/** * Copyright(c) Live2D Inc. All rights reserved. * * Use of this source code is governed by the Live2D Open Software license * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. */ //Cubism Framework #include "LAppDefine.hpp" #include "LAppModel.hpp" #include "LAppPal.hpp" #include #include #include #include #include #include #include #include "Motion/CubismMotionQueueEntry.hpp" #include "SampleScene.h" //cocos2d #include "base/CCDirector.h" #include "renderer/CCTexture2D.h" #include "renderer/CCTextureCache.h" using namespace std; using namespace Csm; using namespace Csm::Constant; using namespace Csm::DefaultParameterId; using namespace LAppDefine; using namespace axis::backend; #if USE_AUDIO_ENGINE #include "audio/include/AudioEngine.h" using namespace axis::experimental; #elif USE_SIMPLE_AUDIO_ENGINE #include "audio/include/SimpleAudioEngine.h" using namespace CocosDenshion; #endif USING_NS_AX; namespace { csmByte* CreateBuffer(const csmChar* path, csmSizeInt* size) { if (DebugLogEnable)LAppPal::PrintLog("[APP]create buffer: %s ", path); return LAppPal::LoadFileAsBytes(path, size); } void DeleteBuffer(csmByte* buffer, const csmChar* path = "") { if (DebugLogEnable) LAppPal::PrintLog("[APP]delete buffer: %s", path); LAppPal::ReleaseBytes(buffer); } } LAppModel::LAppModel() : CubismUserModel() , _modelSetting(NULL) , _userTimeSeconds(0.0f) , _renderSprite(NULL) { if (DebugLogEnable) { _debugMode = true; } _idParamAngleX = CubismFramework::GetIdManager()->GetId(ParamAngleX); _idParamAngleY = CubismFramework::GetIdManager()->GetId(ParamAngleY); _idParamAngleZ = CubismFramework::GetIdManager()->GetId(ParamAngleZ); _idParamBodyAngleX = CubismFramework::GetIdManager()->GetId(ParamBodyAngleX); _idParamEyeBallX = CubismFramework::GetIdManager()->GetId(ParamEyeBallX); _idParamEyeBallY = CubismFramework::GetIdManager()->GetId(ParamEyeBallY); _clearColor[0] = 1.0f; _clearColor[1] = 1.0f; _clearColor[2] = 1.0f; _clearColor[3] = 0.0f; _renderBuffer = new Csm::Rendering::CubismOffscreenFrame_Cocos2dx; _groupCommand.init(0.0); } LAppModel::~LAppModel() { if (_debugMode)LAppPal::PrintLog("[APP]delete model: %s", _modelSetting->GetModelFileName()); if (_renderSprite) { // Cocos本体が消滅した後ではこの呼び出しが出来ないことに注意 _renderSprite->removeFromParentAndCleanup(true); _renderSprite = NULL; } _renderBuffer->DestroyOffscreenFrame(); ReleaseMotions(); ReleaseExpressions(); for (csmInt32 i = 0; i < _modelSetting->GetMotionGroupCount(); i++) { const csmChar* group = _modelSetting->GetMotionGroupName(i); ReleaseMotionGroup(group); } CSM_DELETE(_modelSetting); //cocos2d Director::getInstance()->getTextureCache()->removeAllTextures(); } void LAppModel::LoadAssets(const csmChar* dir, const csmChar* fileName) { _modelHomeDir = dir; if (_debugMode)LAppPal::PrintLog("[APP]load model setting: %s", fileName); csmSizeInt size; const csmString path = csmString(dir) + fileName; csmByte* buffer = CreateBuffer(path.GetRawString(), &size); ICubismModelSetting* setting = new CubismModelSettingJson(buffer, size); DeleteBuffer(buffer, path.GetRawString()); SetupModel(setting); CreateRenderer(); SetupTextures(); } void LAppModel::SetupModel(ICubismModelSetting* setting) { _updating = true; _initialized = false; _modelSetting = setting; csmByte* buffer; csmSizeInt size; //Cubism Model if (strcmp(_modelSetting->GetModelFileName(), "") != 0) { csmString path = _modelSetting->GetModelFileName(); path = _modelHomeDir + path; if (_debugMode)LAppPal::PrintLog("[APP]create