system advancedLodSystem { smooth_lod true main_camera_name MainCamera lod_distances 21 60 technique { visual_particle_quota 100 material ParticleUniverse/Barrel_02 default_particle_width 0.99 default_particle_height 1.05 default_particle_depth 1.05 renderer Entity { mesh_name sphere.mesh } emitter Box { emission_rate 5 angle 25 time_to_live dyn_random { min 2 max 6 } velocity 2.4 box_width 3 box_height 3 box_depth 3 } } technique { material ParticleUniverse/Barrel_01 lod_index 1 default_particle_width 0.96 default_particle_height 1.26 default_particle_depth 1.5 renderer Billboard { } emitter Box { emission_rate 5 angle 25 time_to_live dyn_random { min 2 max 6 } velocity 2.4 box_width 3 box_height 3 box_depth 3 } } }