/**************************************************************************** Copyright (c) 2014 cocos2d-x.org http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "cocostudio/WidgetReader/Light3DReader/Light3DReader.h" #include "2d/CCLight.h" #include "cocostudio/CSParseBinary_generated.h" #include "cocostudio/CSParse3DBinary_generated.h" #include "cocostudio/FlatBuffersSerialize.h" #include "cocostudio/WidgetReader/Node3DReader/Node3DReader.h" #include "flatbuffers/flatbuffers.h" USING_NS_CC; using namespace flatbuffers; namespace cocostudio { IMPLEMENT_CLASS_NODE_READER_INFO(Light3DReader) Light3DReader::Light3DReader() { } Light3DReader::~Light3DReader() { } static Light3DReader* _instanceLight3DReader = nullptr; Light3DReader* Light3DReader::getInstance() { if (!_instanceLight3DReader) { _instanceLight3DReader = new (std::nothrow) Light3DReader(); } return _instanceLight3DReader; } void Light3DReader::purge() { CC_SAFE_DELETE(_instanceLight3DReader); } void Light3DReader::destroyInstance() { CC_SAFE_DELETE(_instanceLight3DReader); } Offset Light3DReader::createOptionsWithFlatBuffers(pugi::xml_node objectData, flatbuffers::FlatBufferBuilder *builder) { auto temp = Node3DReader::getInstance()->createOptionsWithFlatBuffers(objectData, builder); auto node3DOptions = *(Offset*)(&temp); bool enabled = true; int type = 0; int flag = 0; float intensity = 1.0f; float range = 5.0f; float outerAngle = 30.0f; std::string attriname; auto attribute = objectData.first_attribute(); while(attribute) { attriname = attribute.name(); std::string value = attribute.value(); if (attriname == "Type") { if (value == "DIRECTIONAL") type = (int)LightType::DIRECTIONAL; else if (value == "POINT") type = (int)LightType::POINT; else if (value == "SPOT") type = (int)LightType::SPOT; else if (value == "AMBIENT") type = (int)LightType::AMBIENT; } else if (attriname == "Flag") { if (value == "LIGHT0") flag = (int)LightFlag::LIGHT0; else if (value == "LIGHT1") flag = (int)LightFlag::LIGHT1; else if (value == "LIGHT2") flag = (int)LightFlag::LIGHT2; else if (value == "LIGHT3") flag = (int)LightFlag::LIGHT3; else if (value == "LIGHT4") flag = (int)LightFlag::LIGHT4; else if (value == "LIGHT5") flag = (int)LightFlag::LIGHT5; else if (value == "LIGHT6") flag = (int)LightFlag::LIGHT6; else if (value == "LIGHT7") flag = (int)LightFlag::LIGHT7; else if (value == "LIGHT8") flag = (int)LightFlag::LIGHT8; else if (value == "LIGHT9") flag = (int)LightFlag::LIGHT9; else if (value == "LIGHT10") flag = (int)LightFlag::LIGHT10; else if (value == "LIGHT11") flag = (int)LightFlag::LIGHT11; else if (value == "LIGHT12") flag = (int)LightFlag::LIGHT12; } else if (attriname == "Intensity") { intensity = atof(value.c_str()); } else if (attriname == "Range") { range = atof(value.c_str()); } else if (attriname == "OuterAngle") { outerAngle = atof(value.c_str()); } else if (attriname == "Enable") { enabled = (value == "True") ? true : false; } attribute = attribute.next_attribute(); } auto options = CreateLight3DOption(*builder,node3DOptions,enabled,type,flag,intensity,range,outerAngle); return *(Offset
*)(&options); } void Light3DReader::setPropsWithFlatBuffers(cocos2d::Node *node, const flatbuffers::Table* light3DOptions) { auto options = (Sprite3DOptions*)light3DOptions; auto node3DReader = Node3DReader::getInstance(); node3DReader->setPropsWithFlatBuffers(node, (Table*)(options->node3DOption())); } Node* Light3DReader::createNodeWithFlatBuffers(const flatbuffers::Table* light3DOptions) { Node* lightNode = Node::create(); auto options = (Light3DOption*)light3DOptions; BaseLight* light = nullptr; LightType type = (LightType)options->type(); LightFlag flag = (LightFlag)options->flag(); float intensity = options->intensity(); float range = options->range(); float outerAngle = options->outerAngle()*0.5f; bool enabled = (options->enabled() != 0); switch (type) { case cocos2d::LightType::DIRECTIONAL: light = DirectionLight::create(Vec3::UNIT_Z , Color3B::WHITE); break; case cocos2d::LightType::POINT: light = PointLight::create(Vec3::ZERO, Color3B::WHITE, range); break; case cocos2d::LightType::SPOT: light = SpotLight::create(Vec3::UNIT_Z, Vec3::ZERO, Color3B::WHITE, 0, CC_DEGREES_TO_RADIANS(outerAngle), range); break; case cocos2d::LightType::AMBIENT: light = AmbientLight::create(Color3B::WHITE); break; default: break; } if (light != nullptr) { light->setIntensity(intensity); light->setEnabled(enabled); light->setLightFlag(flag); } lightNode->addChild(light); setPropsWithFlatBuffers(lightNode, light3DOptions); return lightNode; } }