model: %s", setting->GetModelFileName()); buffer = CreateBuffer(path.GetRawString(), &size); LoadModel(buffer, size); DeleteBuffer(buffer, path.GetRawString()); } //Expression if (_modelSetting->GetExpressionCount() > 0) { const csmInt32 count = _modelSetting->GetExpressionCount(); for (csmInt32 i = 0; i < count; i++) { csmString name = _modelSetting->GetExpressionName(i); csmString path = _modelSetting->GetExpressionFileName(i); path = _modelHomeDir + path; buffer = CreateBuffer(path.GetRawString(), &size); ACubismMotion* motion = LoadExpression(buffer, size, name.GetRawString()); if (_expressions[name] != NULL) { ACubismMotion::Delete(_expressions[name]); _expressions[name] = NULL; } _expressions[name] = motion; DeleteBuffer(buffer, path.GetRawString()); } } //Physics if (strcmp(_modelSetting->GetPhysicsFileName(), "") != 0) { csmString path = _modelSetting->GetPhysicsFileName(); path = _modelHomeDir + path; buffer = CreateBuffer(path.GetRawString(), &size); LoadPhysics(buffer, size); DeleteBuffer(buffer, path.GetRawString()); } //Pose if (strcmp(_modelSetting->GetPoseFileName(), "") != 0) { csmString path = _modelSetting->GetPoseFileName(); path = _modelHomeDir + path; buffer = CreateBuffer(path.GetRawString(), &size); LoadPose(buffer, size); DeleteBuffer(buffer, path.GetRawString()); } //EyeBlink if (_modelSetting->GetEyeBlinkParameterCount() > 0) { _eyeBlink = CubismEyeBlink::Create(_modelSetting); } //Breath { _breath = CubismBreath::Create(); csmVector breathParameters; breathParameters.PushBack(CubismBreath::BreathParameterData(_idParamAngleX, 0.0f, 15.0f, 6.5345f, 0.5f)); breathParameters.PushBack(CubismBreath::BreathParameterData(_idParamAngleY, 0.0f, 8.0f, 3.5345f, 0.5f)); breathParameters.PushBack(CubismBreath::BreathParameterData(_idParamAngleZ, 0.0f, 10.0f, 5.5345f, 0.5f)); breathParameters.PushBack(CubismBreath::BreathParameterData(_idParamBodyAngleX, 0.0f, 4.0f, 15.5345f, 0.5f)); breathParameters.PushBack(CubismBreath::BreathParameterData(CubismFramework::GetIdManager()->GetId(ParamBreath), 0.5f, 0.5f, 3.2345f, 0.5f)); _breath->SetParameters(breathParameters); } //UserData if (strcmp(_modelSetting->GetUserDataFile(), "") != 0) { csmString path = _modelSetting->GetUserDataFile(); path = _modelHomeDir + path; buffer = CreateBuffer(path.GetRawString(), &size); LoadUserData(buffer,size); DeleteBuffer(buffer, path.GetRawString()); } // EyeBlinkIds { csmInt32 eyeBlinkIdCount = _modelSetting->GetEyeBlinkParameterCount(); for (csmInt32 i = 0; i < eyeBlinkIdCount; ++i) { _eyeBlinkIds.PushBack(_modelSetting->GetEyeBlinkParameterId(i)); } } // LipSyncIds { csmInt32 lipSyncIdCount = _modelSetting->GetLipSyncParameterCount(); for (csmInt32 i = 0; i < lipSyncIdCount; ++i) { _lipSyncIds.PushBack(_modelSetting->GetLipSyncParameterId(i)); } } //Layout csmMap layout; _modelSetting->GetLayoutMap(layout); _modelMatrix->SetupFromLayout(layout); _model->SaveParameters(); for (csmInt32 i = 0; i < _modelSetting->GetMotionGroupCount(); i++) { const csmChar* group = _modelSetting->GetMotionGroupName(i); PreloadMotionGroup(group); } _motionManager->StopAllMotions(); _updating = false; _initialized = true; } void LAppModel::PreloadMotionGroup(const csmChar* group) { const csmInt32 count = _modelSetting->GetMotionCount(group); for (csmInt32 i = 0; i < count; i++) { //ex) idle_0 csmString name = Utils::CubismString::GetFormatedString("%s_%d", group, i); csmString path = _modelSetting->GetMotionFileName(group, i); path = _modelHomeDir + path; if (_debugMode)LAppPal::PrintLog("[APP]load motion: %s => [%s_%d] ", path.GetRawString(), group, i); csmByte* buffer; csmSizeInt size; buffer = CreateBuffer(path.GetRawString(), &size); CubismMotion* tmpMotion = static_cast(LoadMotion(buffer, size, name.GetRawString())); csmFloat32 fadeTime = _modelSetting->GetMotionFadeInTimeValue(group, i); if (fadeTime >= 0.0f) { tmpMotion->SetFadeInTime(fadeTime); } fadeTime = _modelSetting->GetMotionFadeOutTimeValue(group, i); if (fadeTime >= 0.0f) { tmpMotion->SetFadeOutTime(fadeTime); } tmpMotion->SetEffectIds(_eyeBlinkIds, _lipSyncIds); if (_motions[name] != NULL) { ACubismMotion::Delete(_motions[name]); } _motions[name] = tmpMotion; DeleteBuffer(buffer, path.GetRawString()); csmString voice = _modelSetting->GetMotionSoundFileName(group, i); if (strcmp(voice.GetRawString(), "") != 0) { csmString path = voice; path = _modelHomeDir + path; #if USE_AUDIO_ENGINE AudioEngine::preload(path.GetRawString()); #elif USE_SIMPLE_AUDIO_ENGINE SimpleAudioEngine::getInstance()->preloadEffect(path.GetRawString()); #endif } } } void LAppModel::ReleaseMotionGroup(const csmChar* group) const { const csmInt32 count = _modelSetting->GetMotionCount(group); for (csmInt32 i = 0; i < count; i++) { csmString voice = _modelSetting->GetMotionSoundFileName(group, i); if (strcmp(voice.GetRawString(), "") != 0) { csmString path = voice; path = _modelHomeDir + path; #if USE_AUDIO_ENGINE AudioEngine::uncache(path.GetRawString()); #elif USE_SIMPLE_AUDIO_ENGINE SimpleAudioEngine::getInstance()->unloadEffect(path.GetRawString()); #endif } } } /** * @brief すべてのモーションデータの解放 * * すべてのモーションデータを解放する。 */ void LAppModel::ReleaseMotions() { for (csmMap::const_iterator iter = _motions.Begin(); iter != _motions.End(); ++iter) { ACubismMotion::Delete(iter->Second); } _motions.Clear(); } /** * @brief すべての表情データの解放 * * すべての表情データを解放する。 */ void LAppModel::ReleaseExpressions() { for (csmMap::const_iterator iter = _expressions.Begin(); iter != _expressions.End(); ++iter) { ACubismMotion::Delete(iter->Second); } _expressions.Clear(); } void LAppModel::Update() { const csmFloat32 deltaTimeSeconds = LAppPal::GetDeltaTime(); _userTimeSeconds += deltaTimeSeconds; _dragManager->Update(deltaTimeSeconds); _dragX = _dragManager->GetX(); _dragY = _dragManager->GetY(); // モーションによるパラメータ更新の有無 csmBool motionUpdated = false; //----------------------------------------------------------------- _model->LoadParameters(); // 前回セーブされた状態をロード if (_motionManager->IsFinished()) { // モーションの再生がない場合、待機モーションの中からランダムで再生する StartRandomMotion(MotionGroupIdle, PriorityIdle); } else { motionUpdated = _motionManager->UpdateMotion(_model, deltaTimeSeconds); // モーションを更新 } _model->SaveParameters(); // 状態を保存 //----------------------------------------------------------------- // まばたき if (!motionUpdated) { if (_eyeBlink != NULL) { // メインモーションの更新がないとき _eyeBlink->UpdateParameters(_model, deltaTimeSeconds); // 目パチ } } if (_expressionManager != NULL) { _expressionManager->UpdateMotion(_model, deltaTimeSeconds); // 表情でパラメータ更新(相対変化) } //ドラッグによる変化 //ドラッグによる顔の向きの調整 _model->AddParameterValue(_idParamAngleX, _dragX * 30); // -30から30の値を加える _model->AddParameterValue(_idParamAngleY, _dragY * 30); _model->AddParameterValue(_idParamAngleZ, _dragX * _dragY * -30); //ドラッグによる体の向きの調整 _model->AddParameterValue(_idParamBodyAngleX, _dragX * 10); // -10から10の値を加える //ドラッグによる目の向きの調整 _model->AddParameterValue(_idParamEyeBallX, _dragX); // -1から1の値を加える _model->AddParameterValue(_idParamEyeBallY, _dragY); // 呼吸など if (_breath != NULL) { _breath->UpdateParameters(_model, deltaTimeSeconds); } // 物理演算の設定 if (_physics != NULL) { _physics->Evaluate(_model, deltaTimeSeconds); } // リップシンクの設定 if (_lipSync) { csmFloat32 value = 0; // リアルタイムでリップシンクを行う場合、システムから音量を取得して0~1の範囲で値を入力します。 