/**************************************************************************** Copyright (c) 2010-2012 cocos2d-x.org Copyright (c) 2008-2010 Ricardo Quesada Copyright (c) 2011 Zynga Inc. http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. Use any of these editors to generate BMFonts: http://glyphdesigner.71squared.com/ (Commercial, Mac OS X) http://www.n4te.com/hiero/hiero.jnlp (Free, Java) http://slick.cokeandcode.com/demos/hiero.jnlp (Free, Java) http://www.angelcode.com/products/bmfont/ (Free, Windows only) ****************************************************************************/ #ifndef __CCBITMAP_FONT_ATLAS_H__ #define __CCBITMAP_FONT_ATLAS_H__ #include "sprite_nodes/CCSpriteBatchNode.h" #include "support/data_support/uthash.h" #include #include #include #include NS_CC_BEGIN /** * @addtogroup GUI * @{ * @addtogroup label * @{ */ enum { kLabelAutomaticWidth = -1, }; struct _FontDefHashElement; /** @struct ccBMFontDef BMFont definition */ typedef struct _BMFontDef { //! ID of the character unsigned int charID; //! origin and size of the font Rect rect; //! The X amount the image should be offset when drawing the image (in pixels) short xOffset; //! The Y amount the image should be offset when drawing the image (in pixels) short yOffset; //! The amount to move the current position after drawing the character (in pixels) short xAdvance; } ccBMFontDef; /** @struct ccBMFontPadding BMFont padding @since v0.8.2 */ typedef struct _BMFontPadding { /// padding left int left; /// padding top int top; /// padding right int right; /// padding bottom int bottom; } ccBMFontPadding; typedef struct _FontDefHashElement { unsigned int key; // key. Font Unicode value ccBMFontDef fontDef; // font definition UT_hash_handle hh; } tFontDefHashElement; // Equal function for targetSet. typedef struct _KerningHashElement { int key; // key for the hash. 16-bit for 1st element, 16-bit for 2nd element int amount; UT_hash_handle hh; } tKerningHashElement; /** @brief CCBMFontConfiguration has parsed configuration of the the .fnt file @since v0.8 */ class CC_DLL CCBMFontConfiguration : public Object { // XXX: Creating a public interface so that the bitmapFontArray[] is accessible public://@public // BMFont definitions tFontDefHashElement *_fontDefDictionary; //! FNTConfig: Common Height Should be signed (issue #1343) int _commonHeight; //! Padding ccBMFontPadding _padding; //! atlas name std::string _atlasName; //! values for kerning tKerningHashElement *_kerningDictionary; // Character Set defines the letters that actually exist in the font std::set *_characterSet; public: CCBMFontConfiguration(); virtual ~CCBMFontConfiguration(); const char * description(); /** allocates a CCBMFontConfiguration with a FNT file */ static CCBMFontConfiguration * create(const char *FNTfile); /** initializes a BitmapFontConfiguration with a FNT file */ bool initWithFNTfile(const char *FNTfile); inline const char* getAtlasName(){ return _atlasName.c_str(); } inline void setAtlasName(const char* atlasName) { _atlasName = atlasName; } std::set* getCharacterSet() const; private: std::set* parseConfigFile(const char *controlFile); void parseCharacterDefinition(std::string line, ccBMFontDef *characterDefinition); void parseInfoArguments(std::string line); void parseCommonArguments(std::string line); void parseImageFileName(std::string line, const char *fntFile); void parseKerningEntry(std::string line); void purgeKerningDictionary(); void purgeFontDefDictionary(); }; /** @brief LabelBMFont is a subclass of SpriteBatchNode. Features: - Treats each character like a Sprite. This means that each individual character can be: - rotated - scaled - translated - tinted - change the opacity - It can be used as part of a menu item. - anchorPoint can be used to align the "label" - Supports AngelCode text format Limitations: - All inner characters are using an anchorPoint of (0.5f, 0.5f) and it is not recommend to change it because it might affect the rendering LabelBMFont implements the protocol LabelProtocol, like Label and LabelAtlas. LabelBMFont has the flexibility of Label, the speed of LabelAtlas and all the features of Sprite. If in doubt, use LabelBMFont