#!/usr/bin/python #-*- coding: UTF-8 -*- import os import sys import shutil import json import utils from . import gen_prebuilt_mk import cocos from MultiLanguage import MultiLanguage from cocos import CCPluginError from cocos import Logging from argparse import ArgumentParser class LibsCompiler(cocos.CCPlugin): CFG_FILE = 'configs/gen_libs_config.json' KEY_LIBS_OUTPUT = 'libs_output_dir' KEY_XCODE_PROJS_INFO = 'xcode_projs_info' KEY_VS_PROJS_INFO = 'vs_projs_info' KEY_SUPPORT_VS_VERSIONS = 'support_vs_versions' KEY_ANDROID_MKS = "android_mks" CHECK_KEYS = [ KEY_LIBS_OUTPUT, KEY_XCODE_PROJS_INFO, KEY_VS_PROJS_INFO, KEY_SUPPORT_VS_VERSIONS, KEY_ANDROID_MKS ] KEY_XCODE_TARGETS = 'targets' KEY_VS_BUILD_TARGETS = 'build_targets' @staticmethod def plugin_name(): return "gen-libs" @staticmethod def brief_description(): return MultiLanguage.get_string('GEN_LIBS_BRIEF') def parse_args(self, argv): """Custom and check param list. """ parser = ArgumentParser(prog="cocos %s" % self.__class__.plugin_name(), description=self.__class__.brief_description()) parser.add_argument('-c', dest='clean', action="store_true", help=MultiLanguage.get_string('GEN_LIBS_ARG_CLEAN')) parser.add_argument('-e', dest='engine_path', help=MultiLanguage.get_string('GEN_LIBS_ARG_ENGINE')) parser.add_argument('-p', dest='platform', action="append", choices=['ios', 'mac', 'android', 'win32'], help=MultiLanguage.get_string('GEN_LIBS_ARG_PLATFORM')) parser.add_argument('-m', "--mode", dest='compile_mode', default='debug', choices=['debug', 'release'], help=MultiLanguage.get_string('GEN_LIBS_ARG_MODE')) parser.add_argument('--dis-strip', dest='disable_strip', action="store_true", help=MultiLanguage.get_string('GEN_LIBS_ARG_DISABLE_STRIP')) group = parser.add_argument_group(MultiLanguage.get_string('GEN_LIBS_GROUP_WIN')) group.add_argument('--vs', dest='vs_version', type=int, default=None, help=MultiLanguage.get_string('GEN_LIBS_ARG_VS')) group = parser.add_argument_group(MultiLanguage.get_string('GEN_LIBS_GROUP_ANDROID')) group.add_argument("--app-abi", dest="app_abi", help=MultiLanguage.get_string('GEN_LIBS_ARG_ABI')) group.add_argument("--ap", dest="android_platform", help=MultiLanguage.get_string('COMPILE_ARG_AP')) group.add_argument('-l', dest='language', choices=['cpp', 'lua', 'js'], default='cpp', help='set project type to build') (args, unknown) = parser.parse_known_args(argv) self.init(args) return args def run(self, argv, dependencies): self.parse_args(argv) self.compile() def init(self, args): if getattr(sys, 'frozen', None): self.cur_dir = os.path.realpath(os.path.dirname(sys.executable)) self.default_engine_path = os.path.join(self.cur_dir, os.pardir, os.pardir, os.pardir) else: self.cur_dir = os.path.realpath(os.path.dirname(__file__)) self.default_engine_path = os.path.join(self.cur_dir, os.pardir, os.pardir, os.pardir, os.pardir) self.default_engine_path = os.path.normpath(self.default_engine_path) if args.engine_path is None: self.repo_x = self.default_engine_path else: engine_path = os.path.expanduser(args.engine_path) if os.path.isabs(engine_path): self.repo_x = os.path.normpath(engine_path) else: self.repo_x = os.path.normpath(os.path.abspath(engine_path)) if not os.path.isdir(self.repo_x): raise CCPluginError(MultiLanguage.get_string('GEN_LIBS_ERROR_WRONG_PATH_FMT', self.repo_x), CCPluginError.ERROR_WRONG_ARGS) self.cfg_file_path = os.path.join(self.cur_dir, LibsCompiler.CFG_FILE) self.parse_config() # arguments check and set self.clean = args.clean self.mode = args.compile_mode self._verbose = True self.language = args.language if args.platform is None: self.build_ios = True self.build_mac = True self.build_win = True self.build_android = True else: self.build_ios = False self.build_mac = False self.build_win = False self.build_android = False if 'win32' in args.platform: self.build_win = True if 'ios' in args.platform: self.build_ios = True if 'mac' in args.platform: self.build_mac = True if 'android' in args.platform: self.build_android = True self.disable_strip = args.disable_strip self.vs_version = args.vs_version self.use_incredibuild = False if args.app_abi is None: self.app_abi = 'armeabi-v7a' else: self.app_abi = args.app_abi self.app_abi_list = self.app_abi.split(":") self.android_platform = args.android_platform self.lib_dir = os.path.normpath(os.path.join(self.repo_x, self.cfg_info[LibsCompiler.KEY_LIBS_OUTPUT])) def parse_config(self): if not os.path.isfile(self.cfg_file_path): raise CCPluginError(MultiLanguage.get_string('GEN_LIBS_ERROR_WRONG_FILE_FMT', self.cfg_file_path), CCPluginError.ERROR_PATH_NOT_FOUND) try: f = open(self.cfg_file_path) self.cfg_info = json.load(f) f.close() except: raise CCPluginError(MultiLanguage.get_string('GEN_LIBS_ERROR_PARSE_FILE_FMT', self.cfg_file_path), CCPluginError.ERROR_PARSE_FILE) for k in LibsCompiler.CHECK_KEYS: if k not in self.cfg_info.keys(): raise CCPluginError(MultiLanguage.get_string('GEN_LIBS_ERROR_KEY_NOT_FOUND_FMT', (k, self.cfg_file_path)), CCPluginError.ERROR_WRONG_CONFIG) def get_cfg_info(self): return self.cfg_info def compile(self): if self.clean: self.clean_libs() if cocos.os_is_mac(): if self.build_mac or self.build_ios: self.compile_mac_ios() if cocos.os_is_win32(): if self.build_win: self.compile_win() if self.build_android: self.compile_android() # generate prebuilt mk files # self.modify_binary_mk() def build_win32_proj(self, cmd_path, sln_path, proj_name, mode): build_cmd = " ".join([ "\"%s\"" % cmd_path, "\"%s\"" % sln_path, "/t:%s" % proj_name, "/property:Configuration=%s" % mode, "/m" ]) self._run_cmd(build_cmd) def compile_win(self): if self.mode == 'debug': mode_str = 'Debug' else: mode_str = 'Release' # get the VS versions will be used for compiling support_vs_versions = self.cfg_info[LibsCompiler.KEY_SUPPORT_VS_VERSIONS] compile_vs_versions = support_vs_versions if self.vs_version is not None: if self.vs_version not in support_vs_versions: raise CCPluginError(MultiLanguage.get_string('GEN_LIBS_ERROR_NOT_SUPPORT_VS_FMT', self.vs_version), CCPluginError.ERROR_WRONG_ARGS) else: compile_vs_versions = [ self.vs_version ] vs_cmd_info = {} for vs_version in compile_vs_versions: # get the vs command with specified version vs_command = utils.get_msbuild_path(vs_version) if vs_command is None: Logging.warning(MultiLanguage.get_string('GEN_LIBS_WARNING_VS_NOT_FOUND_FMT', vs_version)) else: vs_cmd_info[vs_version] = vs_command if len(vs_cmd_info) == 0: raise CCPluginError(MultiLanguage.get_string('GEN_LIBS_ERROR_VS_NOT_FOUND'), CCPluginError.ERROR_TOOLS_NOT_FOUND) cocos2d_proj_file = os.path.join(self.repo_x, 'cocos/2d/libcocos2d.vcxproj') # get the VS projects info win32_proj_info = self.cfg_info[LibsCompiler.KEY_VS_PROJS_INFO] proj_path = win32_proj_info['proj_path'] for vs_version in compile_vs_versions: if not vs_version in vs_cmd_info.keys(): continue try: vs_command = vs_cmd_info[vs_version] # clean solutions full_proj_path = os.path.join(self.repo_x, proj_path) clean_cmd = " ".join([ "\"%s\"" % vs_command, "\"%s\"" % full_proj_path, "/t:Clean /p:Configuration=%s" % mode_str ]) self._run_cmd(clean_cmd) output_dir = os.path.join(self.lib_dir, "win32") # get the build folder & win32 output folder build_folder_path = os.path.join(os.path.dirname(proj_path), "%s.win32" % mode_str) win32_output_dir = os.path.join(self.repo_x, output_dir) if not os.path.exists(win32_output_dir): os.makedirs(win32_output_dir) # build project if self.use_incredibuild: # use incredibuild, build whole sln build_cmd = " ".join([ "BuildConsole", "%s" % proj_path, "/build", "/cfg=\"%s|Win32\"" % mode_str ]) self._run_cmd(build_cmd) else: for proj_name in win32_proj_info[self.language][LibsCompiler.KEY_VS_BUILD_TARGETS]: # build the projects self.build_win32_proj(vs_command, proj_path, proj_name, mode_str) # copy the libs into prebuilt dir for file_name in os.listdir(build_folder_path): name, ext = os.path.splitext(file_name) if ext != ".lib" and ext != ".dll": continue file_path = os.path.join(build_folder_path, file_name) shutil.copy(file_path, win32_output_dir) except Exception as e: raise e def compile_mac_ios(self): xcode_proj_info = self.cfg_info[LibsCompiler.KEY_XCODE_PROJS_INFO] if self.mode == 'debug': mode_str = 'Debug' else: mode_str = 'Release' XCODE_CMD_FMT = "xcodebuild -project \"%s\" -configuration %s -target \"%s\" %s CONFIGURATION_BUILD_DIR=%s" ios_out_dir = os.path.join(self.lib_dir, "ios") mac_out_dir = os.path.join(self.lib_dir, "mac") ios_sim_libs_dir = os.path.join(ios_out_dir, "simulator") ios_dev_libs_dir = os.path.join(ios_out_dir, "device") cocos_cmd = self._get_cocos_cmd_path() if self.language == 'cpp': build_types = ['cpp'] if self.language == 'lua': build_types = ['cpp', 'lua'] if self.language == 'js': build_types = ['cpp', 'js'] for key in build_types: proj_info = xcode_proj_info[key] proj_path = os.path.join(self.repo_x, proj_info['proj_path']) target = proj_info['targets'] if self.build_mac: # compile mac build_cmd = XCODE_CMD_FMT % (proj_path, mode_str, "%s Mac" % target, "", mac_out_dir) self._run_cmd(build_cmd) if self.build_ios: # compile ios simulator build_cmd = XCODE_CMD_FMT % (proj_path, mode_str, "%s iOS" % target, "-sdk iphonesimulator ARCHS=\"i386 x86_64\" VALID_ARCHS=\"i386 x86_64\"", ios_sim_libs_dir) self._run_cmd(build_cmd) # compile ios device build_cmd = XCODE_CMD_FMT % (proj_path, mode_str, "%s iOS" % target, "-sdk iphoneos", ios_dev_libs_dir) self._run_cmd(build_cmd) if self.build_ios: # generate fat libs for iOS for lib in os.listdir(ios_sim_libs_dir): sim_lib = os.path.join(ios_sim_libs_dir, lib) dev_lib = os.path.join(ios_dev_libs_dir, lib) output_lib = os.path.join(ios_out_dir, lib) lipo_cmd = "lipo -create -output \"%s\" \"%s\" \"%s\"" % (output_lib, sim_lib, dev_lib) self._run_cmd(lipo_cmd) # remove the simulator & device libs in iOS utils.rmdir(ios_sim_libs_dir) utils.rmdir(ios_dev_libs_dir) if not self.disable_strip: # strip the libs if self.build_ios: ios_strip_cmd = "xcrun -sdk iphoneos strip -S %s/*.a" % ios_out_dir self._run_cmd(ios_strip_cmd) if self.build_mac: mac_strip_cmd = "xcrun strip -S %s/*.a" % mac_out_dir self._run_cmd(mac_strip_cmd) def compile_android(self): # build .so for android cmd_path = self._get_cocos_cmd_path() engine_dir = self.repo_x # build the simulator project proj_path = os.path.join(engine_dir, 'tests/cpp-empty-test') if self.language == 'lua': proj_path = os.path.join(engine_dir, 'tests/lua-empty-test') elif self.language == 'js': proj_path = os.path.join(engine_dir, 'tests/js-tests') for app_abi_item in self.app_abi_list: build_cmd = "%s compile -s %s -p android --no-sign --mode %s --app-abi %s" % (cmd_path, proj_path, self.mode, app_abi_item) if