############################################################################ # # Makefile for building : Box2D_Arm.TMK3 # Created by TMK3_V2.3, please do not modify. # ############################################################################# TO_PROJECT_ROOT = ../../../PRJ_TG3 OUTPUT_FILENAME = libbox2d.a include $(TO_PROJECT_ROOT)/MakeInclude/Makefile_Base_StaticLib.ARM include $(TO_PROJECT_ROOT)/MakeInclude/Makefile_TOPS_Def.ARM DEFINES += -DCCX_UNDER_UPHONE INCLUDE_PATH += -I../ -I../../ CXX_FLAGS += -fvisibility=default OBJECTS_DIR = ./Debug-ARM DESTDIR = $(TO_PROJECT_ROOT)/$(BIN_OUTPUT_DIR) TARGET = $(DESTDIR)/$(OUTPUT_FILENAME) DEL_FILE = rm -f MKDIR = mkdir -p first: all OBJECTS = \ $(OBJECTS_DIR)/b2BroadPhase.o \ $(OBJECTS_DIR)/b2CollideCircle.o \ $(OBJECTS_DIR)/b2CollidePolygon.o \ $(OBJECTS_DIR)/b2Collision.o \ $(OBJECTS_DIR)/b2Distance.o \ $(OBJECTS_DIR)/b2DynamicTree.o \ $(OBJECTS_DIR)/b2TimeOfImpact.o \ $(OBJECTS_DIR)/b2CircleShape.o \ $(OBJECTS_DIR)/b2PolygonShape.o \ $(OBJECTS_DIR)/b2BlockAllocator.o \ $(OBJECTS_DIR)/b2Math.o \ $(OBJECTS_DIR)/b2Settings.o \ $(OBJECTS_DIR)/b2StackAllocator.o \ $(OBJECTS_DIR)/b2Body.o \ $(OBJECTS_DIR)/b2ContactManager.o \ $(OBJECTS_DIR)/b2Fixture.o \ $(OBJECTS_DIR)/b2Island.o \ $(OBJECTS_DIR)/b2World.o \ $(OBJECTS_DIR)/b2WorldCallbacks.o \ $(OBJECTS_DIR)/b2CircleContact.o \ $(OBJECTS_DIR)/b2Contact.o \ $(OBJECTS_DIR)/b2ContactSolver.o \ $(OBJECTS_DIR)/b2PolygonAndCircleContact.o \ $(OBJECTS_DIR)/b2PolygonContact.o \ $(OBJECTS_DIR)/b2TOISolver.o \ $(OBJECTS_DIR)/b2DistanceJoint.o \ $(OBJECTS_DIR)/b2FrictionJoint.o \ $(OBJECTS_DIR)/b2GearJoint.o \ $(OBJECTS_DIR)/b2Joint.o \ $(OBJECTS_DIR)/b2LineJoint.o \ $(OBJECTS_DIR)/b2MouseJoint.o \ $(OBJECTS_DIR)/b2PrismaticJoint.o \ $(OBJECTS_DIR)/b2PulleyJoint.o \ $(OBJECTS_DIR)/b2RevoluteJoint.o \ $(OBJECTS_DIR)/b2WeldJoint.o ADD_OBJECTS += $(OBJECTS_DIR) : $(MKDIR) $(OBJECTS_DIR) $(DESTDIR) : $(MKDIR) $(DESTDIR) all : $(OBJECTS_DIR) $(DESTDIR) $(TARGET) $(TARGET) : $(OBJECTS) $(LINK) $(LINK_FLAGS) -o $(TARGET) $(SYS_OBJECTS) $(OBJECTS) $(ADD_OBJECTS) $(LIBS) $(SYS_LIBS) clean : -$(DEL_FILE) $(OBJECTS) -$(DEL_FILE) $(TARGET) $(OBJECTS_DIR)/b2BroadPhase.o : ../Collision/b2BroadPhase.cpp $(CXX) -c $(CXX_FLAGS) $(INCLUDE_PATH) $(LAST_INCLUDE_PATH) -o $(OBJECTS_DIR)/b2BroadPhase.o ../Collision/b2BroadPhase.cpp $(OBJECTS_DIR)/b2CollideCircle.o : ../Collision/b2CollideCircle.cpp $(CXX) -c $(CXX_FLAGS) $(INCLUDE_PATH) $(LAST_INCLUDE_PATH) -o $(OBJECTS_DIR)/b2CollideCircle.o ../Collision/b2CollideCircle.cpp $(OBJECTS_DIR)/b2CollidePolygon.o : ../Collision/b2CollidePolygon.cpp $(CXX) -c $(CXX_FLAGS) $(INCLUDE_PATH) $(LAST_INCLUDE_PATH) -o $(OBJECTS_DIR)/b2CollidePolygon.o ../Collision/b2CollidePolygon.cpp $(OBJECTS_DIR)/b2Collision.o : ../Collision/b2Collision.cpp $(CXX) -c $(CXX_FLAGS) $(INCLUDE_PATH) $(LAST_INCLUDE_PATH) -o $(OBJECTS_DIR)/b2Collision.o ../Collision/b2Collision.cpp $(OBJECTS_DIR)/b2Distance.o : ../Collision/b2Distance.cpp $(CXX) -c $(CXX_FLAGS) $(INCLUDE_PATH) $(LAST_INCLUDE_PATH) -o $(OBJECTS_DIR)/b2Distance.o ../Collision/b2Distance.cpp $(OBJECTS_DIR)/b2DynamicTree.o : ../Collision/b2DynamicTree.cpp $(CXX) -c $(CXX_FLAGS) $(INCLUDE_PATH) $(LAST_INCLUDE_PATH) -o $(OBJECTS_DIR)/b2DynamicTree.o ../Collision/b2DynamicTree.cpp $(OBJECTS_DIR)/b2TimeOfImpact.o : ../Collision/b2TimeOfImpact.cpp $(CXX) -c $(CXX_FLAGS) $(INCLUDE_PATH) $(LAST_INCLUDE_PATH) -o $(OBJECTS_DIR)/b2TimeOfImpact.o ../Collision/b2TimeOfImpact.cpp $(OBJECTS_DIR)/b2CircleShape.o : ../Collision/Shapes/b2CircleShape.cpp $(CXX) -c $(CXX_FLAGS) $(INCLUDE_PATH) $(LAST_INCLUDE_PATH) -o $(OBJECTS_DIR)/b2CircleShape.o ../Collision/Shapes/b2CircleShape.cpp $(OBJECTS_DIR)/b2PolygonShape.o : ../Collision/Shapes/b2PolygonShape.cpp $(CXX) -c $(CXX_FLAGS) $(INCLUDE_PATH) $(LAST_INCLUDE_PATH) -o $(OBJECTS_DIR)/b2PolygonShape.o ../Collision/Shapes/b2PolygonShape.cpp $(OBJECTS_DIR)/b2BlockAllocator.o : ../Common/b2BlockAllocator.cpp $(CXX) -c $(CXX_FLAGS) $(INCLUDE_PATH) $(LAST_INCLUDE_PATH) -o $(OBJECTS_DIR)/b2BlockAllocator.o ../Common/b2BlockAllocator.cpp $(OBJECTS_DIR)/b2Math.o : ../Common/b2Math.cpp $(CXX) -c $(CXX_FLAGS) $(INCLUDE_PATH) $(LAST_INCLUDE_PATH) -o $(OBJECTS_DIR)/b2Math.o ../Common/b2Math.cpp $(OBJECTS_DIR)/b2Settings.o : ../Common/b2Settings.cpp $(CXX) -c $(CXX_FLAGS) $(INCLUDE_PATH) $(LAST_INCLUDE_PATH) -o $(OBJECTS_DIR)/b2Settings.o ../Common/b2Settings.cpp $(OBJECTS_DIR)/b2StackAllocator.o : ../Common/b2StackAllocator.cpp $(CXX) -c $(CXX_FLAGS) $(INCLUDE_PATH) $(LAST_INCLUDE_PATH) -o $(OBJECTS_DIR)/b2StackAllocator.o ../Common/b2StackAllocator.cpp $(OBJECTS_DIR)/b2Body.o : ../Dynamics/b2Body.cpp $(CXX) -c $(CXX_FLAGS) $(INCLUDE_PATH) $(LAST_INCLUDE_PATH) -o $(OBJECTS_DIR)/b2Body.o ../Dynamics/b2Body.cpp $(OBJECTS_DIR)/b2ContactManager.o : ../Dynamics/b2ContactManager.cpp $(CXX) -c $(CXX_FLAGS) $(INCLUDE_PATH) $(LAST_INCLUDE_PATH) -o $(OBJECTS_DIR)/b2ContactManager.o ../Dynamics/b2ContactManager.cpp $(OBJECTS_DIR)/b2Fixture.o : ../Dynamics/b2Fixture.cpp $(CXX) -c $(CXX_FLAGS) $(INCLUDE_PATH) $(LAST_INCLUDE_PATH) -o $(OBJECTS_DIR)/b2Fixture.o ../Dynamics/b2Fixture.cpp $(OBJECTS_DIR)/b2Island.o : ../Dynamics/b2Island.cpp $(CXX) -c $(CXX_FLAGS) $(INCLUDE_PATH) $(LAST_INCLUDE_PATH) -o $(OBJECTS_DIR)/b2Island.o ../Dynamics/b2Island.cpp $(OBJECTS_DIR)/b2World.o : ../Dynamics/b2World.cpp $(CXX) -c $(CXX_FLAGS) $(INCLUDE_PATH) $(LAST_INCLUDE_PATH) -o $(OBJECTS_DIR)/b2World.o ../Dynamics/b2World.cpp $(OBJECTS_DIR)/b2WorldCallbacks.o : ../Dynamics/b2WorldCallbacks.cpp $(CXX) -c $(CXX_FLAGS) $(INCLUDE_PATH) $(LAST_INCLUDE_PATH) -o $(OBJECTS_DIR)/b2WorldCallbacks.o ../Dynamics/b2WorldCallbacks.cpp $(OBJECTS_DIR)/b2CircleContact.o : ../Dynamics/Contacts/b2CircleContact.cpp $(CXX) -c $(CXX_FLAGS) $(INCLUDE_PATH) $(LAST_INCLUDE_PATH) -o $(OBJECTS_DIR)/b2CircleContact.o ../Dynamics/Contacts/b2CircleContact.cpp $(OBJECTS_DIR)/b2Contact.o : ../Dynamics/Contacts/b2Contact.cpp $(CXX) -c $(CXX_FLAGS) $(INCLUDE_PATH) $(LAST_INCLUDE_PATH) -o $(OBJECTS_DIR)/b2Contact.o ../Dynamics/Contacts/b2Contact.cpp $(OBJECTS_DIR)/b2ContactSolver.o : ../Dynamics/Contacts/b2ContactSolver.cpp $(CXX) -c $(CXX_FLAGS) $(INCLUDE_PATH) $(LAST_INCLUDE_PATH) -o $(OBJECTS_DIR)/b2ContactSolver.o ../Dynamics/Contacts/b2ContactSolver.cpp $(OBJECTS_DIR)/b2PolygonAndCircleContact.o : ../Dynamics/Contacts/b2PolygonAndCircleContact.cpp $(CXX) -c $(CXX_FLAGS) $(INCLUDE_PATH) $(LAST_INCLUDE_PATH) -o $(OBJECTS_DIR)/b2PolygonAndCircleContact.o ../Dynamics/Contacts/b2PolygonAndCircleContact.cpp $(OBJECTS_DIR)/b2PolygonContact.o : ../Dynamics/Contacts/b2PolygonContact.cpp $(CXX) -c $(CXX_FLAGS) $(INCLUDE_PATH) $(LAST_INCLUDE_PATH) -o $(OBJECTS_DIR)/b2PolygonContact.o ../Dynamics/Contacts/b2PolygonContact.cpp $(OBJECTS_DIR)/b2TOISolver.o : ../Dynamics/Contacts/b2TOISolver.cpp $(CXX) -c $(CXX_FLAGS) $(INCLUDE_PATH) $(LAST_INCLUDE_PATH) -o $(OBJECTS_DIR)/b2TOISolver.o ../Dynamics/Contacts/b2TOISolver.cpp $(OBJECTS_DIR)/b2DistanceJoint.o : ../Dynamics/Joints/b2DistanceJoint.cpp $(CXX) -c $(CXX_FLAGS) $(INCLUDE_PATH) $(LAST_INCLUDE_PATH) -o $(OBJECTS_DIR)/b2DistanceJoint.o ../Dynamics/Joints/b2DistanceJoint.cpp $(OBJECTS_DIR)/b2FrictionJoint.o : ../Dynamics/Joints/b2FrictionJoint.cpp $(CXX) -c $(CXX_FLAGS) $(INCLUDE_PATH) $(LAST_INCLUDE_PATH) -o $(OBJECTS_DIR)/b2FrictionJoint.o ../Dynamics/Joints/b2FrictionJoint.cpp $(OBJECTS_DIR)/b2GearJoint.o : ../Dynamics/Joints/b2GearJoint.cpp $(CXX) -c $(CXX_FLAGS) $(INCLUDE_PATH) $(LAST_INCLUDE_PATH) -o $(OBJECTS_DIR)/b2GearJoint.o ../Dynamics/Joints/b2GearJoint.cpp $(OBJECTS_DIR)/b2Joint.o : ../Dynamics/Joints/b2Joint.cpp $(CXX) -c $(CXX_FLAGS) $(INCLUDE_PATH) $(LAST_INCLUDE_PATH) -o $(OBJECTS_DIR)/b2Joint.o ../Dynamics/Joints/b2Joint.cpp $(OBJECTS_DIR)/b2LineJoint.o : ../Dynamics/Joints/b2LineJoint.cpp $(CXX) -c $(CXX_FLAGS) $(INCLUDE_PATH) $(LAST_INCLUDE_PATH) -o $(OBJECTS_DIR)/b2LineJoint.o ../Dynamics/Joints/b2LineJoint.cpp $(OBJECTS_DIR)/b2MouseJoint.o : ../Dynamics/Joints/b2MouseJoint.cpp $(CXX) -c $(CXX_FLAGS) $(INCLUDE_PATH) $(LAST_INCLUDE_PATH) -o $(OBJECTS_DIR)/b2MouseJoint.o ../Dynamics/Joints/b2MouseJoint.cpp $(OBJECTS_DIR)/b2PrismaticJoint.o : ../Dynamics/Joints/b2PrismaticJoint.cpp $(CXX) -c $(CXX_FLAGS) $(INCLUDE_PATH) $(LAST_INCLUDE_PATH) -o $(OBJECTS_DIR)/b2PrismaticJoint.o ../Dynamics/Joints/b2PrismaticJoint.cpp $(OBJECTS_DIR)/b2PulleyJoint.o : ../Dynamics/Joints/b2PulleyJoint.cpp $(CXX) -c $(CXX_FLAGS) $(INCLUDE_PATH) $(LAST_INCLUDE_PATH) -o $(OBJECTS_DIR)/b2PulleyJoint.o ../Dynamics/Joints/b2PulleyJoint.cpp $(OBJECTS_DIR)/b2RevoluteJoint.o : ../Dynamics/Joints/b2RevoluteJoint.cpp $(CXX) -c $(CXX_FLAGS) $(INCLUDE_PATH) $(LAST_INCLUDE_PATH) -o $(OBJECTS_DIR)/b2RevoluteJoint.o ../Dynamics/Joints/b2RevoluteJoint.cpp $(OBJECTS_DIR)/b2WeldJoint.o : ../Dynamics/Joints/b2WeldJoint.cpp $(CXX) -c $(CXX_FLAGS) $(INCLUDE_PATH) $(LAST_INCLUDE_PATH) -o $(OBJECTS_DIR)/b2WeldJoint.o ../Dynamics/Joints/b2WeldJoint.cpp