-------------------------------- -- @module SpriteFrame -- @extend Ref -------------------------------- -- @function [parent=#SpriteFrame] clone -- @param self -- @return SpriteFrame#SpriteFrame ret (return value: cc.SpriteFrame) -------------------------------- -- @function [parent=#SpriteFrame] setRotated -- @param self -- @param #bool bool -------------------------------- -- @function [parent=#SpriteFrame] setTexture -- @param self -- @param #cc.Texture2D texture2d -------------------------------- -- overload function: initWithTexture(cc.Texture2D, rect_table, bool, vector2_table, size_table) -- -- overload function: initWithTexture(cc.Texture2D, rect_table) -- -- @function [parent=#SpriteFrame] initWithTexture -- @param self -- @param #cc.Texture2D texture2d -- @param #rect_table rect -- @param #bool bool -- @param #vector2_table array -- @param #size_table size -- @return bool#bool ret (retunr value: bool) -------------------------------- -- @function [parent=#SpriteFrame] setRectInPixels -- @param self -- @param #rect_table rect -------------------------------- -- @function [parent=#SpriteFrame] getTexture -- @param self -- @return Texture2D#Texture2D ret (return value: cc.Texture2D) -------------------------------- -- @function [parent=#SpriteFrame] getRect -- @param self -- @return rect_table#rect_table ret (return value: rect_table) -------------------------------- -- @function [parent=#SpriteFrame] setOffsetInPixels -- @param self -- @param #vector2_table array -------------------------------- -- @function [parent=#SpriteFrame] getRectInPixels -- @param self -- @return rect_table#rect_table ret (return value: rect_table) -------------------------------- -- @function [parent=#SpriteFrame] setOriginalSize -- @param self -- @param #size_table size -------------------------------- -- @function [parent=#SpriteFrame] getOriginalSizeInPixels -- @param self -- @return size_table#size_table ret (return value: size_table) -------------------------------- -- @function [parent=#SpriteFrame] setOriginalSizeInPixels -- @param self -- @param #size_table size -------------------------------- -- @function [parent=#SpriteFrame] setOffset -- @param self -- @param #vector2_table array -------------------------------- -- @function [parent=#SpriteFrame] getOffset -- @param self -- @return vector2_table#vector2_table ret (return value: vector2_table) -------------------------------- -- @function [parent=#SpriteFrame] isRotated -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- overload function: initWithTextureFilename(string, rect_table, bool, vector2_table, size_table) -- -- overload function: initWithTextureFilename(string, rect_table) -- -- @function [parent=#SpriteFrame] initWithTextureFilename -- @param self -- @param #string str -- @param #rect_table rect -- @param #bool bool -- @param #vector2_table array -- @param #size_table size -- @return bool#bool ret (retunr value: bool) -------------------------------- -- @function [parent=#SpriteFrame] setRect -- @param self -- @param #rect_table rect -------------------------------- -- @function [parent=#SpriteFrame] getOffsetInPixels -- @param self -- @return vector2_table#vector2_table ret (return value: vector2_table) -------------------------------- -- @function [parent=#SpriteFrame] getOriginalSize -- @param self -- @return size_table#size_table ret (return value: size_table) -------------------------------- -- overload function: create(string, rect_table, bool, vector2_table, size_table) -- -- overload function: create(string, rect_table) -- -- @function [parent=#SpriteFrame] create -- @param self -- @param #string str -- @param #rect_table rect -- @param #bool bool -- @param #vector2_table array -- @param #size_table size -- @return SpriteFrame#SpriteFrame ret (retunr value: cc.SpriteFrame) -------------------------------- -- overload function: createWithTexture(cc.Texture2D, rect_table, bool, vector2_table, size_table) -- -- overload function: createWithTexture(cc.Texture2D, rect_table) -- -- @function [parent=#SpriteFrame] createWithTexture -- @param self -- @param #cc.Texture2D texture2d -- @param #rect_table rect -- @param #bool bool -- @param #vector2_table array -- @param #size_table size -- @return SpriteFrame#SpriteFrame ret (retunr value: cc.SpriteFrame) return nil