// // http://www.cocos2d-iphone.org // http://www.cocos2d-html5.org // http://www.cocos2d-x.org // // Javascript + cocos2d actions tests // require("js/helper.js"); director = cc.Director.getInstance(); winSize = director.getWinSize(); centerPos = cc.p( winSize.width/2, winSize.height/2 ); var scenes = [] var currentScene = 0; var nextScene = function () { currentScene = currentScene + 1; if( currentScene >= scenes.length ) currentScene = 0; withTransition = true; loadScene(currentScene); }; var previousScene = function () { currentScene = currentScene -1; if( currentScene < 0 ) currentScene = scenes.length -1; withTransition = true; loadScene(currentScene); }; var restartScene = function () { loadScene( currentScene ); }; var loadScene = function (sceneIdx) { winSize = director.getWinSize(); centerPos = cc.p( winSize.width/2, winSize.height/2 ); var scene = new cc.Scene(); scene.init(); var layer = new scenes[ sceneIdx ](); scene.addChild( layer ); // scene.walkSceneGraph(0); director.replaceScene( scene ); // __jsc__.garbageCollect(); } // // Base Layer // var BaseLayer = cc.LayerGradient.extend({ ctor:function () { var parent = new cc.LayerGradient(); __associateObjWithNative(this, parent); this.init(cc.c4b(0, 0, 0, 255), cc.c4b(0, 128, 255, 255)); }, title:function () { return "No Title"; }, subtitle:function () { return ""; }, code:function () { return ""; }, restartCallback:function (sender) { restartScene(); }, nextCallback:function (sender) { nextScene(); }, backCallback:function (sender) { previousScene(); }, onEnter:function () { // DO NOT CALL this._super() // this._super(); // add title and subtitle var label = cc.LabelTTF.create(this.title(), "Arial", 28); this.addChild(label, 1); label.setPosition( cc.p(winSize.width / 2, winSize.height - 40)); var strSubtitle = this.subtitle(); if (strSubtitle != "") { var l = cc.LabelTTF.create(strSubtitle, "Thonburi", 16); this.addChild(l, 1); l.setPosition( cc.p(winSize.width / 2, winSize.height - 70)); } var strCode = this.code(); if( strCode !="" ) { var label = cc.LabelTTF.create(strCode, 'CourierNewPSMT', 16); label.setPosition( cc.p( winSize.width/2, winSize.height-120) ); this.addChild( label,10 ); var labelbg = cc.LabelTTF.create(strCode, 'CourierNewPSMT', 16); labelbg.setColor( cc.c3b(10,10,255) ); labelbg.setPosition( cc.p( winSize.width/2 +1, winSize.height-120 -1) ); this.addChild( labelbg,9); } // Menu var item1 = cc.MenuItemImage.create("Images/b1.png", "Images/b2.png", this, this.backCallback); var item2 = cc.MenuItemImage.create("Images/r1.png", "Images/r2.png", this, this.restartCallback); var item3 = cc.MenuItemImage.create("Images/f1.png", "Images/f2.png", this, this.nextCallback); var item4 = cc.MenuItemFont.create("back", this, function() { require("js/main.js"); } ); item4.setFontSize( 22 ); var menu = cc.Menu.create(item1, item2, item3, item4 ); menu.setPosition( cc.p(0,0) ); item1.setPosition( cc.p(winSize.width / 2 - 100, 30)); item2.setPosition( cc.p(winSize.width / 2, 30)); item3.setPosition( cc.p(winSize.width / 2 + 100, 30)); item4.setPosition( cc.p(winSize.width - 60, winSize.height - 30 ) ); this.addChild(menu, 1); // back menu } }); //------------------------------------------------------------------ // // MenuItemFontTest // //------------------------------------------------------------------ var MenuItemFontTest = BaseLayer.extend({ onEnter:function () { this._super(); var item1 = cc.MenuItemFont.create("Item 1. Should be RED"); var item2 = cc.MenuItemFont.create("This item is bigger", this, this.item_cb); var item3 = cc.MenuItemFont.create("This item should be disabled", this, this.item_cb); // callback function can be modified in runtime item1.setCallback( this, this.item_cb ); // font color can be changed in runtime item1.setColor( cc.c3b(255,0,0) ); // font size can be changed in runtime (it is faster to do it before creating the item) item2.setFontSize( 48 ); // font name can be changed in runtime (it is faster to do it before creating the item) item3.setFontName( "Courier New"); // item could be enabled / disabled in runtime item3.setEnabled( false ); var menu = cc.Menu.create( item1, item2, item3 ); menu.alignItemsVertically(); menu.setPosition( cc.p( winSize.width/2, winSize.height/2) ); this.addChild( menu ); }, title:function () { return "Menu Item Font"; }, subtitle:function () { return "3 items. 