//----------------------------------------------------------------------------------------------------------------------- // This script is part of the Particle Universe Media Pack product. // // Copyright (c) 2008 Henry van Merode // // Usage of this program is licensed under the terms of the Particle Universe Commercial License. // You can find a copy of the Commercial License in the Particle Universe package. //----------------------------------------------------------------------------------------------------------------------- material mp_fire_02 { technique { pass { lighting off depth_write off scene_blend add texture_unit { texture mp_fire_02_2x2.png } } } } //----------------------------------------------------------------------------------------------------------------------------------------------- material ParticleUniverse/Tornado { technique { pass { lighting off depth_write off scene_blend alpha_blend texture_unit { texture pu_sand_336x330.png } } } } //----------------------------------------------------------------------------------------------------------------------------------------------- material ParticleUniverse/Stone { technique { pass { lighting off depth_write off texture_unit { texture pu_stone.jpeg scale 0.5 0.5 } } } } //----------------------------------------------------------------------------------------------------------------------------------------------- material ParticleUniverse/Circle { technique { pass { depth_write off scene_blend alpha_blend texture_unit { texture pu_circle.png } } } } //----------------------------------------------------------------------------------------------------------------------------------------------- material ParticleUniverse/Rain_01 { technique { pass { scene_blend add depth_write off texture_unit { texture pu_rain_01.png } } } } //----------------------------------------------------------------------------------------------------------------------------------------------- material ParticleUniverse/Barrel_01 { technique { pass { depth_write off depth_write off texture_unit { texture pu_barrel_01.png } } } } //----------------------------------------------------------------------------------------------------------------------------------------------- material ParticleUniverse/Barrel_02 { technique { pass { lighting off depth_write off texture_unit { texture pu_barrel_02.png } } } } //----------------------------------------------------------------------------------------------------------------------------------------------- material ParticleUniverse/Lightning { technique { pass { lighting off scene_blend alpha_blend depth_write off texture_unit { texture pu_lightning_20x64.png } } } } //----------------------------------------------------------------------------------------------------------------------------------------------- material fxpression/ac3dmat1 { technique { pass { ambient 1 0.05 0 diffuse 1 0.05 0 texture_unit { texture pu_plate.jpg } } } } //----------------------------------------------------------------------------------------------------------------------------------------------- material ParticleUniverse/Flame { technique { pass { scene_blend add depth_write off texture_unit { texture pu_flame.png tex_address_mode clamp } } } } //----------------------------------------------------------------------------------------------------------------------------------------------- material ParticleUniverse/Fire { technique { pass { lighting off scene_blend add depth_write off texture_unit { texture pu_flame.png tex_address_mode clamp wave_xform scroll_x sine 0 0.3 0 0.15 } } } } //----------------------------------------------------------------------------------------------------------------------------------------------- material ParticleUniverse/Smoke { technique { pass { lighting off depth_write off scene_blend alpha_blend texture_unit { texture pu_smoke_brown_336x330.png tex_address_mode clamp } } } } //----------------------------------------------------------------------------------------------------------------------------------------------- material ParticleUniverse/Smoke_02 { technique { pass { depth_write off scene_blend add texture_unit { texture pu_smoke_brown_336x330.png tex_address_mode clamp } } } } //----------------------------------------------------------------------------------------------------------------------------------------------- material ParticleUniverse/ExplosionFire { technique { pass { lighting off depth_write off scene_blend add fog_override true texture_unit { texture pu_smoke_02_128x128.png tex_address_mode clamp } } } } //----------------------------------------------------------------------------------------------------------------------------------------------- material ParticleUniverse/Nucleus { technique { pass { lighting off scene_blend add depth_write off texture_unit { texture pu_nucleus.png tex_address_mode clamp } } } } //----------------------------------------------------------------------------------------------------------------------------------------------- material ParticleUniverse/Debris { technique { pass { lighting off scene_blend add depth_write off texture_unit { texture pu_fire_01_64x64.png tex_address_mode clamp } } } } //----------------------------------------------------------------------------------------------------------------------------------------------- material ParticleUniverse/Dirt { technique { pass { lighting off depth_write off scene_blend alpha_blend texture_unit { texture pu_dirt_256x512.png tex_address_mode clamp } } } } //----------------------------------------------------------------------------- material PUMediaPack/Smoke { technique { pass { lighting off depth_write off scene_blend alpha_blend texture_unit { texture pu_smoke_02_128x128.png tex_address_mode clamp } } } } //----------------------------------------------------------------------------------------------------------------------------------------------- material ParticleUniverse/BurstFlare { technique { pass { lighting off depth_write off scene_blend add texture_unit { texture pu_dot_03_64x64.png } } } } //----------------------------------------------------------------------------------------------------------------------------------------------- material ParticleUniverse/GreenBall { technique { pass { lighting off depth_write off scene_blend alpha_blend texture_unit { texture pu_green_ball.png } } } } //----------------------------------------------------------------------------------------------------------------------------------------------- material ParticleUniverse/Crate { technique { pass { texture_unit { texture crate6.png } } } } //----------------------------------------------------------------------------------------------------------------------------------------------- material ParticleUniverse/Star { technique { pass { lighting off depth_write off scene_blend add fog_override true texture_unit { texture pu_flare_12_256x256.png tex_address_mode clamp } } } } //----------------------------------------------------------------------------------------------------------------------------------------------- material ParticleUniverse/Hart { technique { pass { lighting off scene_blend alpha_blend depth_write off texture_unit { texture pu_hart.png } } } } //----------------------------------------------------------------------------------------------------------------------------------------------- material ParticleUniverse/Interpolate { technique { pass { lighting on depth_write off scene_blend alpha_blend texture_unit { texture interpolate.png } } } } //----------------------------------------------------------------------------------------------------------------------------------------------- material ParticleUniverse/Fish { technique { pass { texture_unit { texture steelhead.png } } } } //----------------------------------------------------------------------------------------------------------------------------------------------- material ParticleUniverse/Flare { technique { pass { lighting off scene_blend add depth_write off texture_unit { texture pu_flare.png } } } } //----------------------------------------------------------------------------------------------------------------------------------------------- material ParticleUniverse/RibbonTrail { technique { pass { lighting off scene_blend add depth_write off texture_unit { texture pu_ribbontrail.png 1d tex_address_mode clamp filtering none } } } } //----------------------------------------------------------------------------------------------------------------------------------------------- material ParticleUniverse/Rain { technique { pass { scene_blend colour_blend depth_write off texture_unit { texture pu_rain.png } } } } //----------------------------------------------------------------------------------------------------------------------------------------------- material ParticleUniverse/Beam_1 { technique { pass { lighting off scene_blend add depth_write off texture_unit { texture pu_beam_01.png 1d tex_address_mode clamp filtering none } } } } //----------------------------------------------------------------------------------------------------------------------------------------------- material ParticleUniverse/Beam_2 { technique { pass { lighting off scene_blend add depth_write off texture_unit { texture pu_beam_02.png 1d tex_address_mode clamp filtering none } } } } //----------------------------------------------------------------------------------------------------------------------- material PUMediaPack/Pentagram_02 { technique { pass { lighting off scene_blend add depth_write off texture_unit { texture pump_pentagram_02.png tex_address_mode clamp } } } } //----------------------------------------------------------------------------------------------------------------------- material PUMediaPack/Flare_04 { technique { pass { lighting off scene_blend add depth_write off texture_unit { texture pump_flare_04.png tex_address_mode clamp } } } } //----------------------------------------------------------------------------------------------------------------------- material PUMediaPack/Streak_03 { technique { pass { lighting off scene_blend add depth_write off texture_unit { texture pump_streak_03.png tex_address_mode clamp } } } } //----------------------------------------------------------------------------------------- material ParticleUniverse/Swirl_02 { technique { pass { lighting off scene_blend add depth_write off texture_unit { texture pump_swirl_02.png tex_address_mode clamp } } } } //----------------------------------------------------------------------------------------------------------------------- material PUMediaPack/Watch { technique { pass { lighting off depth_write off scene_blend add texture_unit { texture pump_watch.png tex_address_mode clamp } } } } //----------------------------------------------------------------------------------------------------------------------- material PUMediaPack/Hourglass { technique { pass { lighting off depth_write off scene_blend add texture_unit { texture pump_hourglass.png tex_address_mode clamp } } } }