#ifndef __SIMULATOR_CONFIG_H_ #define __SIMULATOR_CONFIG_H_ #include #include using namespace std; #include "cocos2d.h" #if defined(_WINDOWS) #define DIRECTORY_SEPARATOR "\\" #define DIRECTORY_SEPARATOR_CHAR '\\' #else #define DIRECTORY_SEPARATOR "/" #define DIRECTORY_SEPARATOR_CHAR '/' #endif typedef struct _SimulatorScreenSize { string title; int width; int height; _SimulatorScreenSize(const string &title_, int width_, int height_) { title = title_; width = width_; height = height_; } } SimulatorScreenSize; typedef vector ScreenSizeArray; typedef ScreenSizeArray::iterator ScreenSizeArrayIterator; class SimulatorConfig { public: static SimulatorConfig *getInstance(); // predefined screen size int getScreenSizeCount() const; SimulatorScreenSize getScreenSize(int index) const; int checkScreenSize(const cocos2d::Size &size) const; // helper static void makeNormalizePath(string *path, const char *directorySeparator = NULL); private: SimulatorConfig(); static SimulatorConfig *_instance; ScreenSizeArray _screenSizeArray; }; #endif // __SIMULATOR_CONFIG_H_