instead of LabelAtlas / Label. Supported editors: http://glyphdesigner.71squared.com/ (Commercial, Mac OS X) http://www.n4te.com/hiero/hiero.jnlp (Free, Java) http://slick.cokeandcode.com/demos/hiero.jnlp (Free, Java) http://www.angelcode.com/products/bmfont/ (Free, Windows only) @since v0.8 */ class CC_DLL LabelBMFont : public SpriteBatchNode, public LabelProtocol, public RGBAProtocol { public: LabelBMFont(); virtual ~LabelBMFont(); /** Purges the cached data. Removes from memory the cached configurations and the atlas name dictionary. @since v0.99.3 */ static void purgeCachedData(); /** creates a bitmap font atlas with an initial string and the FNT file */ static LabelBMFont * create(const char *str, const char *fntFile, float width, TextAlignment alignment, Point imageOffset); static LabelBMFont * create(const char *str, const char *fntFile, float width, TextAlignment alignment); static LabelBMFont * create(const char *str, const char *fntFile, float width); static LabelBMFont * create(const char *str, const char *fntFile); /** Creates an label. */ static LabelBMFont * create(); bool init(); /** init a bitmap font atlas with an initial string and the FNT file */ bool initWithString(const char *str, const char *fntFile, float width = kLabelAutomaticWidth, TextAlignment alignment = kTextAlignmentLeft, Point imageOffset = PointZero); /** updates the font chars based on the string to render */ void createFontChars(); // super method virtual void setString(const char *newString); virtual void setString(const char *newString, bool needUpdateLabel); virtual const char* getString(void) const; virtual void setCString(const char *label); virtual void setAnchorPoint(const Point& var); virtual void updateLabel(); virtual void setAlignment(TextAlignment alignment); virtual void setWidth(float width); virtual void setLineBreakWithoutSpace(bool breakWithoutSpace); virtual void setScale(float scale); virtual void setScaleX(float scaleX); virtual void setScaleY(float scaleY); // RGBAProtocol virtual bool isOpacityModifyRGB() const; virtual void setOpacityModifyRGB(bool isOpacityModifyRGB); virtual GLubyte getOpacity() const; virtual GLubyte getDisplayedOpacity() const; virtual void setOpacity(GLubyte opacity); virtual void updateDisplayedOpacity(GLubyte parentOpacity); virtual bool isCascadeOpacityEnabled() const; virtual void setCascadeOpacityEnabled(bool cascadeOpacityEnabled); virtual const ccColor3B& getColor(void) const; virtual const ccColor3B& getDisplayedColor() const; virtual void setColor(const ccColor3B& color); virtual void updateDisplayedColor(const ccColor3B& parentColor); virtual bool isCascadeColorEnabled() const; virtual void setCascadeColorEnabled(bool cascadeColorEnabled); void setFntFile(const char* fntFile); const char* getFntFile(); #if CC_LABELBMFONT_DEBUG_DRAW virtual void draw(); #endif // CC_LABELBMFONT_DEBUG_DRAW private: char * atlasNameFromFntFile(const char *fntFile); int kerningAmountForFirst(unsigned short first, unsigned short second); float getLetterPosXLeft( Sprite* characterSprite ); float getLetterPosXRight( Sprite* characterSprite ); protected: virtual void setString(unsigned short *newString, bool needUpdateLabel); // string to render unsigned short* _string; // name of fntFile std::string _fntFile; // initial string without line breaks unsigned short* _initialString; std::string _initialStringUTF8; // alignment of all lines TextAlignment _alignment; // max width until a line break is added float _width; CCBMFontConfiguration *_configuration; bool _lineBreakWithoutSpaces; // offset of the texture atlas Point _imageOffset; // reused char Sprite *_reusedChar; // texture RGBA GLubyte _displayedOpacity; GLubyte _realOpacity; ccColor3B _displayedColor; ccColor3B _realColor; bool _cascadeColorEnabled; bool _cascadeOpacityEnabled; /** conforms to RGBAProtocol protocol */ bool _isOpacityModifyRGB; }; /** Free function that parses a FNT file a place it on the cache */ CC_DLL CCBMFontConfiguration * FNTConfigLoadFile( const char *file ); /** Purges the FNT config cache */ CC_DLL void FNTConfigRemoveCache( void ); // end of GUI group /// @} /// @} NS_CC_END #endif //__CCBITMAP_FONT_ATLAS_H__