self.android_platform is not None: build_cmd += ' --ap %s' % self.android_platform self._run_cmd(build_cmd) # copy .a to prebuilt dir ANDROID_A_PATH = "proj.android/app/build/intermediates/ndkBuild/%s/obj/local/%s" % (self.mode, app_abi_item) if self.language != 'cpp': ANDROID_A_PATH = 'project/' + ANDROID_A_PATH android_out_dir = os.path.join(self.lib_dir, "android", app_abi_item) obj_dir = os.path.join(proj_path, ANDROID_A_PATH) copy_cfg = { "from": obj_dir, "to": android_out_dir, "include": [ "*.a$" ] } cocos.copy_files_with_config(copy_cfg, obj_dir, android_out_dir) if not self.disable_strip: # strip the android libs ndk_root = os.environ["ANDROID_NDK"] if cocos.os_is_win32(): if cocos.os_is_32bit_windows(): check_bits = [ "", "-x86_64" ] else: check_bits = [ "-x86_64", "" ] sys_folder_name = "windows" for bit_str in check_bits: check_folder_name = "windows%s" % bit_str check_path = os.path.join(ndk_root, "toolchains/arm-linux-androideabi-4.9/prebuilt/%s" % check_folder_name) if os.path.isdir(check_path): sys_folder_name = check_folder_name break elif cocos.os_is_mac(): sys_folder_name = "darwin-x86_64" else: sys_folder_name = "linux-x86_64" # set strip execute file name if cocos.os_is_win32(): strip_execute_name = "strip.exe" else: strip_execute_name = "strip" # strip arm libs strip_cmd_path = os.path.join(ndk_root, "toolchains/arm-linux-androideabi-4.9/prebuilt/%s/arm-linux-androideabi/bin/%s" % (sys_folder_name, strip_execute_name)) if os.path.exists(strip_cmd_path): self.trip_libs(strip_cmd_path, os.path.join(android_out_dir, "armeabi-v7a")) # strip arm64-v8a libs strip_cmd_path = os.path.join(ndk_root, "toolchains/aarch64-linux-android-4.9/prebuilt/%s/aarch64-linux-android/bin/%s" % (sys_folder_name, strip_execute_name)) if os.path.exists(strip_cmd_path) and os.path.exists(os.path.join(android_out_dir, "arm64-v8a")): self.trip_libs(strip_cmd_path, os.path.join(android_out_dir, 'arm64-v8a')) # strip x86 libs strip_cmd_path = os.path.join(ndk_root, "toolchains/x86-4.8/prebuilt/%s/i686-linux-android/bin/%s" % (sys_folder_name, strip_execute_name)) if os.path.exists(strip_cmd_path) and os.path.exists(os.path.join(android_out_dir, "x86")): self.trip_libs(strip_cmd_path, os.path.join(android_out_dir, 'x86')) def _get_cocos_cmd_path(self): CONSOLE_PATH = "tools/cocos2d-console/bin" engine_dir = self.repo_x console_dir = os.path.join(engine_dir, CONSOLE_PATH) if cocos.os_is_win32(): cmd_path = os.path.join(console_dir, "cocos.bat") else: cmd_path = os.path.join(console_dir, "cocos") return cmd_path def trip_libs(self, strip_cmd, folder): if not os.path.isdir(folder): return if cocos.os_is_win32(): for name in os.listdir(folder): basename, ext = os.path.splitext(name) if ext == ".a": full_name = os.path.join(folder, name) command = "%s -S %s" % (strip_cmd, full_name) self._run_cmd(command) else: strip_cmd = "%s -S %s/*.a" % (strip_cmd, folder) self._run_cmd(strip_cmd) def modify_binary_mk(self): android_libs = os.path.join(self.lib_dir, "android") android_mks = self.cfg_info[LibsCompiler.KEY_ANDROID_MKS] for mk_file in android_mks: mk_file_path = os.path.normpath(os.path.join(self.repo_x, mk_file)) if not os.path.isfile(mk_file_path): Logging.warning(MultiLanguage.get_string('COMPILE_ERROR_GRALEW_NOT_EXIST_FMT', mk_file_path)) continue dst_file_path = os.path.join(os.path.dirname(mk_file_path), "prebuilt-mk", os.path.basename(mk_file_path)) tmp_obj = gen_prebuilt_mk.MKGenerator(mk_file_path, android_libs, dst_file_path) tmp_obj.do_generate() def clean_libs(self): utils.rmdir(self.lib_dir)