3rd should be disabled. Smaller font"; }, code:function () { return "item = cc.MenuItemFont.create('Press me', this, this.callback)"; }, // callback item_cb:function(sender) { cc.log("Item " + sender + " pressed"); }, }); //------------------------------------------------------------------ // // MenuItemImage // //------------------------------------------------------------------ var MenuItemImageTest = BaseLayer.extend({ _vertically : true, _menu : null, onEnter:function () { this._super(); var item1 = cc.MenuItemImage.create("Images/btn-play-normal.png", "Images/btn-play-selected.png" ); var item2 = cc.MenuItemImage.create("Images/btn-highscores-normal.png", "Images/btn-highscores-selected.png", this, this.item_cb ); var item3 = cc.MenuItemImage.create("Images/btn-about-normal.png", "Images/btn-about-selected.png", this, this.item_cb ); // callback function can be modified in runtime item1.setCallback( this, this.item_cb ); // item could be enabled / disabled in runtime item3.setEnabled( false ); this._menu = cc.Menu.create( item1, item2, item3 ); this._menu.alignItemsVertically(); this._menu.setPosition( cc.p( winSize.width/2, winSize.height/2) ); this.addChild( this._menu ); }, title:function () { return "Menu Item Image"; }, subtitle:function () { return "3 items. 3rd should be disabled."; }, code:function () { return "item = cc.MenuItemImage.create('Images/normal.png', 'Images/selected.png' , 'Images/disabled.png', this, this.cb )"; }, // callback item_cb:function(sender) { cc.log("Item " + sender + " pressed"); if( this._vertically ) this._menu.alignItemsHorizontally(); else this._menu.alignItemsVertically(); this._vertically = ! this._vertically; }, }); //------------------------------------------------------------------ // // MenuItemSpriteTest // //------------------------------------------------------------------ var MenuItemSpriteTest = BaseLayer.extend({ _vertically : true, _menu : null, onEnter:function () { this._super(); // Sprites can't be reused since they are children of MenuItem // If you want to reuse them, use "MenuItemImage" instead var sprite1_1 = cc.Sprite.create("Images/menuitemsprite.png", cc.rect(0, 23*2, 115, 23) ); var sprite2_1 = cc.Sprite.create("Images/menuitemsprite.png", cc.rect(0, 23*1, 115, 23) ); var sprite1_2 = cc.Sprite.create("Images/menuitemsprite.png", cc.rect(0, 23*2, 115, 23) ); var sprite2_2 = cc.Sprite.create("Images/menuitemsprite.png", cc.rect(0, 23*1, 115, 23) ); var sprite3_2 = cc.Sprite.create("Images/menuitemsprite.png", cc.rect(0, 23*0, 115, 23) ); var sprite1_3 = cc.Sprite.create("Images/menuitemsprite.png", cc.rect(0, 23*2, 115, 23) ); var sprite2_3 = cc.Sprite.create("Images/menuitemsprite.png", cc.rect(0, 23*1, 115, 23) ); var sprite3_3 = cc.Sprite.create("Images/menuitemsprite.png", cc.rect(0, 23*0, 115, 23) ); var item1 = cc.MenuItemSprite.create(sprite1_1, sprite2_1); var item2 = cc.MenuItemSprite.create(sprite1_2, sprite2_2, sprite3_2, this, this.item_cb); var item3 = cc.MenuItemSprite.create(sprite1_3, sprite2_3, sprite3_3, this, this.item_cb); // callback function can be modified in runtime item1.setCallback( this, this.item_cb ); // item could be enabled / disabled in runtime item3.setEnabled( false ); this._menu = cc.Menu.create( item1, item2, item3 ); this._menu.alignItemsVertically(); this._menu.setPosition( cc.p( winSize.width/2, winSize.height/2) ); this.addChild( this._menu ); }, title:function () { return "Menu Item Sprite"; }, subtitle:function () { return "3 items. 