Utilises tolua++ to create the lua bindings to expose cocos2d-x functionality to lua
m_uID : -1;
int* pRefID = (tolua_ret) ? &tolua_ret->m_refID : NULL;
tolua_pushusertype_ccobject(tolua_S, uID, pRefID, (void*)tolua_ret]]>
getTiles();]]>
getTiles();]]>
#include