for (csmUint32 i = 0; i < _lipSyncIds.GetSize(); ++i) { _model->AddParameterValue(_lipSyncIds[i], value, 0.8f); } } // ポーズの設定 if (_pose != NULL) { _pose->UpdateParameters(_model, deltaTimeSeconds); } _model->Update(); } CubismMotionQueueEntryHandle LAppModel::StartMotion(const csmChar* group, csmInt32 no, csmInt32 priority, ACubismMotion::FinishedMotionCallback onFinishedMotionHandler) { if (priority == PriorityForce) { _motionManager->SetReservePriority(priority); } else if (!_motionManager->ReserveMotion(priority)) { if (_debugMode) LAppPal::PrintLog("[APP]can't start motion."); return InvalidMotionQueueEntryHandleValue; } const csmString fileName = _modelSetting->GetMotionFileName(group, no); //ex) idle_0 csmString name = Utils::CubismString::GetFormatedString("%s_%d", group, no); CubismMotion* motion = static_cast(_motions[name.GetRawString()]); csmBool autoDelete = false; if (motion == NULL) { csmString path = fileName; path = _modelHomeDir + path; csmByte* buffer; csmSizeInt size; buffer = CreateBuffer(path.GetRawString(), &size); motion = static_cast(LoadMotion(buffer, size, NULL, onFinishedMotionHandler)); csmFloat32 fadeTime = _modelSetting->GetMotionFadeInTimeValue(group, no); if (fadeTime >= 0.0f) { motion->SetFadeInTime(fadeTime); } fadeTime = _modelSetting->GetMotionFadeOutTimeValue(group, no); if (fadeTime >= 0.0f) { motion->SetFadeOutTime(fadeTime); } motion->SetEffectIds(_eyeBlinkIds, _lipSyncIds); autoDelete = true; // 終了時にメモリから削除 DeleteBuffer(buffer, path.GetRawString()); } else { motion->SetFinishedMotionHandler(onFinishedMotionHandler); } //voice csmString voice = _modelSetting->GetMotionSoundFileName(group, no); if (strcmp(voice.GetRawString(), "") != 0) { csmString path = voice; path = _modelHomeDir + path; #if USE_AUDIO_ENGINE AudioEngine::play2d(path.GetRawString()); #elif USE_SIMPLE_AUDIO_ENGINE SimpleAudioEngine::getInstance()->playEffect(path.GetRawString()); #endif } if (_debugMode)LAppPal::PrintLog("[APP]start motion: [%s_%d]", group, no); return _motionManager->StartMotionPriority(motion, autoDelete, priority); } CubismMotionQueueEntryHandle LAppModel::StartRandomMotion(const csmChar* group, csmInt32 priority, ACubismMotion::FinishedMotionCallback onFinishedMotionHandler) { if (_modelSetting->GetMotionCount(group) == 0) { return InvalidMotionQueueEntryHandleValue; } csmInt32 no = rand() % _modelSetting->GetMotionCount(group); return StartMotion(group, no, priority, onFinishedMotionHandler); } void LAppModel::DoDraw() { if (_model == NULL)return; GetRenderer()->DrawModel(); } void LAppModel::Draw(Csm::Rendering::CubismCommandBuffer_Cocos2dx* commandBuffer, CubismMatrix44& matrix) { if (_model == NULL)return; Csm::Rendering::CubismRenderer_Cocos2dx::StartFrame(commandBuffer); //commandBuffer->PushCommandGroup(); if (_renderBuffer->IsValid()) { _renderBuffer->BeginDraw(commandBuffer, NULL); _renderBuffer->Clear(commandBuffer, _clearColor[0], _clearColor[1], _clearColor[2], _clearColor[3]); } matrix.MultiplyByMatrix(_modelMatrix); GetRenderer()->SetMvpMatrix(&matrix); DoDraw(); if (_renderBuffer->IsValid()) { _renderBuffer->EndDraw(commandBuffer); } //commandBuffer->PopCommandGroup(); } csmBool LAppModel::HitTest(const csmChar* hitAreaName, csmFloat32 x, csmFloat32 y) { if (_opacity < 1)return false; // 透明時は当たり判定なし。 