<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Debug|Win32">
      <Configuration>Debug</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|Win32">
      <Configuration>Release</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <ProjectGuid>{13E55395-94A2-4CD9-BFC2-1A051F80C17D}</ProjectGuid>
    <RootNamespace>HelloLua.win32</RootNamespace>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <CharacterSet>Unicode</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <CharacterSet>Unicode</CharacterSet>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings">
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup>
    <_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)$(Configuration).win32\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Configuration).win32\</IntDir>
    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)$(Configuration).win32\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Configuration).win32\</IntDir>
    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
    <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
    <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
    <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
    <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
    <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
    <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
  </PropertyGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <Midl>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <MkTypLibCompatible>false</MkTypLibCompatible>
      <TargetEnvironment>Win32</TargetEnvironment>
      <GenerateStublessProxies>true</GenerateStublessProxies>
      <TypeLibraryName>$(IntDir)HelloLua.tlb</TypeLibraryName>
      <HeaderFileName>HelloLua.h</HeaderFileName>
      <DllDataFileName>
      </DllDataFileName>
      <InterfaceIdentifierFileName>HelloLua_i.c</InterfaceIdentifierFileName>
      <ProxyFileName>HelloLua_p.c</ProxyFileName>
    </Midl>
    <ClCompile>
      <Optimization>Disabled</Optimization>
      <AdditionalIncludeDirectories>$(ProjectDir)..\Classes;$(ProjectDir)..\..\..\scripting\lua\cocos2dx_support;$(ProjectDir)..\..\..\scripting\lua\lua;$(ProjectDir)..\..\..\scripting\lua\tolua;$(ProjectDir)..\..\..\scripting\lua\src;$(ProjectDir)..\..\..\cocos2dx;$(ProjectDir)..\..\..\cocos2dx\include;$(ProjectDir)..\..\..\cocos2dx\kazmath\include;$(ProjectDir)..\..\..\cocos2dx\platform\win32;$(ProjectDir)..\..\..\cocos2dx\platform\third_party\win32\OGLES;$(ProjectDir)..\..\..\CocosDenshion\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>WIN32;_WINDOWS;STRICT;_DEBUG;COCOS2D_DEBUG=1;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <MinimalRebuild>true</MinimalRebuild>
      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
      <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
      <PrecompiledHeader>
      </PrecompiledHeader>
      <WarningLevel>Level3</WarningLevel>
      <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
      <DisableSpecificWarnings>4267;4251;4244;%(DisableSpecificWarnings)</DisableSpecificWarnings>
    </ClCompile>
    <ResourceCompile>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <Culture>0x0409</Culture>
      <AdditionalIncludeDirectories>$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
    </ResourceCompile>
    <Link>
      <AdditionalDependencies>libcocos2d.lib;libCocosDenshion.lib;opengl32.lib;glew32.lib;liblua.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Windows</SubSystem>
      <TargetMachine>MachineX86</TargetMachine>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <Midl>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <MkTypLibCompatible>false</MkTypLibCompatible>
      <TargetEnvironment>Win32</TargetEnvironment>
      <GenerateStublessProxies>true</GenerateStublessProxies>
      <TypeLibraryName>$(IntDir)HelloLua.tlb</TypeLibraryName>
      <HeaderFileName>HelloLua.h</HeaderFileName>
      <DllDataFileName>
      </DllDataFileName>
      <InterfaceIdentifierFileName>HelloLua_i.c</InterfaceIdentifierFileName>
      <ProxyFileName>HelloLua_p.c</ProxyFileName>
    </Midl>
    <ClCompile>
      <AdditionalIncludeDirectories>$(ProjectDir)..\Classes;$(ProjectDir)..\..\..\scripting\lua\cocos2dx_support;$(ProjectDir)..\..\..\scripting\lua\lua;$(ProjectDir)..\..\..\scripting\lua\tolua;$(ProjectDir)..\..\..\scripting\lua\src;$(ProjectDir)..\..\..\cocos2dx;$(ProjectDir)..\..\..\cocos2dx\include;$(ProjectDir)..\..\..\cocos2dx\kazmath\include;$(ProjectDir)..\..\..\cocos2dx\platform\win32;$(ProjectDir)..\..\..\cocos2dx\platform\third_party\win32\OGLES;$(ProjectDir)..\..\..\CocosDenshion\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>WIN32;_WINDOWS;STRICT;NDEBUG;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <ExceptionHandling>
      </ExceptionHandling>
      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
      <PrecompiledHeader>
      </PrecompiledHeader>
      <WarningLevel>Level3</WarningLevel>
      <DebugInformationFormat>
      </DebugInformationFormat>
      <DisableSpecificWarnings>4267;4251;4244;%(DisableSpecificWarnings)</DisableSpecificWarnings>
    </ClCompile>
    <ResourceCompile>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <Culture>0x0409</Culture>
      <AdditionalIncludeDirectories>$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
    </ResourceCompile>
    <Link>
      <AdditionalDependencies>libcocos2d.lib;libCocosDenshion.lib;opengl32.lib;glew32.lib;liblua.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
      <SubSystem>Windows</SubSystem>
      <TargetMachine>MachineX86</TargetMachine>
    </Link>
  </ItemDefinitionGroup>
  <ItemGroup>
    <ClCompile Include="..\Classes\AppDelegate.cpp" />
    <ClCompile Include="..\..\..\scripting\lua\cocos2dx_support\CCLuaEngine.cpp" />
    <ClCompile Include="..\..\..\scripting\lua\cocos2dx_support\Cocos2dxLuaLoader.cpp" />
    <ClCompile Include="..\..\..\scripting\lua\cocos2dx_support\LuaCocos2d.cpp" />
    <ClCompile Include="..\..\..\scripting\lua\cocos2dx_support\tolua_fix.c">
      <CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">CompileAsCpp</CompileAs>
      <CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">CompileAsCpp</CompileAs>
    </ClCompile>
    <ClCompile Include="main.cpp" />
  </ItemGroup>
  <ItemGroup>
    <ClInclude Include="..\Classes\AppDelegate.h" />
    <ClInclude Include="..\..\..\scripting\lua\cocos2dx_support\CCLuaEngine.h" />
    <ClInclude Include="..\..\..\scripting\lua\cocos2dx_support\Cocos2dxLuaLoader.h" />
    <ClInclude Include="..\..\..\scripting\lua\cocos2dx_support\LuaCocos2d.h" />
    <ClInclude Include="..\..\..\scripting\lua\cocos2dx_support\tolua_fix.h" />
    <ClInclude Include="main.h" />
  </ItemGroup>
  <ItemGroup>
    <ProjectReference Include="..\..\..\cocos2dx\proj.win32\cocos2d.vcxproj">
      <Project>{98a51ba8-fc3a-415b-ac8f-8c7bd464e93e}</Project>
      <ReferenceOutputAssembly>false</ReferenceOutputAssembly>
    </ProjectReference>
    <ProjectReference Include="..\..\..\CocosDenshion\proj.win32\CocosDenshion.vcxproj">
      <Project>{f8edd7fa-9a51-4e80-baeb-860825d2eac6}</Project>
      <ReferenceOutputAssembly>false</ReferenceOutputAssembly>
    </ProjectReference>
    <ProjectReference Include="..\..\..\scripting\lua\proj.win32\liblua.vcxproj">
      <Project>{ddc3e27f-004d-4dd4-9dd3-931a013d2159}</Project>
      <ReferenceOutputAssembly>false</ReferenceOutputAssembly>
    </ProjectReference>
  </ItemGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
  </ImportGroup>
</Project>