-------------------------------- -- @module TargetedAction -- @extend ActionInterval -------------------------------- -- overload function: getForcedTarget() -- -- overload function: getForcedTarget() -- -- @function [parent=#TargetedAction] getForcedTarget -- @param self -- @return Node#Node ret (retunr value: cc.Node) -------------------------------- -- @function [parent=#TargetedAction] setForcedTarget -- @param self -- @param #cc.Node node -------------------------------- -- @function [parent=#TargetedAction] create -- @param self -- @param #cc.Node node -- @param #cc.FiniteTimeAction finitetimeaction -- @return TargetedAction#TargetedAction ret (return value: cc.TargetedAction) -------------------------------- -- @function [parent=#TargetedAction] startWithTarget -- @param self -- @param #cc.Node node -------------------------------- -- @function [parent=#TargetedAction] clone -- @param self -- @return TargetedAction#TargetedAction ret (return value: cc.TargetedAction) -------------------------------- -- @function [parent=#TargetedAction] stop -- @param self -------------------------------- -- @function [parent=#TargetedAction] reverse -- @param self -- @return TargetedAction#TargetedAction ret (return value: cc.TargetedAction) -------------------------------- -- @function [parent=#TargetedAction] update -- @param self -- @param #float float return nil