const csmInt32 count = _modelSetting->GetHitAreasCount(); for (csmInt32 i = 0; i < count; i++) { if (strcmp(_modelSetting->GetHitAreaName(i), hitAreaName) == 0) { const CubismIdHandle drawID = _modelSetting->GetHitAreaId(i); return IsHit(drawID, x, y); } } return false; // 存在しない場合はfalse } void LAppModel::SetExpression(const csmChar* expressionID) { ACubismMotion* motion = _expressions[expressionID]; if (_debugMode) LAppPal::PrintLog("[APP]expression: [%s]", expressionID); if (motion != NULL) { _expressionManager->StartMotionPriority(motion, false, PriorityForce); } else { if (_debugMode) LAppPal::PrintLog("[APP]expression[%s] is null ", expressionID); } } void LAppModel::SetRandomExpression() { if (_expressions.GetSize() == 0) return; csmInt32 no = rand() % _expressions.GetSize(); csmMap::const_iterator map_ite; csmInt32 i = 0; for (map_ite = _expressions.Begin(); map_ite != _expressions.End(); map_ite++) { if (i == no) { csmString name = (*map_ite).First; SetExpression(name.GetRawString()); return; } i++; } } void LAppModel::ReloadRnederer() { DeleteRenderer(); CreateRenderer(); SetupTextures(); } void LAppModel::SetupTextures() { _loadedTextures.Clear(); for (csmInt32 modelTextureNumber = 0; modelTextureNumber < _modelSetting->GetTextureCount(); modelTextureNumber++) { // テクスチャ名が空文字だった場合はロード・バインド処理をスキップ if (strcmp(_modelSetting->GetTextureFileName(modelTextureNumber), "") == 0) continue; csmString texturePath = _modelSetting->GetTextureFileName(modelTextureNumber); texturePath = _modelHomeDir + texturePath; // Cocos2d-x // テクスチャをファイルからロードする. ロードできなければnullptrが返る Texture2D* texture = Director::getInstance()->getTextureCache()->addImage(std::string(texturePath.GetRawString())); // テクスチャが読めていなければバインド処理をスキップ if(!texture) continue; const SamplerDescriptor texParams = { SamplerFilter::LINEAR_MIPMAP_LINEAR, SamplerFilter::LINEAR, SamplerAddressMode::CLAMP_TO_EDGE, SamplerAddressMode::CLAMP_TO_EDGE }; texture->setTexParameters(texParams); texture->generateMipmap(); _loadedTextures.PushBack(texture); //Cocos2d GetRenderer()->BindTexture(modelTextureNumber, texture); } GetRenderer()->IsPremultipliedAlpha(true); } void LAppModel::MotionEventFired(const csmString& eventValue) { CubismLogInfo("%s is fired on LAppModel!!", eventValue.GetRawString()); } const csmVector& LAppModel::GetHitAreas(const Csm::CubismMatrix44& vpMatrix, const CubismVector2& windowSize) { _hitArea.Clear(); for (csmInt32 i = 0; i < _modelSetting->GetHitAreasCount(); ++i) { _hitArea.PushBack(GetDrawableArea(GetModel()->GetDrawableIndex(_modelSetting->GetHitAreaId(i)),vpMatrix, windowSize)); } return _hitArea; } const csmVector& LAppModel::GetUserDataAreas(const CubismMatrix44& vpMatrix, const CubismVector2& windowSize) { _userArea.Clear(); if ( _modelUserData == NULL) { return _userArea; } const csmVector& ans = _modelUserData->GetArtMeshUserDatas(); for ( csmUint32 i = 0; i < ans.GetSize(); ++i) { _userArea.PushBack(GetDrawableArea(GetModel()->GetDrawableIndex(ans[i]->TargetId), vpMatrix, windowSize)); } return _userArea; } csmRectF LAppModel::GetDrawableArea(csmInt32 drawableIndex, const CubismMatrix44& vpMatrix, const CubismVector2& windowSize) const { CubismMatrix44 currentMatrix(vpMatrix); //Matrixをコピーしないと変質が次回に影響する currentMatrix.MultiplyByMatrix(_modelMatrix); const