#include "AppDelegate.h" #include "CCLuaEngine.h" #include "SimpleAudioEngine.h" #include "cocos2d.h" #include "lua_module_register.h" using namespace CocosDenshion; USING_NS_CC; using namespace std; AppDelegate::AppDelegate() { } AppDelegate::~AppDelegate() { SimpleAudioEngine::end(); } bool AppDelegate::applicationDidFinishLaunching() { auto engine = LuaEngine::getInstance(); ScriptEngineManager::getInstance()->setScriptEngine(engine); lua_State* L = engine->getLuaStack()->getLuaState(); lua_module_register(L); if (engine->executeScriptFile("src/main.lua")) { return false; } return true; } // This function will be called when the app is inactive. When comes a phone call,it's be invoked too void AppDelegate::applicationDidEnterBackground() { Director::getInstance()->stopAnimation(); SimpleAudioEngine::getInstance()->pauseBackgroundMusic(); } // this function will be called when the app is active again void AppDelegate::applicationWillEnterForeground() { Director::getInstance()->startAnimation(); SimpleAudioEngine::getInstance()->resumeBackgroundMusic(); }