#ifndef _RENDERTEXTURE_TEST_H_ #define _RENDERTEXTURE_TEST_H_ #include "cocos2d.h" #include "../BaseTest.h" DEFINE_TEST_SUITE(RenderTextureTests); class RenderTextureTest : public TestCase { }; class RenderTextureSave : public RenderTextureTest { public: CREATE_FUNC(RenderTextureSave); RenderTextureSave(); ~RenderTextureSave(); virtual std::string title() const override; virtual std::string subtitle() const override; void onTouchesMoved(const std::vector& touches, cocos2d::Event* event); void clearImage(cocos2d::Ref* pSender); void saveImage(cocos2d::Ref* pSender); private: cocos2d::RenderTexture* _target; cocos2d::Vector _brushs; }; class RenderTextureIssue937 : public RenderTextureTest { public: CREATE_FUNC(RenderTextureIssue937); RenderTextureIssue937(); virtual std::string title() const override; virtual std::string subtitle() const override; }; class RenderTextureZbuffer : public RenderTextureTest { public: CREATE_FUNC(RenderTextureZbuffer); RenderTextureZbuffer(); void onTouchesMoved(const std::vector& touches, cocos2d::Event* event); void onTouchesBegan(const std::vector& touches, cocos2d::Event* event); void onTouchesEnded(const std::vector& touches, cocos2d::Event* event); virtual std::string title() const override; virtual std::string subtitle() const override; void renderScreenShot(); private: cocos2d::SpriteBatchNode *mgr;; cocos2d::Sprite *sp1; cocos2d::Sprite *sp2; cocos2d::Sprite *sp3; cocos2d::Sprite *sp4; cocos2d::Sprite *sp5; cocos2d::Sprite *sp6; cocos2d::Sprite *sp7; cocos2d::Sprite *sp8; cocos2d::Sprite *sp9; }; class RenderTextureTestDepthStencil : public RenderTextureTest { public: CREATE_FUNC(RenderTextureTestDepthStencil); RenderTextureTestDepthStencil(); virtual ~RenderTextureTestDepthStencil(); virtual std::string title() const override; virtual std::string subtitle() const override; virtual void draw(cocos2d::Renderer* renderer, const cocos2d::Mat4& transform, uint32_t flags) override; private: cocos2d::CustomCommand _renderCmds[4]; void onBeforeClear(); void onBeforeStencil(); void onBeforDraw(); void onAfterDraw(); private: cocos2d::RenderTexture* _rend; cocos2d::Sprite* _spriteDS; cocos2d::Sprite* _spriteDraw; }; class RenderTextureTargetNode : public RenderTextureTest { private: cocos2d::Sprite *sprite1, *sprite2; cocos2d::RenderTexture *renderTexture; public: CREATE_FUNC(RenderTextureTargetNode); RenderTextureTargetNode(); virtual void update(float t); virtual std::string title() const override; virtual std::string subtitle() const override; void touched(cocos2d::Ref* sender); }; class RenderTexturePartTest : public RenderTextureTest { public: CREATE_FUNC(RenderTexturePartTest); RenderTexturePartTest(); virtual ~RenderTexturePartTest(); virtual std::string title() const override; virtual std::string subtitle() const override; private: cocos2d::RenderTexture* _rend; cocos2d::Sprite* _spriteDraw; }; class SpriteRenderTextureBug : public RenderTextureTest { public: class SimpleSprite : public cocos2d::Sprite { public: static SimpleSprite* create(const char* filename, const cocos2d::Rect &rect); SimpleSprite(); ~SimpleSprite(); virtual void draw(cocos2d::Renderer* renderer, const cocos2d::Mat4& transform, uint32_t flags); public: cocos2d::RenderTexture* _rt; }; public: CREATE_FUNC(SpriteRenderTextureBug); SpriteRenderTextureBug(); void onTouchesEnded(const std::vector& touches, cocos2d::Event* event); virtual std::string title() const override; virtual std::string subtitle() const override; SimpleSprite* addNewSpriteWithCoords(const cocos2d::Vec2& p); }; #endif