#include "JoystickScene.h" USING_NS_AX; JoystickScene::~JoystickScene() { AX_SAFE_RELEASE(_joystick); } void JoystickScene::continueInit() { UIPackage::addPackage("UI/Joystick"); _view = UIPackage::createObject("Joystick", "Main")->as<GComponent>(); _groot->addChild(_view); _joystick = JoystickModule::create(_view); _joystick->retain(); GObject* tf = _view->getChild("n9"); _joystick->addEventListener(JoystickModule::MOVE, [tf](EventContext*context) { tf->setText(context->getDataValue().asString()); }); _joystick->addEventListener(JoystickModule::END, [tf](EventContext*context) { tf->setText(""); }); }