-------------------------------- -- @module ActionCamera -- @extend ActionInterval -- @parent_module cc -------------------------------- -- @overload self, float, float, float -- @overload self, vec3_table -- @function [parent=#ActionCamera] setEye -- @param self -- @param #float x -- @param #float y -- @param #float z -- @return ActionCamera#ActionCamera self (return value: cc.ActionCamera) -------------------------------- -- -- @function [parent=#ActionCamera] getEye -- @param self -- @return vec3_table#vec3_table ret (return value: vec3_table) -------------------------------- -- -- @function [parent=#ActionCamera] setUp -- @param self -- @param #vec3_table up -- @return ActionCamera#ActionCamera self (return value: cc.ActionCamera) -------------------------------- -- -- @function [parent=#ActionCamera] getCenter -- @param self -- @return vec3_table#vec3_table ret (return value: vec3_table) -------------------------------- -- -- @function [parent=#ActionCamera] setCenter -- @param self -- @param #vec3_table center -- @return ActionCamera#ActionCamera self (return value: cc.ActionCamera) -------------------------------- -- -- @function [parent=#ActionCamera] getUp -- @param self -- @return vec3_table#vec3_table ret (return value: vec3_table) -------------------------------- -- -- @function [parent=#ActionCamera] startWithTarget -- @param self -- @param #cc.Node target -- @return ActionCamera#ActionCamera self (return value: cc.ActionCamera) -------------------------------- -- -- @function [parent=#ActionCamera] clone -- @param self -- @return ActionCamera#ActionCamera ret (return value: cc.ActionCamera) -------------------------------- -- -- @function [parent=#ActionCamera] reverse -- @param self -- @return ActionCamera#ActionCamera ret (return value: cc.ActionCamera) -------------------------------- -- js ctor
-- lua new -- @function [parent=#ActionCamera] ActionCamera -- @param self -- @return ActionCamera#ActionCamera self (return value: cc.ActionCamera) return nil