// C++ includes #include #include #include // test inclues #include "controller.h" #include "testResource.h" #include "tests.h" struct { const char *test_name; std::function callback; } g_aTestNames[] = { { "Accelerometer", []() { return new AccelerometerTestScene(); } }, { "ActionManagerTest", [](){return new ActionManagerTestScene(); } }, { "ActionsEaseTest", [](){return new ActionsEaseTestScene();} }, { "ActionsProgressTest", [](){return new ProgressActionsTestScene(); } }, { "ActionsTest", [](){ return new ActionsTestScene(); } }, { "Box2dTest", []() { return new Box2DTestScene(); } }, { "Box2dTestBed", []() { return new Box2dTestBedScene(); } }, { "BugsTest", []() { return new BugsTestScene(); } }, #if (CC_TARGET_PLATFORM != CC_PLATFORM_MARMALADE) { "ChipmunkTest", []() { return new ChipmunkAccelTouchTestScene(); } }, #endif { "ClickAndMoveTest", [](){return new ClickAndMoveTestScene(); } }, #if (CC_TARGET_PLATFORM != CC_PLATFORM_MARMALADE) { "ClippingNodeTest", []() { return new ClippingNodeTestScene(); } }, #endif { "CocosDenshionTest", []() { return new CocosDenshionTestScene(); } }, { "ConfigurationTest", []() { return new ConfigurationTestScene(); } }, #if (CC_TARGET_PLATFORM != CC_PLATFORM_EMSCRIPTEN) #if (CC_TARGET_PLATFORM != CC_PLATFORM_NACL) #if (CC_TARGET_PLATFORM != CC_PLATFORM_MARMALADE) #if (CC_TARGET_PLATFORM != CC_PLATFORM_BADA) { "CurlTest", []() { return new CurlTestScene(); } }, #endif #endif #endif #endif { "CurrentLanguageTest", []() { return new CurrentLanguageTestScene(); } }, { "DrawPrimitivesTest", [](){return new DrawPrimitivesTestScene();} }, { "EffectAdvancedTest", []() { return new EffectAdvanceScene(); } }, { "EffectsTest", [](){return new EffectTestScene();} }, { "ExtensionsTest", []() { return new ExtensionsTestScene(); } }, { "FileUtilsTest", []() { return new FileUtilsTestScene(); } }, { "FontTest", []() { return new FontTestScene(); } }, { "IntervalTest", [](){return new IntervalTestScene(); } }, #ifdef CC_KEYBOARD_SUPPORT { "KeyboardTest", []() { return new KeyboardTestScene(); } }, #endif #if (CC_TARGET_PLATFORM != CC_PLATFORM_BADA) { "KeypadTest", []() { return new KeypadTestScene(); } }, #endif { "LabelTest", [](){return new AtlasTestScene(); } }, { "LabelTestNew", [](){return new AtlasTestSceneNew(); } }, { "LayerTest", [](){return new LayerTestScene();} }, { "MenuTest", [](){return new MenuTestScene();} }, { "MotionStreakTest", [](){return new MotionStreakTestScene();} }, { "MutiTouchTest", []() { return new MutiTouchTestScene(); } }, { "NodeTest", [](){return new CocosNodeTestScene();} }, { "ParallaxTest", [](){return new ParallaxTestScene(); } }, { "ParticleTest", [](){return new ParticleTestScene(); } }, { "PerformanceTest", []() { return new PerformanceTestScene(); } }, { "RenderTextureTest", [](){return new RenderTextureScene(); } }, { "RotateWorldTest", [](){return new RotateWorldTestScene(); } }, { "SceneTest", [](){return new SceneTestScene();} }, { "SchedulerTest", [](){return new SchedulerTestScene(); } }, { "ShaderTest", []() { return new ShaderTestScene(); } }, { "ShaderTestSprite", []() { return new ShaderTestScene2(); } }, { "SpineTest", []() { return new SpineTestScene(); } }, { "SpriteTest", [](){return new SpriteTestScene(); } }, { "TextInputTest", [](){return