/**************************************************************************** Copyright (c) 2008-2011 Ricardo Quesada Copyright (c) 2010-2012 cocos2d-x.org Copyright (c) 2011 Zynga Inc. Copyright (c) 2013-2014 Chukong Technologies Inc. http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #ifndef __SPRITE_CCSPRITE_FRAME_H__ #define __SPRITE_CCSPRITE_FRAME_H__ #include "2d/CCNode.h" #include "base/CCRef.h" #include "math/CCGeometry.h" NS_CC_BEGIN class Texture2D; /** * @addtogroup sprite_nodes * @{ */ /** @class SpriteFrame * @brief A SpriteFrame has: - texture: A Texture2D that will be used by the Sprite - rectangle: A rectangle of the texture You can modify the frame of a Sprite by doing: SpriteFrame *frame = SpriteFrame::frameWithTexture(texture, rect, offset); sprite->setDisplayFrame(frame); */ class CC_DLL SpriteFrame : public Ref, public Clonable { public: /** Create a SpriteFrame with a texture filename, rect in points. It is assumed that the frame was not trimmed. * * @param filename Texture file name. * @param rect A specified rect. * @return An autoreleased SpriteFrame object. */ static SpriteFrame* create(const std::string& filename, const Rect& rect); /** Create a SpriteFrame with a texture filename, rect, rotated, offset and originalSize in pixels. The originalSize is the size in pixels of the frame before being trimmed. * * @param filename Texture filename * @param rect A specified rect. * @param rotated Is rotated if true. * @param offset A specified offset. * @param originalSize A specified original size. * @return An autoreleased SpriteFrame object. */ static SpriteFrame* create(const std::string& filename, const Rect& rect, bool rotated, const Vec2& offset, const Size& originalSize); /** Create a SpriteFrame with a texture, rect in points. It is assumed that the frame was not trimmed. * @param pobTexture The texture pointer. * @param rect A specified rect. * @return An autoreleased SpriteFrame object. */ static SpriteFrame* createWithTexture(Texture2D* pobTexture, const Rect& rect); /** Create a SpriteFrame with a texture, rect, rotated, offset and originalSize in pixels. The originalSize is the size in points of the frame before being trimmed. * @param pobTexture The texture pointer. * @param rect A specified rect. * @param rotated Is rotated if true. * @param offset A specified offset. * @param originalSize A specified original size. * @return An autoreleased SpriteFrame object. */ static SpriteFrame* createWithTexture(Texture2D* pobTexture, const Rect& rect, bool rotated, const Vec2& offset, const Size& originalSize); // attributes /** Get rect of the sprite frame. * * @return The rect of the sprite frame, in pixels. */ inline const Rect& getRectInPixels() const { return _rectInPixels; } /** Set rect of the sprite frame. * * @param rectInPixels The rect of the sprite frame, in pixels. */ void setRectInPixels(const Rect& rectInPixels); /**Is the sprite frame rotated or not. * * @return Is rotated if true. */ inline bool isRotated() const { return _rotated; } /** Set rotated of the sprite frame. * * @param rotated Rotated the sprite frame if true. */ inline void setRotated(bool rotated) { _rotated = rotated; } /** Get rect of the frame. * * @return The rect of the sprite frame. */ inline const Rect& getRect() const { return _rect; } /** Set rect of the frame. * * @param The rect of the sprite. */ void setRect(const Rect& rect); /** Get offset of the frame. * * @return The offset of the sprite frame, in pixels. */ const Vec2& getOffsetInPixels() const; /** Set offset of the frame. * * @param offsetInPixels The offset of the sprite frame, in pixels. */ void setOffsetInPixels(const Vec2& offsetInPixels); /** Get original size of the trimmed image. * * @return The original size of the trimmed image, in pixels. */ inline const Size& getOriginalSizeInPixels() const { return _originalSizeInPixels; } /** Set original size of the trimmed image. * * @param sizeInPixels The original size of the trimmed image, in pixels. */ inline void setOriginalSizeInPixels(const Size& sizeInPixels) { _originalSizeInPixels = sizeInPixels; } /** Get original size of the trimmed image. * * @return The original size of the trimmed image. */ inline const Size& getOriginalSize() const { return _originalSize; } /** Set original size of the trimmed image. * * @param sizeInPixels The original size of the trimmed image. */ inline void setOriginalSize(const Size& sizeInPixels) { _originalSize = sizeInPixels; } /** Get texture of the frame. * * @return The texture of the sprite frame. */ Texture2D* getTexture(); /** Set texture of the frame, the texture is retained. * * @param pobTexture The texture of the sprite frame. */ void setTexture(Texture2D* pobTexture); /** Get offset of the frame. * * @return The offset of the sprite frame. */ const Vec2& getOffset() const; /** Set offset of the frame. * * @param offsets The offset of the sprite frame. */ void setOffset(const Vec2& offsets); // Overrides virtual SpriteFrame *clone() const override; CC_CONSTRUCTOR_ACCESS: /** * @lua NA */ SpriteFrame(); /** * @lua NA */ virtual ~SpriteFrame(); /** Initializes a SpriteFrame with a texture, rect in points. It is assumed that the frame was not trimmed. */ bool initWithTexture(Texture2D* pobTexture, const Rect& rect); /** Initializes a SpriteFrame with a texture filename, rect in points; It is assumed that the frame was not trimmed. */ bool initWithTextureFilename(const std::string& filename, const Rect& rect); /** Initializes a SpriteFrame with a texture, rect, rotated, offset and originalSize in pixels. The originalSize is the size in points of the frame before being trimmed. */ bool initWithTexture(Texture2D* pobTexture, const Rect& rect, bool rotated, const Vec2& offset, const Size& originalSize); /** Initializes a SpriteFrame with a texture, rect, rotated, offset and originalSize in pixels. The originalSize is the size in pixels of the frame before being trimmed. @since v1.1 */ bool initWithTextureFilename(const std::string& filename, const Rect& rect, bool rotated, const Vec2& offset, const Size& originalSize); protected: Vec2 _offset; Size _originalSize; Rect _rectInPixels; bool _rotated; Rect _rect; Vec2 _offsetInPixels; Size _originalSizeInPixels; Texture2D *_texture; std::string _textureFilename; }; // end of sprite_nodes group /// @} NS_CC_END #endif //__SPRITE_CCSPRITE_FRAME_H__