LOCAL_PATH := $(call my-dir) # compile cocos2d.so include $(CLEAR_VARS) LOCAL_MODULE := libcocos2d LOCAL_SRC_FILES := \ CCConfiguration.cpp \ CCDrawingPrimitives.cpp \ CCScheduler.cpp \ CCCamera.cpp \ actions/CCAction.cpp \ actions/CCActionCamera.cpp \ actions/CCActionEase.cpp \ actions/CCActionGrid.cpp \ actions/CCActionGrid3D.cpp \ actions/CCActionInstant.cpp \ actions/CCActionInterval.cpp \ actions/CCActionManager.cpp \ actions/CCActionPageTurn3D.cpp \ actions/CCActionProgressTimer.cpp \ actions/CCActionTiledGrid.cpp \ base_nodes/CCAtlasNode.cpp \ base_nodes/CCNode.cpp \ cocoa/CCAffineTransform.cpp \ cocoa/CCGeometry.cpp \ cocoa/CCAutoreleasePool.cpp \ cocoa/CCData.cpp \ cocoa/CCNS.cpp \ cocoa/CCObject.cpp \ cocoa/CCSet.cpp \ cocoa/CCZone.cpp \ cocos2d.cpp \ CCDirector.cpp \ effects/CCGrabber.cpp \ effects/CCGrid.cpp \ keypad_dispatcher/CCKeypadDelegate.cpp \ keypad_dispatcher/CCKeypadDispatcher.cpp \ label_nodes/CCLabelAtlas.cpp \ label_nodes/CCLabelBMFont.cpp \ label_nodes/CCLabelTTF.cpp \ layers_scenes_transitions_nodes/CCLayer.cpp \ layers_scenes_transitions_nodes/CCScene.cpp \ layers_scenes_transitions_nodes/CCTransitionPageTurn.cpp \ layers_scenes_transitions_nodes/CCTransitionRadial.cpp \ layers_scenes_transitions_nodes/CCTransition.cpp \ menu_nodes/CCMenu.cpp \ menu_nodes/CCMenuItem.cpp \ misc_nodes/CCMotionStreak.cpp \ misc_nodes/CCProgressTimer.cpp \ misc_nodes/CCRenderTexture.cpp \ misc_nodes/CCRibbon.cpp \ particle_nodes/CCParticleExamples.cpp \ particle_nodes/CCParticleSystem.cpp \ particle_nodes/CCParticleSystemPoint.cpp \ particle_nodes/CCParticleSystemQuad.cpp \ platform/CCFileUtils.cpp \ platform/CCGL.cpp \ platform/CCImage.cpp \ platform/CCStdC.cpp \ platform/CCSAXParser.cpp \ platform/CCThread.cpp \ platform/CCCommon.cpp \ platform/platform.cpp \ platform/android/CCEGLView_android.cpp \ platform/android/CCAccelerometer_android.cpp \ platform/android/CCApplication_android.cpp \ platform/android/Cocos2dJni.cpp \ sprite_nodes/CCAnimation.cpp \ sprite_nodes/CCAnimationCache.cpp \ sprite_nodes/CCSprite.cpp \ sprite_nodes/CCSpriteBatchNode.cpp \ sprite_nodes/CCSpriteFrame.cpp \ sprite_nodes/CCSpriteFrameCache.cpp \ sprite_nodes/CCSpriteSheet.cpp \ support/CCArray.cpp \ support/CCProfiling.cpp \ support/CCPointExtension.cpp \ support/TransformUtils.cpp \ support/CCUserDefault.cpp \ support/base64.cpp \ support/ccUtils.cpp \ support/image_support/TGAlib.cpp \ support/zip_support/ZipUtils.cpp \ support/zip_support/ioapi.cpp \ support/zip_support/unzip.cpp \ text_input_node/CCIMEDispatcher.cpp \ text_input_node/CCTextFieldTTF.cpp \ textures/CCTexture2D.cpp \ textures/CCTextureAtlas.cpp \ textures/CCTextureCache.cpp \ tileMap_parallax_nodes/CCParallaxNode.cpp \ tileMap_parallax_nodes/CCTMXLayer.cpp \ tileMap_parallax_nodes/CCTMXObjectGroup.cpp \ tileMap_parallax_nodes/CCTMXTiledMap.cpp \ tileMap_parallax_nodes/CCTMXXMLParser.cpp \ tileMap_parallax_nodes/CCTileMapAtlas.cpp \ touch_dispatcher/CCTouchDispatcher.cpp \ touch_dispatcher/CCTouchHandler.cpp ifeq ($(ENABLE_LUA), true) LOCAL_SRC_FILES += Ndscript/CCLuaSrcipt.cpp \ Ndscript/LuaCocos2d.cpp \ NdControls/NdCxList.cpp \ NdControls/NdCxListItem.cpp LOCAL_CFLAGS := -DENABLE_LUA -DUSE_FILE32API else LOCAL_CFLAGS := -DUSE_FILE32API endif LOCAL_C_INCLUDES := $(LOCAL_PATH)/ \ $(LOCAL_PATH)/include \ $(LOCAL_PATH)/platform \ $(LOCAL_PATH)/platform/third_party/android/iconv \ $(LOCAL_PATH)/platform/third_party/android/libpng \ $(LOCAL_PATH)/platform/third_party/android/libxml2 \ $(LOCAL_PATH)/platform/third_party/android/libjpeg \ $(LOCAL_PATH)/platform/third_party/android/skia/core \ $(LOCAL_PATH)/platform/third_party/android/skia/animator \ $(LOCAL_PATH)/platform/third_party/android/skia/config \ $(LOCAL_PATH)/platform/third_party/android/skia/effects \ $(LOCAL_PATH)/platform/third_party/android/skia/images \ $(LOCAL_PATH)/platform/third_party/android/skia/pdf \ $(LOCAL_PATH)/platform/third_party/android/skia/ports \ $(LOCAL_PATH)/platform/third_party/android/skia/svg \ $(LOCAL_PATH)/platform/third_party/android/skia/text \ $(LOCAL_PATH)/platform/third_party/android/skia/utils \ $(LOCAL_PATH)/platform/third_party/android/skia/views \ $(LOCAL_PATH)/platform/third_party/android/skia/xml \ $(LOCAL_PATH)/../lua/src \ $(LOCAL_PATH)/../lua/tolua # define the macro to compile through support/zip_support/ioapi.c LOCAL_CFLAGS := -DUSE_FILE32API include $(BUILD_STATIC_LIBRARY)