cmake_minimum_required(VERSION 2.8) set(APP_NAME HelloLua) project (${APP_NAME}) include(cocos2d-x/cmake/BuildHelpers.CMakeLists.txt) option(DEBUG_MODE "Debug or release?" ON) if(DEBUG_MODE) set(CMAKE_BUILD_TYPE DEBUG) else(DEBUG_MODE) set(CMAKE_BUILD_TYPE RELEASE) endif(DEBUG_MODE) set(CMAKE_C_FLAGS_DEBUG "-g -Wall -DCOCOS2D_DEBUG=1") set(CMAKE_CXX_FLAGS_DEBUG ${CMAKE_C_FLAGS_DEBUG}) set(CMAKE_C_FLAGS ${CMAKE_C_FLAGS} "-std=c99") set(CMAKE_CXX_FLAGS ${CMAKE_CXX_FLAGS} "-std=c++11 -Wno-deprecated-declarations -Wno-reorder") ADD_DEFINITIONS(-DLINUX) # architecture if ( CMAKE_SIZEOF_VOID_P EQUAL 8 ) set(ARCH_DIR "64-bit") else() set(ARCH_DIR "32-bit") endif() set(GAME_SRC runtime-src/proj.linux/main.cpp runtime-src/Classes/AppDelegate.cpp ) set(COCOS2D_ROOT ${CMAKE_SOURCE_DIR}/cocos2d-x) include_directories( /usr/include /usr/include/GLFW /usr/local/include/GLFW runtime-src/Classes ${COCOS2D_ROOT}/cocos/scripting/lua-bindings/manual ${COCOS2D_ROOT}/cocos/scripting/lua-bindings/auto ${COCOS2D_ROOT}/external/lua/lua ${COCOS2D_ROOT}/external/lua/tolua ${COCOS2D_ROOT} ${COCOS2D_ROOT}/cocos ${COCOS2D_ROOT}/cocos/audio/include ${COCOS2D_ROOT}/cocos/platform ${COCOS2D_ROOT}/cocos/platform/desktop ${COCOS2D_ROOT}/cocos/platform/linux ${COCOS2D_ROOT}/cocos/editor-support ${COCOS2D_ROOT}/extensions ${COCOS2D_ROOT}/external ${COCOS2D_ROOT}/external/edtaa3func ${COCOS2D_ROOT}/external/jpeg/include/linux ${COCOS2D_ROOT}/external/tiff/include/linux ${COCOS2D_ROOT}/external/webp/include/linux ${COCOS2D_ROOT}/external/websockets/include/linux ${COCOS2D_ROOT}/external/tinyxml2 ${COCOS2D_ROOT}/external/unzip ${COCOS2D_ROOT}/external/chipmunk/include/chipmunk ${COCOS2D_ROOT}/external/freetype2/include/linux ${COCOS2D_ROOT}/external/linux-specific/fmod/include/${ARCH_DIR} ${COCOS2D_ROOT}/external/xxhash ${COCOS2D_ROOT}/external/xxtea ) link_directories( /usr/local/lib ${COCOS2D_ROOT}/external/jpeg/prebuilt/linux/${ARCH_DIR} ${COCOS2D_ROOT}/external/tiff/prebuilt/linux/${ARCH_DIR} ${COCOS2D_ROOT}/external/webp/prebuilt/linux/${ARCH_DIR} ${COCOS2D_ROOT}/external/websockets/prebuilt/linux/${ARCH_DIR} ${COCOS2D_ROOT}/external/freetype2/prebuilt/linux/${ARCH_DIR} ${COCOS2D_ROOT}/external/linux-specific/fmod/prebuilt/${ARCH_DIR} ${COCOS2D_ROOT}/external/chipmunk/prebuilt/linux/${ARCH_DIR} ) # build for 3rd party libraries if(LINUX) add_subdirectory(${COCOS2D_ROOT}/external/Box2D) add_subdirectory(${COCOS2D_ROOT}/external/unzip) add_subdirectory(${COCOS2D_ROOT}/external/xxhash) add_subdirectory(${COCOS2D_ROOT}/external/tinyxml2) endif() # libcocos2d add_subdirectory(${COCOS2D_ROOT}/cocos) # libluacocos2d add_subdirectory(${COCOS2D_ROOT}/cocos/scripting/lua-bindings) # add the executable add_executable(${APP_NAME} ${GAME_SRC}) if ( CMAKE_SIZEOF_VOID_P EQUAL 8 ) set(FMOD_LIB "fmodex64") else() set(FMOD_LIB "fmodex") endif() target_link_libraries(${APP_NAME} cocos2d luacocos2d) set(APP_BIN_DIR "${CMAKE_BINARY_DIR}/bin") set_target_properties(${APP_NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY "${APP_BIN_DIR}") pre_build(${APP_NAME} COMMAND ${CMAKE_COMMAND} -E remove_directory ${APP_BIN_DIR}/Resources COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/../res ${APP_BIN_DIR}/Resources/res COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/../src ${APP_BIN_DIR}/Resources/src COMMAND ${CMAKE_COMMAND} -E copy_directory ${COCOS2D_ROOT}/cocos/scripting/lua-bindings/script/cocos2d ${APP_BIN_DIR}/Resources COMMAND ${CMAKE_COMMAND} -E copy_directory ${COCOS2D_ROOT}/cocos/scripting/lua-bindings/script/cocosdenshion ${APP_BIN_DIR}/Resources COMMAND ${CMAKE_COMMAND} -E copy_directory ${COCOS2D_ROOT}/cocos/scripting/lua-bindings/script/cocosbuilder ${APP_BIN_DIR}/Resources COMMAND ${CMAKE_COMMAND} -E copy_directory ${COCOS2D_ROOT}/cocos/scripting/lua-bindings/script/cocostudio ${APP_BIN_DIR}/Resources COMMAND ${CMAKE_COMMAND} -E copy_directory ${COCOS2D_ROOT}/cocos/scripting/lua-bindings/script/extension ${APP_BIN_DIR}/Resources COMMAND ${CMAKE_COMMAND} -E copy_directory ${COCOS2D_ROOT}/cocos/scripting/lua-bindings/script/network ${APP_BIN_DIR}/Resources COMMAND ${CMAKE_COMMAND} -E copy_directory ${COCOS2D_ROOT}/cocos/scripting/lua-bindings/script/ui ${APP_BIN_DIR}/Resources )