/** * Copyright(c) Live2D Inc. All rights reserved. * * Use of this source code is governed by the Live2D Open Software license * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. */ #include "CubismDefaultParameterId.hpp" //--------- LIVE2D NAMESPACE ------------ namespace Live2D { namespace Cubism { namespace Framework { namespace DefaultParameterId { // パーツID const csmChar* HitAreaPrefix = "HitArea"; const csmChar* HitAreaHead = "Head"; const csmChar* HitAreaBody = "Body"; const csmChar* PartsIdCore = "Parts01Core"; const csmChar* PartsArmPrefix = "Parts01Arm_"; const csmChar* PartsArmLPrefix = "Parts01ArmL_"; const csmChar* PartsArmRPrefix = "Parts01ArmR_"; // パラメータID const csmChar* ParamAngleX = "ParamAngleX"; const csmChar* ParamAngleY = "ParamAngleY"; const csmChar* ParamAngleZ = "ParamAngleZ"; const csmChar* ParamEyeLOpen = "ParamEyeLOpen"; const csmChar* ParamEyeLSmile = "ParamEyeLSmile"; const csmChar* ParamEyeROpen = "ParamEyeROpen"; const csmChar* ParamEyeRSmile = "ParamEyeRSmile"; const csmChar* ParamEyeBallX = "ParamEyeBallX"; const csmChar* ParamEyeBallY = "ParamEyeBallY"; const csmChar* ParamEyeBallForm = "ParamEyeBallForm"; const csmChar* ParamBrowLY = "ParamBrowLY"; const csmChar* ParamBrowRY = "ParamBrowRY"; const csmChar* ParamBrowLX = "ParamBrowLX"; const csmChar* ParamBrowRX = "ParamBrowRX"; const csmChar* ParamBrowLAngle = "ParamBrowLAngle"; const csmChar* ParamBrowRAngle = "ParamBrowRAngle"; const csmChar* ParamBrowLForm = "ParamBrowLForm"; const csmChar* ParamBrowRForm = "ParamBrowRForm"; const csmChar* ParamMouthForm = "ParamMouthForm"; const csmChar* ParamMouthOpenY = "ParamMouthOpenY"; const csmChar* ParamCheek = "ParamCheek"; const csmChar* ParamBodyAngleX = "ParamBodyAngleX"; const csmChar* ParamBodyAngleY = "ParamBodyAngleY"; const csmChar* ParamBodyAngleZ = "ParamBodyAngleZ"; const csmChar* ParamBreath = "ParamBreath"; const csmChar* ParamArmLA = "ParamArmLA"; const csmChar* ParamArmRA = "ParamArmRA"; const csmChar* ParamArmLB = "ParamArmLB"; const csmChar* ParamArmRB = "ParamArmRB"; const csmChar* ParamHandL = "ParamHandL"; const csmChar* ParamHandR = "ParamHandR"; const csmChar* ParamHairFront = "ParamHairFront"; const csmChar* ParamHairSide = "ParamHairSide"; const csmChar* ParamHairBack = "ParamHairBack"; const csmChar* ParamHairFluffy = "ParamHairFluffy"; const csmChar* ParamShoulderY = "ParamShoulderY"; const csmChar* ParamBustX = "ParamBustX"; const csmChar* ParamBustY = "ParamBustY"; const csmChar* ParamBaseX = "ParamBaseX"; const csmChar* ParamBaseY = "ParamBaseY"; const csmChar* ParamNONE = "NONE:"; }}}} //--------- LIVE2D NAMESPACE ------------