#include "CCBAnimationManager.h" #include "CCBSequence.h" #include "CCBSequenceProperty.h" #include "CCBReader.h" #include "CCBKeyframe.h" #include "CCNode+CCBRelativePositioning.h" #include #include using namespace cocos2d; using namespace std; NS_CC_EXT_BEGIN // Implementation of CCBAinmationManager CCBAnimationManager::CCBAnimationManager() : mSequences(NULL) , mNodeSequences(NULL) , mBaseValues(NULL) , mAutoPlaySequenceId(0) , mRootNode(NULL) , mRootContainerSize(CCSizeZero) , mDelegate(NULL) , mRunningSequence(NULL) { init(); } bool CCBAnimationManager::init() { mSequences = new CCArray(); mNodeSequences = new CCDictionary(); mBaseValues = new CCDictionary(); return true; } CCBAnimationManager::~CCBAnimationManager() { CCDictElement *pElement = NULL; CCDICT_FOREACH(mNodeSequences, pElement) { CCNode *node = (CCNode*)pElement->getIntKey(); node->release(); } CCDICT_FOREACH(mBaseValues, pElement) { CCNode *node = (CCNode*)pElement->getIntKey(); node->release(); } mNodeSequences->release(); mBaseValues->release(); mSequences->release(); setRootNode(NULL); setDelegate(NULL); } CCArray* CCBAnimationManager::getSequences() { return mSequences; } int CCBAnimationManager::getAutoPlaySequenceId() { return mAutoPlaySequenceId; } void CCBAnimationManager::setAutoPlaySequenceId(int autoPlaySequenceId) { mAutoPlaySequenceId = autoPlaySequenceId; } CCNode* CCBAnimationManager::getRootNode() { return mRootNode; } void CCBAnimationManager::setRootNode(CCNode *pRootNode) { CC_SAFE_RELEASE(mRootNode); mRootNode = pRootNode; CC_SAFE_RETAIN(mRootNode); } const CCSize& CCBAnimationManager::getRootContainerSize() { return mRootContainerSize; } void CCBAnimationManager::setRootContainerSize(const CCSize &rootContainerSize) { mRootContainerSize.setSize(rootContainerSize.width, rootContainerSize.height); } CCBAnimationManagerDelegate* CCBAnimationManager::getDelegate() { return mDelegate; } void CCBAnimationManager::setDelegate(CCBAnimationManagerDelegate *pDelegate) { CC_SAFE_RELEASE(dynamic_cast(mDelegate)); mDelegate = pDelegate; CC_SAFE_RETAIN(dynamic_cast(mDelegate)); } const char* CCBAnimationManager::getRunningSequenceName() { return mRunningSequence->getName(); } const CCSize& CCBAnimationManager::getContainerSize(CCNode *pNode) { if (pNode) { return pNode->getContentSize(); } else { return mRootContainerSize; } } // refer to CCBReader::readNodeGraph() for data structure of pSeq void CCBAnimationManager::addNode(CCNode *pNode, CCDictionary *pSeq) { pNode->retain(); mNodeSequences->setObject(pSeq, (intptr_t)pNode); } void CCBAnimationManager::setBaseValue(CCObject *pValue, CCNode *pNode, const char *pPropName) { CCDictionary *props = (CCDictionary*)mBaseValues->objectForKey((intptr_t)pNode); if (! props) { props = CCDictionary::create(); mBaseValues->setObject(props, (intptr_t)pNode); pNode->retain(); } props->setObject(pValue, pPropName); } CCObject* CCBAnimationManager::getBaseValue(CCNode *pNode, const char* pPropName) { CCDictionary *props = (CCDictionary*)mBaseValues->objectForKey((intptr_t)pNode); return props->objectForKey(pPropName); } int CCBAnimationManager::getSequenceId(const char* pSequenceName) { CCObject *pElement = NULL; string seqName(pSequenceName); CCARRAY_FOREACH(mSequences, pElement) { CCBSequence *seq = (CCBSequence*)pElement; if (seqName.compare(seq->getName()) == 0) { return seq->getSequenceId(); } } return -1; } CCBSequence* CCBAnimationManager::getSequence(int nSequenceId) { CCObject *pElement = NULL; CCARRAY_FOREACH(mSequences, pElement) { CCBSequence *seq = (CCBSequence*)pElement; if (seq->getSequenceId() == nSequenceId) { return seq; } } return NULL; } // Refer to CCBReader::readKeyframe() for the real type of value CCActionInterval* CCBAnimationManager::getAction(CCBKeyframe *pKeyframe0, CCBKeyframe *pKeyframe1, const char *pPropName, CCNode *pNode) { float duration = pKeyframe1->getTime() - (pKeyframe0 ? pKeyframe0->getTime() : 0); if (strcmp(pPropName, "rotation") == 0) { CCBValue *value = (CCBValue*)pKeyframe1->getValue(); return CCBRotateTo::create(duration, value->getFloatValue()); } else if (strcmp(pPropName, "opacity") == 0) { CCBValue *value = (CCBValue*)pKeyframe1->getValue(); return CCFadeTo::create(duration, value->getByteValue()); } else if (strcmp(pPropName, "color") == 0) { ccColor3BWapper* color = (ccColor3BWapper*)pKeyframe1->getValue(); ccColor3B c = color->getColor(); return CCTintTo::create(duration, c.r, c.g, c.b); } else if (strcmp(pPropName, "visible") == 0) { CCBValue *value = (CCBValue*)pKeyframe1->getValue(); if (value->getBoolValue()) { return CCSequence::createWithTwoActions(CCDelayTime::create(duration), CCShow::create()); } else { return CCSequence::createWithTwoActions(CCDelayTime::create(duration), CCHide::create()); } } else if (strcmp(pPropName, "displayFrame") == 0) { return CCSequence::createWithTwoActions(CCDelayTime::create(duration), CCBSetSpriteFrame::create((CCSpriteFrame *)pKeyframe1->getValue())); } else if (strcmp(pPropName, "position") == 0) { // Get position type CCArray *array = (CCArray*)getBaseValue(pNode, pPropName); int type = ((CCBValue*)array->objectAtIndex(2))->getIntValue(); // Get relative position CCArray *value = (CCArray*)pKeyframe1->getValue(); float x = ((CCBValue*)value->objectAtIndex(0))->getFloatValue(); float y = ((CCBValue*)value->objectAtIndex(1))->getFloatValue(); CCSize containerSize = getContainerSize(pNode->getParent()); CCPoint absPos = getAbsolutePosition(ccp(x,y), type, containerSize, pPropName); return CCMoveTo::create(duration, absPos); } else if (strcmp(pPropName, "scale") == 0) { // Get position type CCArray *array = (CCArray*)getBaseValue(pNode, pPropName); int type = ((CCBValue*)array->objectAtIndex(2))->getIntValue(); // Get relative scale CCArray *value = (CCArray*)pKeyframe1->getValue(); float x = ((CCBValue*)value->objectAtIndex(0))->getFloatValue(); float y = ((CCBValue*)value->objectAtIndex(1))->getFloatValue(); if (type == kCCBScaleTypeMultiplyResolution) { float resolutionScale = CCBReader::getResolutionScale(); x *= resolutionScale; y *= resolutionScale; } return CCScaleTo::create(duration, x, y); } else { CCLog("CCBReader: Failed to create animation for property: %s", pPropName); } return NULL; } void CCBAnimationManager::setAnimatedProperty(const char *pPropName, CCNode *pNode, CCObject *pValue, float fTweenDuraion) { if (fTweenDuraion > 0) { // Create a fake keyframe to generate the action from CCBKeyframe *kf1 = new