#ifndef __TEXTFORMAT_H__ #define __TEXTFORMAT_H__ #include "cocos2d.h" #include "FairyGUIMacros.h" NS_FGUI_BEGIN class TextFormat { public: TextFormat(); TextFormat(const TextFormat & other); TextFormat &operator =(const TextFormat & other); void setFormat(const TextFormat& format); void enableEffect(int effectFlag) { effect |= effectFlag; } void disableEffect(int effectFlag) { effect &= ~effectFlag; } bool hasEffect(int effectFlag) const { return (effect & effectFlag) != 0; } static const int OUTLINE = 1; static const int SHADOW = 2; static const int GLOW = 4; std::string face; float fontSize; ax::Color3B color; bool bold; bool italics; bool underline; int lineSpacing; int letterSpacing; ax::TextHAlignment align; ax::TextVAlignment verticalAlign; int effect; ax::Color3B outlineColor; int outlineSize; ax::Color3B shadowColor; ax::Size shadowOffset; int shadowBlurRadius; ax::Color3B glowColor; //internal use bool _hasColor; }; NS_FGUI_END #endif