#ifndef _CCB_CCPARTICLESYSTEMQUADLOADER_H_ #define _CCB_CCPARTICLESYSTEMQUADLOADER_H_ #include "CCNodeLoader.h" namespace cocosbuilder { /* Forward declaration. */ class CCBReader; class ParticleSystemQuadLoader : public NodeLoader { public: /** * @js NA * @lua NA */ virtual ~ParticleSystemQuadLoader() {}; /** * @js NA * @lua NA */ CCB_STATIC_NEW_AUTORELEASE_OBJECT_METHOD(cocosbuilder::ParticleSystemQuadLoader, loader); protected: /** * @js NA * @lua NA */ CCB_VIRTUAL_NEW_AUTORELEASE_CREATECCNODE_METHOD(cocos2d::ParticleSystemQuad); /** * @js NA * @lua NA */ virtual void onHandlePropTypeIntegerLabeled(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, int pIntegerLabeled, CCBReader * ccbReader); /** * @js NA * @lua NA */ virtual void onHandlePropTypePoint(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, cocos2d::Point pPoint, CCBReader * ccbReader); /** * @js NA * @lua NA */ virtual void onHandlePropTypeFloat(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, float pFloat, CCBReader * ccbReader); /** * @js NA * @lua NA */ virtual void onHandlePropTypeInteger(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, int pInteger, CCBReader * ccbReader); /** * @js NA * @lua NA */ virtual void onHandlePropTypeFloatVar(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, float * pFloatVar, CCBReader * ccbReader); /** * @js NA * @lua NA */ virtual void onHandlePropTypeColor4FVar(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, cocos2d::Color4F * pColor4FVar, CCBReader * ccbReader); /** * @js NA * @lua NA */ virtual void onHandlePropTypeBlendFunc(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, cocos2d::BlendFunc pBlendFunc, CCBReader * ccbReader); /** * @js NA * @lua NA */ virtual void onHandlePropTypeTexture(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, cocos2d::Texture2D * pTexture2D, CCBReader * ccbReader); }; } #endif