CCBKeyframe(); kf1->autorelease(); kf1->setValue(pValue); kf1->setTime(fTweenDuraion); kf1->setEasingType(kCCBKeyframeEasingLinear); // Animate CCActionInterval *tweenAction = getAction(NULL, kf1, pPropName, pNode); pNode->runAction(tweenAction); } else { // Just set the value if (strcmp(pPropName, "position") == 0) { // Get position type CCArray *array = (CCArray*)getBaseValue(pNode, pPropName); int type = ((CCBValue*)array->objectAtIndex(2))->getIntValue(); // Get relative position CCArray *value = (CCArray*)pValue; float x = ((CCBValue*)value->objectAtIndex(0))->getFloatValue(); float y = ((CCBValue*)value->objectAtIndex(1))->getFloatValue(); pNode->setPosition(getAbsolutePosition(ccp(x,y), type, getContainerSize(pNode->getParent()), pPropName)); } else if (strcmp(pPropName, "scale") == 0) { // Get scale type CCArray *array = (CCArray*)getBaseValue(pNode, pPropName); int type = ((CCBValue*)array->objectAtIndex(2))->getIntValue(); // Get relative scale CCArray *value = (CCArray*)pValue; float x = ((CCBValue*)value->objectAtIndex(0))->getFloatValue(); float y = ((CCBValue*)value->objectAtIndex(1))->getFloatValue(); setRelativeScale(pNode, x, y, type, pPropName); } else { // [node setValue:value forKey:name]; // TODO only handle rotation, opacity, displayFrame, color if (strcmp(pPropName, "rotation") == 0) { float rotate = ((CCBValue*)pValue)->getFloatValue(); pNode->setRotation(rotate); } else if (strcmp(pPropName, "opacity") == 0) { int opacity = ((CCBValue*)pValue)->getByteValue(); (dynamic_cast(pNode))->setOpacity(opacity); } else if (strcmp(pPropName, "displayFrame") == 0) { ((CCSprite*)pNode)->setDisplayFrame((CCSpriteFrame*)pValue); } else if (strcmp(pPropName, "color") == 0) { ccColor3BWapper *color = (ccColor3BWapper*)pValue; ((CCSprite*)pNode)->setColor(color->getColor()); } else { CCLog("unsupported property name is %s", pPropName); CCAssert(false, "unsupported property now"); } } } } void CCBAnimationManager::setFirstFrame(CCNode *pNode, CCBSequenceProperty *pSeqProp, float fTweenDuration) { CCArray *keyframes = pSeqProp->getKeyframes(); if (keyframes->count() == 0) { // Use base value (no animation) CCObject *baseValue = getBaseValue(pNode, pSeqProp->getName()); CCAssert(baseValue, "No baseValue found for property"); setAnimatedProperty(pSeqProp->getName(), pNode, baseValue, fTweenDuration); } else { // Use first keyframe CCBKeyframe *keyframe = (CCBKeyframe*)keyframes->objectAtIndex(0); setAnimatedProperty(pSeqProp->getName(), pNode, keyframe->getValue(), fTweenDuration); } } CCActionInterval* CCBAnimationManager::getEaseAction(CCActionInterval *pAction, int nEasingType, float fEasingOpt) { if (nEasingType == kCCBKeyframeEasingLinear || nEasingType == kCCBKeyframeEasingInstant) { return pAction; } else if (nEasingType == kCCBKeyframeEasingCubicIn) { return CCEaseIn::create(pAction, fEasingOpt); } else if (nEasingType == kCCBKeyframeEasingCubicOut) { return CCEaseOut::create(pAction, fEasingOpt); } else if (nEasingType == kCCBKeyframeEasingCubicInOut) { return CCEaseInOut::create(pAction, fEasingOpt); } else if (nEasingType == kCCBKeyframeEasingBackIn) { return CCEaseBackIn::create(pAction); } else if (nEasingType == kCCBKeyframeEasingBackOut) { return CCEaseBackOut::create(pAction); } else if (nEasingType == kCCBKeyframeEasingBackInOut) { return CCEaseBackInOut::create(pAction); } else if (nEasingType == kCCBKeyframeEasingBounceIn) { return CCEaseBounceIn::create(pAction); } else if (nEasingType == kCCBKeyframeEasingBounceOut) { return CCEaseBounceOut::create(pAction); } else if (nEasingType == kCCBKeyframeEasingBounceInOut) { return CCEaseBounceInOut::create(pAction); } else if (nEasingType == kCCBKeyframeEasingElasticIn) { return CCEaseElasticIn::create(pAction, fEasingOpt); } else if (nEasingType == kCCBKeyframeEasingElasticOut) { return CCEaseElasticOut::create(pAction, fEasingOpt); } else if (nEasingType == kCCBKeyframeEasingElasticInOut) { return CCEaseElasticInOut::create(pAction, fEasingOpt); } else { CCLog("CCBReader: Unkown easing type %d", nEasingType); return pAction; } } void CCBAnimationManager::runAction(CCNode *pNode, CCBSequenceProperty *pSeqProp, float fTweenDuration) { CCArray *keyframes = pSeqProp->getKeyframes(); int numKeyframes = keyframes->count(); if (numKeyframes > 1) { // Make an animation! CCArray *actions = CCArray::create(); CCBKeyframe *keyframeFirst = (CCBKeyframe*)keyframes->objectAtIndex(0); float timeFirst = keyframeFirst->getTime() + fTweenDuration; if (timeFirst > 0) { actions->addObject(CCDelayTime::create(timeFirst)); } for (int i = 0; i < numKeyframes - 1; ++i) { CCBKeyframe *kf0 = (CCBKeyframe*)keyframes->objectAtIndex(i); CCBKeyframe *kf1 = (CCBKeyframe*)keyframes->objectAtIndex(i+1); CCActionInterval *action = getAction(kf0, kf1, pSeqProp->getName(), pNode); if (action) { // Apply easing action = getEaseAction(action, kf0->getEasingType(), kf0->getEasingOpt()); actions->addObject(action); } } CCFiniteTimeAction *seq = CCSequence::create(actions); pNode->runAction(seq); } } void CCBAnimationManager::runAnimations(int nSeqId, float fTweenDuration) { CCAssert(nSeqId != -1, "Sequence id couldn't be found"); mRootNode->stopAllActions(); CCDictElement* pElement = NULL; CCDICT_FOREACH(mNodeSequences, pElement) { CCNode *node = (CCNode*)pElement->getIntKey(); node->stopAllActions(); // Refer to CCBReader::readKeyframe() for the real type of value CCDictionary *seqs = (CCDictionary*)pElement->getObject(); CCDictionary *seqNodeProps = (CCDictionary*)seqs->objectForKey(nSeqId); set seqNodePropNames; if (seqNodeProps) { // Reset nodes that have sequence node properties, and run actions on them CCDictElement* pElement1 = NULL; CCDICT_FOREACH(seqNodeProps, pElement1) { const char *propName = pElement1->getStrKey(); CCBSequenceProperty *seqProp = (CCBSequenceProperty*)seqNodeProps->objectForKey(propName); seqNodePropNames.insert(propName); setFirstFrame(node, seqProp, fTweenDuration); runAction(node, seqProp, fTweenDuration); } } // Reset the nodes that may have been changed by other timelines CCDictionary *nodeBaseValues = (CCDictionary*)mBaseValues->objectForKey(pElement->getIntKey()); if (nodeBaseValues) { CCDictElement* pElement2 = NULL; CCDICT_FOREACH(nodeBaseValues, pElement2) { if (seqNodePropNames.find(pElement2->getStrKey()) == seqNodePropNames.end()) { CCObject *value = pElement2->getObject(); if (value) { setAnimatedProperty(pElement2->getStrKey(), node, value, fTweenDuration); } } } } } // Make callback at end of sequence CCBSequence *seq = getSequence(nSeqId); CCAction *completeAction = CCSequence::createWithTwoActions(CCDelayTime::create(seq->getDuration() + fTweenDuration), CCCallFunc::create(this, callfunc_selector(CCBAnimationManager::sequenceCompleted))); mRootNode->runAction(completeAction); // Set the running scene mRunningSequence = getSequence(nSeqId); } void CCBAnimationManager::runAnimations(const char *pName, float fTweenDuration) { int seqId = getSequenceId(pName); runAnimations(seqId, fTweenDuration); } void CCBAnimationManager::runAnimations(const char *pName) { runAnimations(pName, 0); } void CCBAnimationManager::debug() { } void CCBAnimationManager::sequenceCompleted() { if (mDelegate) { mDelegate->completedAnimationSequenceNamed(mRunningSequence->getName()); } int nextSeqId = mRunningSequence->getChainedSequenceId(); mRunningSequence = NULL; if (nextSeqId != -1) { runAnimations(nextSeqId, 0); } } /************************************************************ CCBSetSpriteFrame ************************************************************/ CCBSetSpriteFrame* CCBSetSpriteFrame::create(CCSpriteFrame *pSpriteFrame) { CCBSetSpriteFrame *ret = new CCBSetSpriteFrame(); if (ret) { if (ret->initWithSpriteFrame(pSpriteFrame)) { ret->autorelease(); } else { CC_SAFE_DELETE(ret); } } return ret; } bool CCBSetSpriteFrame::initWithSpriteFrame(CCSpriteFrame *pSpriteFrame) { mSpriteFrame = pSpriteFrame; CC_SAFE_RETAIN(mSpriteFrame); return true; } CCBSetSpriteFrame::~CCBSetSpriteFrame() { CC_SAFE_RELEASE_NULL(mSpriteFrame); } CCObject* CCBSetSpriteFrame::copyWithZone(CCZone *pZone) { CCZone *pNewZone = NULL; CCBSetSpriteFrame *pRet = NULL; if (pZone && pZone->m_pCopyObject) { pRet = (CCBSetSpriteFrame*) (pZone->m_pCopyObject); } else { pRet = new CCBSetSpriteFrame(); pZone = pNewZone = new CCZone(pRet); } pRet->initWithSpriteFrame(mSpriteFrame); CCActionInstant::copyWithZone(pZone); CC_SAFE_DELETE(pNewZone); return pRet; } void CCBSetSpriteFrame::update(float time) { ((CCSprite*)m_pTarget)->setDisplayFrame(mSpriteFrame); } /************************************************************ CCBRotateTo ************************************************************/ CCBRotateTo* CCBRotateTo::create(float fDuration, float fAngle) { CCBRotateTo *ret = new CCBRotateTo(); if (ret) { if (ret->initWithDuration(fDuration, fAngle)) { ret->autorelease(); } else { CC_SAFE_DELETE(ret); } } return ret; } bool CCBRotateTo::initWithDuration(float fDuration, float fAngle) { if (CCActionInterval::initWithDuration(fDuration)) { mDstAngle = fAngle; return true; } else { return false; } } CCObject* CCBRotateTo::copyWithZone(CCZone *pZone) { CCZone *pNewZone = NULL; CCBRotateTo *pRet = NULL; if (pZone && pZone->m_pCopyObject) { pRet = (CCBRotateTo*) (pZone->m_pCopyObject); } else { pRet = new CCBRotateTo(); pZone = pNewZone = new CCZone(pRet); } pRet->initWithDuration(m_fDuration, mDstAngle); CCActionInterval::copyWithZone(pZone); CC_SAFE_DELETE(pNewZone); return pRet; } void CCBRotateTo::startWithTarget(CCNode *pNode) { CCActionInterval::startWithTarget(pNode); mStartAngle = m_pTarget->getRotation(); mDiffAngle = mDstAngle - mStartAngle; } void CCBRotateTo::update(float time) { m_pTarget->setRotation(mStartAngle + (mDiffAngle * time)) ; } NS_CC_EXT_END