#include "Transform.h" DRAGONBONES_NAMESPACE_BEGIN const float Transform::PI = 3.14159265358979323846f; const float Transform::PI_D = PI * 2.0f; const float Transform::PI_H = PI * 0.5f; const float Transform::PI_Q = PI * 0.25f; const float Transform::DEG_RAD = PI / 180.f; const float Transform::RAD_DEG = 180.f / PI; DRAGONBONES_NAMESPACE_END