csmInt32 count = _model->GetDrawableVertexCount(drawableIndex); const csmFloat32* vertices = _model->GetDrawableVertices(drawableIndex); csmFloat32 left = vertices[0]; csmFloat32 right = vertices[0]; csmFloat32 top = vertices[1]; csmFloat32 bottom = vertices[1]; for (csmInt32 j = 1; j < count; ++j) { CubismVector2 pos; pos.X = vertices[Constant::VertexOffset + j * Constant::VertexStep]; pos.Y = vertices[Constant::VertexOffset + j * Constant::VertexStep + 1]; if (pos.X < left) { left = pos.X; // Min x } if (pos.X > right) { right = pos.X; // Max x } if (pos.Y < top) { top = pos.Y; // Min y } if (pos.Y > bottom) { bottom = pos.Y; // Max y } } csmFloat32 convertLeft = left * currentMatrix.GetArray()[0] + top * currentMatrix.GetArray()[1]; convertLeft = convertLeft * windowSize.X / 2 + windowSize.X / 2; csmFloat32 convertTop = left * currentMatrix.GetArray()[4] + top * currentMatrix.GetArray()[5]; convertTop = convertTop * windowSize.Y / 2 + windowSize.Y / 2; csmFloat32 convertRight = right * currentMatrix.GetArray()[0] + bottom * currentMatrix.GetArray()[1]; convertRight = convertRight * windowSize.X / 2 + windowSize.X / 2; csmFloat32 convertBottom = right * currentMatrix.GetArray()[4] + bottom * currentMatrix.GetArray()[5]; convertBottom = convertBottom * windowSize.Y / 2 + windowSize.Y / 2; return csmRectF(convertLeft, convertTop, (convertRight - convertLeft), (convertBottom - convertTop)); } void LAppModel::MakeRenderingTarget() { // RenderTexture::createは描画タイミングで呼ぶとAssert扱いになるので注意すること if (!_renderSprite && !_renderBuffer->IsValid()) { float aspectFactor = 1.0f; int frameW = Director::getInstance()->getOpenGLView()->getFrameSize().width, frameH = Director::getInstance()->getOpenGLView()->getFrameSize().height; #if (CC_TARGET_PLATFORM == CC_PLATFORM_MAC) // Retina対策でこっちからとる GLViewImpl *glimpl = (GLViewImpl *)Director::getInstance()->getOpenGLView(); int renderW = frameW; int renderH = frameH; glfwGetFramebufferSize(glimpl->getWindow(), &frameW, &frameH); aspectFactor = static_cast(renderW) / frameW; #endif Size visibleSize = Director::getInstance()->getVisibleSize(); Point origin = Director::getInstance()->getVisibleOrigin(); _renderSprite = RenderTexture::create(frameW, frameH, axis::backend::PixelFormat::RGBA8); _renderSprite->setPosition(Point(visibleSize.width / 2 + origin.x, visibleSize.height / 2 + origin.y)); _renderSprite->getSprite()->getTexture()->setAntiAliasTexParameters(); _renderSprite->getSprite()->setBlendFunc(BlendFunc::ALPHA_NON_PREMULTIPLIED); _renderSprite->getSprite()->setOpacityModifyRGB(false); // サンプルシーンへ登録 SampleScene::getInstance()->addChild(_renderSprite); _renderSprite->setVisible(true); // _renderSpriteのテクスチャを作成する _renderSprite->getSprite()->getTexture()->setTexParameters( axis::Texture2D::TexParams( axis::backend::SamplerFilter::LINEAR, // MagFilter axis::backend::SamplerFilter::LINEAR, // MinFilter axis::backend::SamplerAddressMode::CLAMP_TO_EDGE, // AddressingMode S axis::backend::SamplerAddressMode::CLAMP_TO_EDGE // AddressingMode T ) ); // レンダリングバッファの描画先をそのテクスチャにする _renderBuffer->CreateOffscreenFrame(frameW, frameH, _renderSprite); _renderSprite->setScale(aspectFactor); } } void LAppModel::SetSpriteColor(float r, float g, float b, float a) { if (_renderSprite != NULL) { _renderSprite->getSprite()->setColor(Color3B(static_cast(255.0f * r), static_cast(255.0f * g), static_cast(255.0f * b))); _renderSprite->getSprite()->setOpacity(static_cast(255.0f * a)); } }