local function CurrentLanguageTest() local ret = CCLayer:create() local label = CCLabelTTF:create("Current language Test", "Arial", 28) ret:addChild(label, 0) label:setPosition( CCPoint(VisibleRect:center().x, VisibleRect:top().y-50) ) local labelLanguage = CCLabelTTF:create("", "Arial", 20) labelLanguage:setPosition(VisibleRect:center()) local currentLanguageType = CCApplication:getInstance():getCurrentLanguage() if currentLanguageType == kLanguageEnglish then labelLanguage:setString("current language is English") elseif currentLanguageType == kLanguageChinese then labelLanguage:setString("current language is Chinese") elseif currentLanguageType == kLanguageFrench then labelLanguage:setString("current language is French") elseif currentLanguageType == kLanguageGerman then labelLanguage:setString("current language is German") elseif currentLanguageType == kLanguageItalian then labelLanguage:setString("current language is Italian") elseif currentLanguageType == kLanguageRussian then labelLanguage:setString("current language is Russian") elseif currentLanguageType == kLanguageSpanish then labelLanguage:setString("current language is Spanish") elseif currentLanguageType == kLanguageKorean then labelLanguage:setString("current language is Korean") elseif currentLanguageType == kLanguageJapanese then labelLanguage:setString("current language is Japanese") elseif currentLanguageType == kLanguageHungarian then labelLanguage:setString("current language is Hungarian") elseif currentLanguageType == kLanguagePortuguese then labelLanguage:setString("current language is Portuguese") elseif currentLanguageType == kLanguageArabic then labelLanguage:setString("current language is Arabic") end ret:addChild(labelLanguage) return ret end function CurrentLanguageTestMain() local scene = CCScene:create() local pLayer = CurrentLanguageTest() scene:addChild(pLayer) scene:addChild(CreateBackMenuItem()) return scene end