#include "TimelineActionTestScene.h" #include "../../testResource.h" #include "renderer/CCRenderer.h" #include "renderer/CCCustomCommand.h" using namespace cocos2d; using namespace cocostudio; Layer *NextAnimationTest(); Layer *BackAnimationTest(); Layer *RestartAnimationTest(); static int s_nActionIdx = -1; Layer *CreateAnimationLayer(int index) { Layer *pLayer = nullptr; switch(index) { case TEST_ANIMATIONELEMENT: pLayer = new TestTimelineAction(); break; default: break; } return pLayer; } Layer *NextAnimationTest() { ++s_nActionIdx; s_nActionIdx = s_nActionIdx % TEST_ANIMATION_LAYER_COUNT; Layer *pLayer = CreateAnimationLayer(s_nActionIdx); pLayer->autorelease(); return pLayer; } Layer *BackAnimationTest() { --s_nActionIdx; if( s_nActionIdx < 0 ) s_nActionIdx += TEST_ANIMATION_LAYER_COUNT; Layer *pLayer = CreateAnimationLayer(s_nActionIdx); pLayer->autorelease(); return pLayer; } Layer *RestartAnimationTest() { Layer *pLayer = CreateAnimationLayer(s_nActionIdx); pLayer->autorelease(); return pLayer; } TimelineActionTestScene::TimelineActionTestScene(bool bPortrait) { TestScene::init(); Sprite *bg = Sprite::create("armature/bg.jpg"); bg->setPosition(VisibleRect::center()); float scaleX = VisibleRect::getVisibleRect().size.width / bg->getContentSize().width; float scaleY = VisibleRect::getVisibleRect().size.height / bg->getContentSize().height; bg->setScaleX(scaleX); bg->setScaleY(scaleY); addChild(bg); } void TimelineActionTestScene::runThisTest() { s_nActionIdx = -1; addChild(NextAnimationTest()); Director::getInstance()->replaceScene(this); } void TimelineActionTestScene::MainMenuCallback(Ref *pSender) { //TestScene::MainMenuCallback(pSender); removeAllChildren(); } void TimelineActionTestLayer::onEnter() { Layer::onEnter(); // add title and subtitle std::string str = title(); const char *pTitle = str.c_str(); LabelTTF *label = LabelTTF::create(pTitle, "Arial", 18); label->setColor(Color3B(0, 0, 0)); addChild(label, 1, 10000); label->setPosition( Point(VisibleRect::center().x, VisibleRect::top().y - 30) ); std::string strSubtitle = subtitle(); if( ! strSubtitle.empty() ) { LabelTTF *l = LabelTTF::create(strSubtitle.c_str(), "Arial", 18); l->setColor(Color3B(0, 0, 0)); addChild(l, 1, 10001); l->setPosition( Point(VisibleRect::center().x, VisibleRect::top().y - 60) ); } // add menu backItem = MenuItemImage::create(s_pathB1, s_pathB2, CC_CALLBACK_1(TimelineActionTestLayer::backCallback, this) ); restartItem = MenuItemImage::create(s_pathR1, s_pathR2, CC_CALLBACK_1(TimelineActionTestLayer::restartCallback, this) ); nextItem = MenuItemImage::create(s_pathF1, s_pathF2, CC_CALLBACK_1(TimelineActionTestLayer::nextCallback, this) ); Menu *menu = Menu::create(backItem, restartItem, nextItem, nullptr); menu->setPosition(Point::ZERO); backItem->setPosition(Point(VisibleRect::center().x - restartItem->getContentSize().width * 2, VisibleRect::bottom().y + restartItem->getContentSize().height / 2)); restartItem->setPosition(Point(VisibleRect::center().x, VisibleRect::bottom().y + restartItem->getContentSize().height / 2)); nextItem->setPosition(Point(VisibleRect::center().x + restartItem->getContentSize().width * 2, VisibleRect::bottom().y + restartItem->getContentSize().height / 2)); addChild(menu, 100); setShaderProgram(ShaderCache::getInstance()->getProgram(GLProgram::SHADER_NAME_POSITION_TEXTURE_COLOR)); } void TimelineActionTestLayer::onExit() { removeAllChildren(); backItem = restartItem = nextItem = nullptr; TimelineActionCache::getInstance()->purge(); NodeCache::getInstance()->purge(); Layer::onExit(); } std::string TimelineActionTestLayer::title() const { return "Armature Test Bed"; } std::string TimelineActionTestLayer::subtitle() const { return ""; } void TimelineActionTestLayer::restartCallback(Ref *pSender) { Scene *s = new TimelineActionTestScene(); s->addChild( RestartAnimationTest() ); Director::getInstance()->replaceScene(s); s->release(); } Node* node = nullptr; TimelineAction* action = nullptr; void TimelineActionTestLayer::nextCallback(Ref *pSender) { // Scene *s = new TimelineActionTestScene(); // s->addChild( NextAnimationTest() ); // Director::getInstance()->replaceScene(s); // s->release(); int frameIndex = action->getCurrentFrame(); int duration = action->getDuration(); ++frameIndex; frameIndex = frameIndex == duration ? 0 : frameIndex; action->gotoFrameAndPause(frameIndex); } void TimelineActionTestLayer::backCallback(Ref *pSender) { // Scene *s = new TimelineActionTestScene(); // s->addChild( BackAnimationTest() ); // Director::getInstance()->replaceScene(s); // s->release(); int frameIndex = action->getCurrentFrame(); int duration = action->getDuration(); --frameIndex; frameIndex = frameIndex == -1 ? duration-1 : frameIndex; action->gotoFrameAndPause(frameIndex); } void TestTimelineAction::onEnter() { TimelineActionTestLayer::onEnter(); for(int i=0; i<100; i++) { node = NodeCache::getInstance()->createNode("TimelineAction/boy_1.ExportJson"); action = TimelineActionCache::getInstance()->createAction("TimelineAction/boy_1.ExportJson"); node->runAction(action); action->gotoFrameAndPlay(0, 60, true); node->setScale(0.4f); node->setPosition(-200+i*5,0); addChild(node); } } std::string TestTimelineAction::title() const { return "Test AnimationElement"; }