/* Copyright (c) 2007 Scott Lembcke * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "chipmunk/chipmunk.h" #include "ChipmunkDemo.h" static void update(cpSpace* space, double dt) { cpSpaceStep(space, dt); } #define WIDTH 4.0f #define HEIGHT 30.0f static void add_domino(cpSpace* space, cpVect pos, cpBool flipped) { cpFloat mass = 1.0f; cpFloat radius = 0.5f; cpFloat moment = cpMomentForBox(mass, WIDTH, HEIGHT); cpBody* body = cpSpaceAddBody(space, cpBodyNew(mass, moment)); cpBodySetPosition(body, pos); cpShape* shape = (flipped ? cpBoxShapeNew(body, HEIGHT, WIDTH, 0.0) : cpBoxShapeNew(body, WIDTH - radius * 2.0f, HEIGHT, radius)); cpSpaceAddShape(space, shape); cpShapeSetElasticity(shape, 0.0f); cpShapeSetFriction(shape, 0.6f); } static cpSpace* init(void) { cpSpace* space = cpSpaceNew(); cpSpaceSetIterations(space, 30); cpSpaceSetGravity(space, cpv(0, -300)); cpSpaceSetSleepTimeThreshold(space, 0.5f); cpSpaceSetCollisionSlop(space, 0.5f); // Add a floor. cpShape* shape = cpSpaceAddShape(space, cpSegmentShapeNew(cpSpaceGetStaticBody(space), cpv(-600, -240), cpv(600, -240), 0.0f)); cpShapeSetElasticity(shape, 1.0f); cpShapeSetFriction(shape, 1.0f); cpShapeSetFilter(shape, NOT_GRABBABLE_FILTER); // Add the dominoes. int n = 12; for (int i = 0; i < n; i++) { for (int j = 0; j < (n - i); j++) { cpVect offset = cpv((j - (n - 1 - i) * 0.5f) * 1.5f * HEIGHT, (i + 0.5f) * (HEIGHT + 2 * WIDTH) - WIDTH - 240); add_domino(space, offset, cpFalse); add_domino(space, cpvadd(offset, cpv(0, (HEIGHT + WIDTH) / 2.0f)), cpTrue); if (j == 0) { add_domino(space, cpvadd(offset, cpv(0.5f * (WIDTH - HEIGHT), HEIGHT + WIDTH)), cpFalse); } if (j != n - i - 1) { add_domino(space, cpvadd(offset, cpv(HEIGHT * 0.75f, (HEIGHT + 3 * WIDTH) / 2.0f)), cpTrue); } else { add_domino(space, cpvadd(offset, cpv(0.5f * (HEIGHT - WIDTH), HEIGHT + WIDTH)), cpFalse); } } } return space; } static void destroy(cpSpace* space) { ChipmunkDemoFreeSpaceChildren(space); cpSpaceFree(space); } ChipmunkDemo PyramidTopple = { "Pyramid Topple", 1.0 / 180.0, init, update, ChipmunkDemoDefaultDrawImpl, destroy, };