3rd should be disabled."; }, code:function () { return "item = cc.MenuItemSprite.create(spr_normal, spr_selected, spr_disabled, this, this.cb )"; }, // callback item_cb:function(sender) { cc.log("Item " + sender + " pressed"); if( this._vertically ) this._menu.alignItemsHorizontally(); else this._menu.alignItemsVertically(); this._vertically = ! this._vertically; }, }); //------------------------------------------------------------------ // // MenuItemLabelTest // //------------------------------------------------------------------ var MenuItemLabelTest = BaseLayer.extend({ _vertically : true, _menu : null, onEnter:function () { this._super(); var label1 = cc.LabelTTF.create("This is a LabelTTF item", "Arial", 24 ); var label2 = cc.LabelBMFont.create("And this is a LabelBMFont item", "Fonts/futura-48.fnt" ); var label3 = cc.LabelTTF.create("Disabled Item", "Arial", 24 ); var item1 = cc.MenuItemLabel.create(label1); var item2 = cc.MenuItemLabel.create(label2, this, this.item_cb); var item3 = cc.MenuItemLabel.create(label3, this, this.item_cb); // callback function can be modified in runtime item1.setCallback( this, this.item_cb ); // item could be enabled / disabled in runtime item3.setEnabled( false ); this._menu = cc.Menu.create( item1, item2, item3 ); this._menu.alignItemsVertically(); this._menu.setPosition( cc.p( winSize.width/2, winSize.height/2) ); this.addChild( this._menu ); }, title:function () { return "Menu Item Label"; }, subtitle:function () { return "3 items. 3rd should be disabled."; }, code:function () { return "item = cc.MenuItemLabel.create(label, this, this.cb )"; }, // callback item_cb:function(sender) { cc.log("Item " + sender + " pressed"); if( this._vertically ) this._menu.alignItemsHorizontally(); else this._menu.alignItemsVertically(); this._vertically = ! this._vertically; }, }); //------------------------------------------------------------------ // // MenuItemToggleTest // //------------------------------------------------------------------ var MenuItemToggleTest = BaseLayer.extend({ _vertically : true, _menu : null, onEnter:function () { this._super(); var label1 = cc.LabelBMFont.create("Volume Off", "Fonts/futura-48.fnt" ); var item1 = cc.MenuItemLabel.create(label1); var label2 = cc.LabelBMFont.create("Volume On", "Fonts/futura-48.fnt" ); var item2 = cc.MenuItemLabel.create(label2); var itema = cc.MenuItemFont.create("Sound Off"); var itemb = cc.MenuItemFont.create("Sound 50%"); var itemc = cc.MenuItemFont.create("Sound 100%"); var toggle1 = cc.MenuItemToggle.create( item1, item2 ); var toggle2 = cc.MenuItemToggle.create( itema, itemb, itemc ); toggle1.setCallback( this, this.item_cb); toggle2.setCallback( this, this.item_cb); this._menu = cc.Menu.create( toggle1, toggle2 ); this._menu.alignItemsVertically(); this._menu.setPosition( cc.p( winSize.width/2, winSize.height/2) ); this.addChild( this._menu ); }, title:function () { return "Menu Item Toggle"; }, subtitle:function () { return "2 Toggle Items"; }, code:function () { return "item = cc.MenuItemToggle.create( item1, item2, item3 );"; }, // callback item_cb:function(sender) { cc.log("toggle pressed"); }, }); //------------------------------------------------------------------ // // MenuItemSubclass // //------------------------------------------------------------------ var MyMenuItemFont = cc.MenuItemFont.extend({ ctor:function( label ) { var parent = new cc.MenuItemFont(); __associateObjWithNative(this, parent); this.init( label, this, this.callback ); }, callback:function(sender) { cc.log("Button clicked"); }, }); var MenuItemSubclass = BaseLayer.extend({ _vertically : true, _menu : null, onEnter:function () { this._super(); var item1 = new MyMenuItemFont("Item 1"); var item2 = new MyMenuItemFont("Item 2"); this._menu = cc.Menu.create( item1, item2 ); this._menu.alignItemsVertically(); this._menu.setPosition( cc.p( winSize.width/2, winSize.height/2) ); this.addChild( this._menu ); }, title:function () { return "Menu Item Subclass"; }, subtitle:function () { return "2 items should appear"; }, }); // // Order of tests // scenes.push( MenuItemFontTest ); scenes.push( MenuItemImageTest ); scenes.push( MenuItemSpriteTest ); scenes.push( MenuItemLabelTest ); scenes.push( MenuItemToggleTest ); scenes.push( MenuItemSubclass ); //------------------------------------------------------------------ // // Main entry point // //------------------------------------------------------------------ function run() { var scene = cc.Scene.create(); var layer = new scenes[currentScene](); scene.addChild( layer ); var runningScene = director.getRunningScene(); if( runningScene == null ) director.runWithScene( scene ); else director.replaceScene( cc.TransitionFade.create(0.5, scene ) ); } run();