/** * The MIT License (MIT) * * Copyright (c) 2012-2018 DragonBones team and other contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy of * this software and associated documentation files (the "Software"), to deal in * the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of * the Software, and to permit persons to whom the Software is furnished to do so, * subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef DRAGONBONES_WORLD_CLOCK_H #define DRAGONBONES_WORLD_CLOCK_H #include "../core/DragonBones.h" #include "IAnimatable.h" DRAGONBONES_NAMESPACE_BEGIN /** * - Worldclock provides clock support for animations, advance time for each IAnimatable object added to the instance. * @see dragonBones.IAnimateble * @see dragonBones.Armature * @version DragonBones 3.0 * @language en_US */ /** * - WorldClock 对动画提供时钟支持,为每个加入到该实例的 IAnimatable 对象更新时间。 * @see dragonBones.IAnimateble * @see dragonBones.Armature * @version DragonBones 3.0 * @language zh_CN */ class WorldClock : public IAnimatable { DRAGONBONES_DISALLOW_COPY_AND_ASSIGN(WorldClock) public: /** * - Deprecated, please refer to {@link dragonBones.BaseFactory#clock}. * @deprecated * @language en_US */ /** * - 已废弃,请参考 {@link dragonBones.BaseFactory#clock}。 * @deprecated * @language zh_CN */ static WorldClock clock; public: /** * - Current time. (In seconds) * @version DragonBones 3.0 * @language en_US */ /** * - 当前的时间。 (以秒为单位) * @version DragonBones 3.0 * @language zh_CN */ float time; /** * - The play speed, used to control animation speed-shift play. * [0: Stop play, (0~1): Slow play, 1: Normal play, (1~N): Fast play] * @default 1.0 * @version DragonBones 3.0 * @language en_US */ /** * - 播放速度,用于控制动画变速播放。 * [0: 停止播放, (0~1): 慢速播放, 1: 正常播放, (1~N): 快速播放] * @default 1.0 * @version DragonBones 3.0 * @language zh_CN */ float timeScale; private: float _systemTime; std::vector _animatebles; WorldClock* _clock; public: /** * - Creating a Worldclock instance. Typically, you do not need to create Worldclock instance. * When multiple Worldclock instances are running at different speeds, can achieving some specific animation * effects, such as bullet time. * @version DragonBones 3.0 * @language en_US */ /** * - 创建一个 WorldClock 实例。通常并不需要创建 WorldClock 实例。 * 当多个 WorldClock 实例使用不同的速度运行时,可以实现一些特殊的动画效果,比如子弹时间等。 * @version DragonBones 3.0 * @language zh_CN */ WorldClock(float timeValue = 0.0f) : time(timeValue), timeScale(1.0f), _systemTime(0.0f), _animatebles(), _clock(nullptr) { _systemTime = 0.0f; } virtual ~WorldClock() { clear(); } /** * - Advance time for all IAnimatable instances. * @param passedTime - Passed time. [-1: Automatically calculates the time difference between the current frame and * the previous frame, [0~N): Passed time] (In seconds) * @version DragonBones 3.0 * @language en_US */ /** * - 为所有的 IAnimatable 实例更新时间。 * @param passedTime - 前进的时间。 [-1: 自动计算当前帧与上一帧的时间差, [0~N): 前进的时间] (以秒为单位) * @version DragonBones 3.0 * @language zh_CN */ virtual void advanceTime(float passedTime) override; /** * - Check whether contains a specific instance of IAnimatable. * @param value - The IAnimatable instance. * @version DragonBones 3.0 * @language en_US */ /** * - 检查是否包含特定的 IAnimatable 实例。 * @param value - IAnimatable 实例。 * @version DragonBones 3.0 * @language zh_CN */ bool contains(const IAnimatable* value) const; /** * - Add IAnimatable instance. * @param value - The IAnimatable instance. * @version DragonBones 3.0 * @language en_US */ /** * - 添加 IAnimatable 实例。 * @param value - IAnimatable 实例。 * @version DragonBones 3.0 * @language zh_CN */ void add(IAnimatable* value); /** * - Removes a specified IAnimatable instance. * @param value - The IAnimatable instance. * @version DragonBones 3.0 * @language en_US */ /** * - 移除特定的 IAnimatable 实例。 * @param value - IAnimatable 实例。 * @version DragonBones 3.0 * @language zh_CN */ void remove(IAnimatable* value); /** * - Clear all IAnimatable instances. * @version DragonBones 3.0 * @language en_US */ /** * - 清除所有的 IAnimatable 实例。 * @version DragonBones 3.0 * @language zh_CN */ void clear(); /** * @inheritDoc */ inline virtual WorldClock* getClock() const override { return _clock; } virtual void setClock(WorldClock* value) override; public: // For WebAssembly. static WorldClock* getStaticClock() { return &clock; } }; DRAGONBONES_NAMESPACE_END #endif // DRAGONBONES_WORLD_CLOCK_H