/* * Copyright (c) 2014 Chukong Technologies Inc. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ jsb.Physics3DRigidBodyDes = function(){ this.mass = 0; this.localInertia = cc.math.vec3(0, 0, 0); this.shape = null; this.originalTransform = [1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0]; this.disableSleep = false; }; jsb.physics3DRigidBodyDes = function(){ return new jsb.Physics3DRigidBodyDes(); }; jsb.Physics3DComponent.PhysicsSyncFlag = { NONE : 0, NODE_TO_PHYSICS : 1, //align node transform to the physics PHYSICS_TO_NODE : 2, // align physics transform to the node NODE_AND_NODE : 1 | 2, //pre simulation, align the physics object to the node and align the node transform according to physics object after simulation }; jsb.HitResult = function(){ this.hitPosition = cc.math.vec3(); this.hitNormal = cc.math.vec3(); this.hitObj = null; } jsb.hitResult = function(){ return new cc.HitResult(); }; jsb.Physics3DObject.PhysicsObjType = { UNKNOWN : 0, RIGID_BODY : 1, };