new TextInputTestScene(); } }, { "Texture2DTest", [](){return new TextureTestScene(); } }, #if (CC_TARGET_PLATFORM != CC_PLATFORM_MARMALADE) { "TextureCacheTest", []() { return new TextureCacheTestScene(); } }, #endif { "TexturePackerEncryption", []() { return new TextureAtlasEncryptionTestScene(); } }, { "TileMapTest", [](){return new TileMapTestScene(); } }, { "TouchesTest", [](){return new PongScene();} }, { "TransitionsTest", [](){return new TransitionsTestScene();} }, { "UserDefaultTest", []() { return new UserDefaultTestScene(); } }, { "ZwoptexTest", []() { return new ZwoptexTestScene(); } }, }; static int g_testCount = sizeof(g_aTestNames) / sizeof(g_aTestNames[0]); #define LINE_SPACE 40 static Point s_tCurPos = Point::ZERO; TestController::TestController() : _beginPos(Point::ZERO) { // add close menu auto closeItem = MenuItemImage::create(s_pathClose, s_pathClose, CC_CALLBACK_1(TestController::closeCallback, this) ); auto menu =Menu::create(closeItem, NULL); menu->setPosition( Point::ZERO ); closeItem->setPosition(Point( VisibleRect::right().x - 30, VisibleRect::top().y - 30)); // add menu items for tests _itemMenu = Menu::create(); for (int i = 0; i < g_testCount; ++i) { // #if (CC_TARGET_PLATFORM == CC_PLATFORM_MARMALADE) // auto label = LabelBMFont::create(g_aTestNames[i].c_str(), "fonts/arial16.fnt"); // #else auto label = LabelTTF::create( g_aTestNames[i].test_name, "Arial", 24); // #endif auto menuItem = MenuItemLabel::create(label, CC_CALLBACK_1(TestController::menuCallback, this)); _itemMenu->addChild(menuItem, i + 10000); menuItem->setPosition( Point( VisibleRect::center().x, (VisibleRect::top().y - (i + 1) * LINE_SPACE) )); } _itemMenu->setContentSize(Size(VisibleRect::getVisibleRect().size.width, (g_testCount + 1) * (LINE_SPACE))); _itemMenu->setPosition(s_tCurPos); addChild(_itemMenu); setTouchEnabled(true); addChild(menu, 1); } TestController::~TestController() { } void TestController::menuCallback(Object * sender) { Director::getInstance()->purgeCachedData(); // get the userdata, it's the index of the menu item clicked auto menuItem = static_cast(sender); int idx = menuItem->getZOrder() - 10000; // create the test scene and run it auto scene = g_aTestNames[idx].callback(); if (scene) { scene->runThisTest(); scene->release(); } } void TestController::closeCallback(Object * sender) { Director::getInstance()->end(); #if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS) exit(0); #endif } void TestController::ccTouchesBegan(Set *touches, Event *event) { auto touch = static_cast(touches->anyObject()); _beginPos = touch->getLocation(); } void TestController::ccTouchesMoved(Set *touches, Event *event) { auto touch = static_cast(touches->anyObject()); auto touchLocation = touch->getLocation(); float nMoveY = touchLocation.y - _beginPos.y; auto curPos = _itemMenu->getPosition(); auto nextPos = Point(curPos.x, curPos.y + nMoveY); if (nextPos.y < 0.0f) { _itemMenu->setPosition(Point::ZERO); return; } if (nextPos.y > ((g_testCount + 1)* LINE_SPACE - VisibleRect::getVisibleRect().size.height)) { _itemMenu->setPosition(Point(0, ((g_testCount + 1)* LINE_SPACE - VisibleRect::getVisibleRect().size.height))); return; } _itemMenu->setPosition(nextPos); _beginPos = touchLocation; s_tCurPos = nextPos; }