#set fields = $current_class.fields int lua_register_${generator.prefix}_${current_class.class_name}(lua_State* tolua_S) { tolua_module(tolua_S, "${current_class.class_name}", 0); tolua_beginmodule(tolua_S,"${current_class.class_name}"); #for m in fields tolua_constant(tolua_S, "${m['name']}", ${m['value']}); #end for tolua_endmodule(tolua_S); std::string typeName = typeid(${current_class.namespaced_class_name}).name(); g_luaType[typeName] = "${generator.scriptname_from_native($current_class.namespaced_class_name, $current_class.namespace_name)}"; g_typeCast["${current_class.class_name}"] = "${generator.scriptname_from_native($current_class.namespaced_class_name, $current_class.namespace_name)}"; return 1; }