set(_AX_RENDERER_HEADER renderer/CallbackCommand.h renderer/Colorizer.h renderer/CustomCommand.h renderer/GroupCommand.h renderer/Material.h renderer/MeshCommand.h renderer/Pass.h renderer/PipelineDescriptor.h renderer/QuadCommand.h renderer/RenderCommand.h renderer/RenderCommandPool.h renderer/Renderer.h renderer/RenderState.h renderer/Shaders.h renderer/Technique.h renderer/Texture2D.h renderer/TextureAtlas.h renderer/TextureCache.h renderer/TextureCube.h renderer/TrianglesCommand.h renderer/backend/Backend.h renderer/backend/Buffer.h renderer/backend/CommandBuffer.h renderer/backend/DepthStencilState.h renderer/backend/Device.h renderer/backend/DeviceInfo.h renderer/backend/Enums.h renderer/backend/Macros.h renderer/backend/PixelBufferDescriptor.h renderer/backend/PixelFormatUtils.h renderer/backend/Program.h renderer/backend/ProgramManager.h renderer/backend/ProgramState.h renderer/backend/ProgramStateRegistry.h renderer/backend/RenderPassDescriptor.h renderer/backend/RenderPipeline.h renderer/backend/RenderTarget.h renderer/backend/ShaderCache.h renderer/backend/ShaderModule.h renderer/backend/Texture.h renderer/backend/Types.h renderer/backend/VertexLayout.h ) set(_AX_RENDERER_SRC renderer/CallbackCommand.cpp renderer/CustomCommand.cpp renderer/GroupCommand.cpp renderer/Material.cpp renderer/MeshCommand.cpp renderer/Pass.cpp renderer/QuadCommand.cpp renderer/RenderCommand.cpp renderer/RenderState.cpp renderer/Renderer.cpp renderer/Technique.cpp renderer/Texture2D.cpp renderer/TextureAtlas.cpp renderer/TextureCache.cpp renderer/TextureCube.cpp renderer/TrianglesCommand.cpp renderer/Shaders.cpp renderer/Colorizer.cpp renderer/backend/ProgramManager.cpp renderer/backend/ProgramStateRegistry.cpp renderer/backend/CommandBuffer.cpp renderer/backend/DepthStencilState.cpp renderer/backend/Device.cpp renderer/backend/ShaderModule.cpp renderer/backend/Texture.cpp renderer/backend/PixelFormatUtils.cpp renderer/backend/Types.cpp renderer/backend/VertexLayout.cpp renderer/backend/Program.cpp renderer/backend/ProgramState.cpp renderer/backend/ShaderCache.cpp renderer/backend/RenderPassDescriptor.cpp ) if(ANDROID OR WINDOWS OR LINUX OR AX_USE_ANGLE) list(APPEND _AX_RENDERER_HEADER renderer/backend/opengl/OpenGLState.h renderer/backend/opengl/BufferGL.h renderer/backend/opengl/CommandBufferGL.h renderer/backend/opengl/DepthStencilStateGL.h renderer/backend/opengl/DeviceGL.h renderer/backend/opengl/DeviceInfoGL.h renderer/backend/opengl/MacrosGL.h renderer/backend/opengl/ProgramGL.h renderer/backend/opengl/RenderPipelineGL.h renderer/backend/opengl/RenderTargetGL.h renderer/backend/opengl/ShaderModuleGL.h renderer/backend/opengl/TextureGL.h renderer/backend/opengl/UtilsGL.h ) list(APPEND _AX_RENDERER_SRC renderer/backend/opengl/OpenGLState.cpp renderer/backend/opengl/BufferGL.cpp renderer/backend/opengl/CommandBufferGL.cpp renderer/backend/opengl/DepthStencilStateGL.cpp renderer/backend/opengl/DeviceGL.cpp renderer/backend/opengl/ProgramGL.cpp renderer/backend/opengl/RenderPipelineGL.cpp renderer/backend/opengl/ShaderModuleGL.cpp renderer/backend/opengl/TextureGL.cpp renderer/backend/opengl/UtilsGL.cpp renderer/backend/opengl/DeviceInfoGL.cpp renderer/backend/opengl/RenderTargetGL.cpp ) else() list(APPEND _AX_RENDERER_HEADER renderer/backend/metal/BufferMTL.h renderer/backend/metal/BufferManager.h renderer/backend/metal/CommandBufferMTL.h renderer/backend/metal/RenderTargetMTL.h renderer/backend/metal/DepthStencilStateMTL.h renderer/backend/metal/DeviceMTL.h renderer/backend/metal/RenderPipelineMTL.h renderer/backend/metal/ShaderModuleMTL.h renderer/backend/metal/TextureMTL.h renderer/backend/metal/UtilsMTL.h renderer/backend/metal/ProgramMTL.h renderer/backend/metal/DeviceInfoMTL.h ) list(APPEND _AX_RENDERER_SRC renderer/backend/metal/BufferMTL.mm renderer/backend/metal/BufferManager.mm renderer/backend/metal/CommandBufferMTL.mm renderer/backend/metal/RenderTargetMTL.mm renderer/backend/metal/DepthStencilStateMTL.mm renderer/backend/metal/DeviceMTL.mm renderer/backend/metal/RenderPipelineMTL.mm renderer/backend/metal/ShaderModuleMTL.mm renderer/backend/metal/TextureMTL.mm renderer/backend/metal/UtilsMTL.mm renderer/backend/metal/ProgramMTL.mm renderer/backend/metal/DeviceInfoMTL.mm ) endif()