachmentMap, "height", 32) * self->scale; color = Json_getString(attachmentMap, "color", 0); if (color) { region->r = toColor(color, 0); region->g = toColor(color, 1); region->b = toColor(color, 2); region->a = toColor(color, 3); } spRegionAttachment_updateOffset(region); break; } case SP_ATTACHMENT_MESH: { spMeshAttachment* mesh = SUB_CAST(spMeshAttachment, attachment); MALLOC_STR(mesh->path, path); entry = Json_getItem(attachmentMap, "vertices"); mesh->verticesCount = entry->size; mesh->vertices = MALLOC(float, entry->size); for (entry = entry->child, i = 0; entry; entry = entry->next, ++i) mesh->vertices[i] = entry->valueFloat * self->scale; entry = Json_getItem(attachmentMap, "triangles"); mesh->trianglesCount = entry->size; mesh->triangles = MALLOC(int, entry->size); for (entry = entry->child, i = 0; entry; entry = entry->next, ++i) mesh->triangles[i] = entry->valueInt; entry = Json_getItem(attachmentMap, "uvs"); mesh->regionUVs = MALLOC(float, entry->size); for (entry = entry->child, i = 0; entry; entry = entry->next, ++i) mesh->regionUVs[i] = entry->valueFloat; spMeshAttachment_updateUVs(mesh); color = Json_getString(attachmentMap, "color", 0); if (color) { mesh->r = toColor(color, 0); mesh->g = toColor(color, 1); mesh->b = toColor(color, 2); mesh->a = toColor(color, 3); } mesh->hullLength = Json_getInt(attachmentMap, "hull", 0); entry = Json_getItem(attachmentMap, "edges"); if (entry) { mesh->edgesCount = entry->size; mesh->edges = MALLOC(int, entry->size); for (entry = entry->child, i = 0; entry; entry = entry->next, ++i) mesh->edges[i] = entry->valueInt; } mesh->width = Json_getFloat(attachmentMap, "width", 32) * self->scale; mesh->height = Json_getFloat(attachmentMap, "height", 32) * self->scale; break; } case SP_ATTACHMENT_SKINNED_MESH: { spSkinnedMeshAttachment* mesh = SUB_CAST(spSkinnedMeshAttachment, attachment); int verticesCount, b, w, nn; float* vertices; MALLOC_STR(mesh->path, path); entry = Json_getItem(attachmentMap, "uvs"); mesh->uvsCount = entry->size; mesh->regionUVs = MALLOC(float, entry->size); for (entry = entry->child, i = 0; entry; entry = entry->next, ++i) mesh->regionUVs[i] = entry->valueFloat; entry = Json_getItem(attachmentMap, "vertices"); verticesCount = entry->size; vertices = MALLOC(float, entry->size); for (entry = entry->child, i = 0; entry; entry = entry->next, ++i) vertices[i] = entry->valueFloat; for (i = 0; i < verticesCount;) { int bonesCount = (int)vertices[i]; mesh->bonesCount += bonesCount + 1; mesh->weightsCount += bonesCount * 3; i += 1 + bonesCount * 4; } mesh->bones = MALLOC(int, mesh->bonesCount); mesh->weights = MALLOC(float, mesh->weightsCount); for (i = 0, b = 0, w = 0; i < verticesCount;) { int bonesCount = (int)vertices[i++]; mesh->bones[b++] = bonesCount; for (nn = i + bonesCount * 4; i < nn; i += 4, ++b, w += 3) { mesh->bones[b] = (int)vertices[i]; mesh->weights[w] = vertices[i + 1] * self->scale; mesh->weights[w + 1] = vertices[i + 2] * self->scale; mesh->weights[w + 2] = vertices[i + 3]; } } FREE(vertices); entry = Json_getItem(attachmentMap, "triangles"); mesh->trianglesCount = entry->size; mesh->triangles = MALLOC(int, entry->size); for (entry = entry->child, i = 0; entry; entry = entry->next, ++i) mesh->triangles[i] = entry->valueInt; spSkinnedMeshAttachment_updateUVs(mesh); color = Json_getString(attachmentMap, "color", 0); if (color) { mesh->r = toColor(color, 0); mesh->g = toColor(color, 1); mesh->b = toColor(color, 2); mesh->a = toColor(color, 3); } mesh->hullLength = Json_getInt(attachmentMap, "hull", 0); entry = Json_getItem(attachmentMap, "edges"); if (entry) { mesh->edgesCount = entry->size; mesh->edges = MALLOC(int, entry->size); for (entry = entry->child, i = 0; entry; entry = entry->next, ++i) mesh->edges[i] = entry->valueInt; } mesh->width = Json_getFloat(attachmentMap, "width", 32) * self->scale; mesh->height = Json_getFloat(attachmentMap, "height", 32) * self->scale; break; } case SP_ATTACHMENT_BOUNDING_BOX: { spBoundingBoxAttachment* box = SUB_CAST(spBoundingBoxAttachment, attachment); entry = Json_getItem(attachmentMap, "vertices"); box->verticesCount = entry->size; box->vertices = MALLOC(float, entry->size); for (entry = entry->child, i = 0; entry; entry = entry->next, ++i) box->vertices[i] = entry->valueFloat * self->scale; break; } } spSkin_addAttachment(skin, slotIndex, skinAttachmentName, attachment); } } } } /* Events. */ events = Json_getItem(root, "events"); if (events) { Json *eventMap; const char* stringValue; skeletonData->eventsCount = events->size; skeletonData->events = MALLOC(spEventData*, events->size); for (eventMap = events->child, i = 0; eventMap; eventMap = eventMap->next, ++i) { spEventData* eventData = spEventData_create(eventMap->name); eventData->intValue = Json_getInt(eventMap, "int", 0); eventData->floatValue = Json_getFloat(eventMap, "float", 0); stringValue = Json_getString(eventMap, "string", 0); if (stringValue) MALLOC_STR(eventData->stringValue, stringValue); skeletonData->events[i] = eventData; } } /* Animations. */ animations = Json_getItem(root, "animations"); if (animations) { Json *animationMap; skeletonData->animations = MALLOC(spAnimation*, animations->size); for (animationMap = animations->child; animationMap; animationMap = animationMap->next) _spSkeletonJson_readAnimation(self, animationMap, skeletonData); } Json_dispose(root); return skeletonData; }