/* Copyright (c) 2007 Scott Lembcke * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "chipmunk/chipmunk.h" #include "ChipmunkDemo.h" static cpBody* dollyBody = NULL; // Constraint used as a servo motor to move the dolly back and forth. static cpConstraint* dollyServo = NULL; // Constraint used as a winch motor to lift the load. static cpConstraint* winchServo = NULL; // Temporary joint used to hold the hook to the load. static cpConstraint* hookJoint = NULL; static void update(cpSpace* space, double dt) { // Set the first anchor point (the one attached to the static body) of the dolly servo to the mouse's x position. cpPivotJointSetAnchorA(dollyServo, cpv(ChipmunkDemoMouse.x, 100)); // Set the max length of the winch servo to match the mouse's height. cpSlideJointSetMax(winchServo, cpfmax(100 - ChipmunkDemoMouse.y, 50)); if (hookJoint && ChipmunkDemoRightClick) { cpSpaceRemoveConstraint(space, hookJoint); cpConstraintFree(hookJoint); hookJoint = NULL; } cpSpaceStep(space, dt); } enum COLLISION_TYPES { HOOK_SENSOR = 1, CRATE, }; static void AttachHook(cpSpace* space, cpBody* hook, cpBody* crate) { hookJoint = cpSpaceAddConstraint(space, cpPivotJointNew(hook, crate, cpBodyGetPosition(hook))); } static cpBool HookCrate(cpArbiter* arb, cpSpace* space, void* data) { if (hookJoint == NULL) { // Get pointers to the two bodies in the collision pair and define local variables for them. // Their order matches the order of the collision types passed // to the collision handler this function was defined for CP_ARBITER_GET_BODIES(arb, hook, crate); // additions and removals can't be done in a normal callback. // Schedule a post step callback to do it. // Use the hook as the key and pass along the arbiter. cpSpaceAddPostStepCallback(space, (cpPostStepFunc)AttachHook, hook, crate); } return cpTrue; // return value is ignored for sensor callbacks anyway } static cpSpace* init(void) { ChipmunkDemoMessageString = "Control the crane by moving the mouse. Right click to release."; cpSpace* space = cpSpaceNew(); cpSpaceSetIterations(space, 30); cpSpaceSetGravity(space, cpv(0, -100)); cpSpaceSetDamping(space, 0.8); cpBody* staticBody = cpSpaceGetStaticBody(space); cpShape* shape; shape = cpSpaceAddShape(space, cpSegmentShapeNew(staticBody, cpv(-320, -240), cpv(320, -240), 0.0f)); cpShapeSetElasticity(shape, 1.0f); cpShapeSetFriction(shape, 1.0f); cpShapeSetFilter(shape, NOT_GRABBABLE_FILTER); // Add a body for the dolly. dollyBody = cpSpaceAddBody(space, cpBodyNew(10, INFINITY)); cpBodySetPosition(dollyBody, cpv(0, 100)); // Add a block so you can see it. cpSpaceAddShape(space, cpBoxShapeNew(dollyBody, 30, 30, 0.0)); // Add a groove joint for it to move back and forth on. cpSpaceAddConstraint(space, cpGrooveJointNew(staticBody, dollyBody, cpv(-250, 100), cpv(250, 100), cpvzero)); // Add a pivot joint to act as a servo motor controlling it's position // By updating the anchor points of the pivot joint, you can move the dolly. dollyServo = cpSpaceAddConstraint(space, cpPivotJointNew(staticBody, dollyBody, cpBodyGetPosition(dollyBody))); // Max force the dolly servo can generate. cpConstraintSetMaxForce(dollyServo, 10000); // Max speed of the dolly servo cpConstraintSetMaxBias(dollyServo, 100); // You can also change the error bias to control how it slows down. // cpConstraintSetErrorBias(dollyServo, 0.2); // Add the crane hook. cpBody* hookBody = cpSpaceAddBody(space, cpBodyNew(1, INFINITY)); cpBodySetPosition(hookBody, cpv(0, 50)); // Add a sensor shape for it. This will be used to figure out when the hook touches a box. shape = cpSpaceAddShape(space, cpCircleShapeNew(hookBody, 10, cpvzero)); cpShapeSetSensor(shape, cpTrue); cpShapeSetCollisionType(shape, HOOK_SENSOR); // Add a slide joint to act as a winch motor // By updating the max length of the joint you can make it pull up the load. winchServo = cpSpaceAddConstraint(space, cpSlideJointNew(dollyBody, hookBody, cpvzero, cpvzero, 0, INFINITY)); // Max force the dolly servo can generate. cpConstraintSetMaxForce(winchServo, 30000); // Max speed of the dolly servo cpConstraintSetMaxBias(winchServo, 60); // TODO: cleanup // Finally a box to play with cpBody* boxBody = cpSpaceAddBody(space, cpBodyNew(30, cpMomentForBox(30, 50, 50))); cpBodySetPosition(boxBody, cpv(200, -200)); // Add a block so you can see it. shape = cpSpaceAddShape(space, cpBoxShapeNew(boxBody, 50, 50, 0.0)); cpShapeSetFriction(shape, 0.7); cpShapeSetCollisionType(shape, CRATE); cpCollisionHandler* handler = cpSpaceAddCollisionHandler(space, HOOK_SENSOR, CRATE); handler->beginFunc = (cpCollisionBeginFunc)HookCrate; return space; } static void destroy(cpSpace* space) { ChipmunkDemoFreeSpaceChildren(space); cpSpaceFree(space); } ChipmunkDemo Crane = { "Crane", 1.0 / 60.0, init, update, ChipmunkDemoDefaultDrawImpl, destroy, };