<?xml version="1.0" encoding="utf-8"?> <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <ItemGroup Label="ProjectConfigurations"> <ProjectConfiguration Include="Debug|Win32"> <Configuration>Debug</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release|Win32"> <Configuration>Release</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> </ItemGroup> <PropertyGroup Label="Globals"> <ProjectGuid>{13E55395-94A2-4CD9-BFC2-1A051F80C17D}</ProjectGuid> <RootNamespace>HelloLua.win32</RootNamespace> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <CharacterSet>Unicode</CharacterSet> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <CharacterSet>Unicode</CharacterSet> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> <ImportGroup Label="ExtensionSettings"> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <PropertyGroup Label="UserMacros" /> <PropertyGroup> <_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion> <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)$(Configuration).win32\</OutDir> <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Configuration).win32\</IntDir> <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental> <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)$(Configuration).win32\</OutDir> <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Configuration).win32\</IntDir> <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental> <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet> <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" /> <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" /> <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet> <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" /> <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" /> </PropertyGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <Midl> <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <MkTypLibCompatible>false</MkTypLibCompatible> <TargetEnvironment>Win32</TargetEnvironment> <GenerateStublessProxies>true</GenerateStublessProxies> <TypeLibraryName>$(IntDir)HelloLua.tlb</TypeLibraryName> <HeaderFileName>HelloLua.h</HeaderFileName> <DllDataFileName> </DllDataFileName> <InterfaceIdentifierFileName>HelloLua_i.c</InterfaceIdentifierFileName> <ProxyFileName>HelloLua_p.c</ProxyFileName> </Midl> <ClCompile> <Optimization>Disabled</Optimization> <AdditionalIncludeDirectories>$(ProjectDir)..\Classes;$(ProjectDir)..\..\..\scripting\lua\cocos2dx_support;$(ProjectDir)..\..\..\scripting\lua\lua;$(ProjectDir)..\..\..\scripting\lua\tolua;$(ProjectDir)..\..\..\scripting\lua\src;$(ProjectDir)..\..\..\cocos2dx;$(ProjectDir)..\..\..\cocos2dx\include;$(ProjectDir)..\..\..\cocos2dx\kazmath\include;$(ProjectDir)..\..\..\cocos2dx\platform\win32;$(ProjectDir)..\..\..\cocos2dx\platform\third_party\win32\OGLES;$(ProjectDir)..\..\..\CocosDenshion\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>WIN32;_WINDOWS;STRICT;_DEBUG;COCOS2D_DEBUG=1;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <MinimalRebuild>true</MinimalRebuild> <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary> <PrecompiledHeader> </PrecompiledHeader> <WarningLevel>Level3</WarningLevel> <DebugInformationFormat>EditAndContinue</DebugInformationFormat> <DisableSpecificWarnings>4267;4251;4244;%(DisableSpecificWarnings)</DisableSpecificWarnings> </ClCompile> <ResourceCompile> <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <Culture>0x0409</Culture> <AdditionalIncludeDirectories>$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> </ResourceCompile> <Link> <AdditionalDependencies>libcocos2d.lib;libCocosDenshion.lib;opengl32.lib;glew32.lib;liblua.lib;%(AdditionalDependencies)</AdditionalDependencies> <AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <GenerateDebugInformation>true</GenerateDebugInformation> <SubSystem>Windows</SubSystem> <TargetMachine>MachineX86</TargetMachine> </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <Midl> <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <MkTypLibCompatible>false</MkTypLibCompatible> <TargetEnvironment>Win32</TargetEnvironment> <GenerateStublessProxies>true</GenerateStublessProxies> <TypeLibraryName>$(IntDir)HelloLua.tlb</TypeLibraryName> <HeaderFileName>HelloLua.h</HeaderFileName> <DllDataFileName> </DllDataFileName> <InterfaceIdentifierFileName>HelloLua_i.c</InterfaceIdentifierFileName> <ProxyFileName>HelloLua_p.c</ProxyFileName> </Midl> <ClCompile> <AdditionalIncludeDirectories>$(ProjectDir)..\Classes;$(ProjectDir)..\..\..\scripting\lua\cocos2dx_support;$(ProjectDir)..\..\..\scripting\lua\lua;$(ProjectDir)..\..\..\scripting\lua\tolua;$(ProjectDir)..\..\..\scripting\lua\src;$(ProjectDir)..\..\..\cocos2dx;$(ProjectDir)..\..\..\cocos2dx\include;$(ProjectDir)..\..\..\cocos2dx\kazmath\include;$(ProjectDir)..\..\..\cocos2dx\platform\win32;$(ProjectDir)..\..\..\cocos2dx\platform\third_party\win32\OGLES;$(ProjectDir)..\..\..\CocosDenshion\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>WIN32;_WINDOWS;STRICT;NDEBUG;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <ExceptionHandling> </ExceptionHandling> <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary> <PrecompiledHeader> </PrecompiledHeader> <WarningLevel>Level3</WarningLevel> <DebugInformationFormat> </DebugInformationFormat> <DisableSpecificWarnings>4267;4251;4244;%(DisableSpecificWarnings)</DisableSpecificWarnings> </ClCompile> <ResourceCompile> <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <Culture>0x0409</Culture> <AdditionalIncludeDirectories>$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> </ResourceCompile> <Link> <AdditionalDependencies>libcocos2d.lib;libCocosDenshion.lib;opengl32.lib;glew32.lib;liblua.lib;%(AdditionalDependencies)</AdditionalDependencies> <AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <SubSystem>Windows</SubSystem> <TargetMachine>MachineX86</TargetMachine> </Link> </ItemDefinitionGroup> <ItemGroup> <ClCompile Include="..\Classes\AppDelegate.cpp" /> <ClCompile Include="..\..\..\scripting\lua\cocos2dx_support\CCLuaEngine.cpp" /> <ClCompile Include="..\..\..\scripting\lua\cocos2dx_support\Cocos2dxLuaLoader.cpp" /> <ClCompile Include="..\..\..\scripting\lua\cocos2dx_support\LuaCocos2d.cpp" /> <ClCompile Include="..\..\..\scripting\lua\cocos2dx_support\tolua_fix.c"> <CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">CompileAsCpp</CompileAs> <CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">CompileAsCpp</CompileAs> </ClCompile> <ClCompile Include="main.cpp" /> </ItemGroup> <ItemGroup> <ClInclude Include="..\Classes\AppDelegate.h" /> <ClInclude Include="..\..\..\scripting\lua\cocos2dx_support\CCLuaEngine.h" /> <ClInclude Include="..\..\..\scripting\lua\cocos2dx_support\Cocos2dxLuaLoader.h" /> <ClInclude Include="..\..\..\scripting\lua\cocos2dx_support\LuaCocos2d.h" /> <ClInclude Include="..\..\..\scripting\lua\cocos2dx_support\tolua_fix.h" /> <ClInclude Include="main.h" /> </ItemGroup> <ItemGroup> <ProjectReference Include="..\..\..\cocos2dx\proj.win32\cocos2d.vcxproj"> <Project>{98a51ba8-fc3a-415b-ac8f-8c7bd464e93e}</Project> <ReferenceOutputAssembly>false</ReferenceOutputAssembly> </ProjectReference> <ProjectReference Include="..\..\..\CocosDenshion\proj.win32\CocosDenshion.vcxproj"> <Project>{f8edd7fa-9a51-4e80-baeb-860825d2eac6}</Project> <ReferenceOutputAssembly>false</ReferenceOutputAssembly> </ProjectReference> <ProjectReference Include="..\..\..\scripting\lua\proj.win32\liblua.vcxproj"> <Project>{ddc3e27f-004d-4dd4-9dd3-931a013d2159}</Project> <ReferenceOutputAssembly>false</ReferenceOutputAssembly> </ProjectReference> </ItemGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <ImportGroup Label="ExtensionTargets"> </ImportGroup> </Project>