#include "CCAction.h" #include "selector_protocol.h" namespace cocos2d { class CCActionInstant : public CCFiniteTimeAction // { public: CCActionInstant(); CCObject* copyWithZone(CCZone *pZone); bool isDone(void); void step(ccTime dt); void update(ccTime time); CCFiniteTimeAction * reverse(void); }; class CCShow : public CCActionInstant { CCShow(){} virtual void startWithTarget(CCNode *pTarget); virtual CCFiniteTimeAction * reverse(void); static CCShow * action(); }; class CCHide : public CCActionInstant { CCHide(){} virtual void startWithTarget(CCNode *pTarget); virtual CCFiniteTimeAction * reverse(void); static CCHide * action(); }; class CCToggleVisibility : public CCActionInstant { CCToggleVisibility(); virtual void startWithTarget(CCNode *pTarget); static CCToggleVisibility * action(); }; class CCFlipX : public CCActionInstant { CCFlipX(); static CCFlipX * actionWithFlipX(bool x); bool initWithFlipX(bool x); void startWithTarget(CCNode *pTarget); CCFiniteTimeAction * reverse(void); CCObject* copyWithZone(CCZone *pZone); }; class CCFlipY : public CCActionInstant { public: CCFlipY(); static CCFlipY * actionWithFlipY(bool y); bool initWithFlipY(bool y); void startWithTarget(CCNode *pTarget); CCFiniteTimeAction * reverse(void); CCObject* copyWithZone(CCZone *pZone); }; class CCPlace : public CCActionInstant // { CCPlace(); static CCPlace * actionWithPosition(CCPoint pos); bool initWithPosition(CCPoint pos); void startWithTarget(CCNode *pTarget); CCObject* copyWithZone(CCZone *pZone); }; /** @brief Calls a 'callback' */ class CCCallFunc : public CCActionInstant // { CCCallFunc(); static CCCallFunc * actionWithTarget(SelectorProtocol* pSelectorTarget, SEL_CallFunc selector); static CCCallFunc* actionWithScriptFuncName(const char* pszFuncName); bool initWithTarget(SelectorProtocol* pSelectorTarget); bool initWithScriptFuncName(const char* pszFuncName); void execute(); void startWithTarget(CCNode *pTarget); CCObject * copyWithZone(cocos2d::CCZone *pZone); }; class CCCallFuncN : public CCCallFunc { CCCallFuncN(); static CCCallFuncN * actionWithTarget(SelectorProtocol* pSelectorTarget, SEL_CallFuncN selector); static CCCallFuncN* actionWithScriptFuncName(const char* pszFuncName); bool initWithTarget(SelectorProtocol* pSelectorTarget, SEL_CallFuncN selector); CCObject* copyWithZone(CCZone *pZone); void execute(); }; class CCCallFuncND : public CCCallFuncN { /** creates the action with the callback and the data to pass as an argument */ static CCCallFuncND * actionWithTarget(SelectorProtocol* pSelectorTarget, SEL_CallFuncND selector, void* d); static CCCallFuncND* actionWithScriptFuncName(const char* pszFuncName, void *d); /** initializes the action with the callback and the data to pass as an argument */ virtual bool initWithTarget(SelectorProtocol* pSelectorTarget, SEL_CallFuncND selector, void* d); // super methods virtual CCObject* copyWithZone(CCZone *pZone); virtual void execute(); }; class CCCallFuncO : public CCCallFunc { CCCallFuncO(); static CCCallFuncO * actionWithTarget(SelectorProtocol* pSelectorTarget, SEL_CallFuncO selector, CCObject* pObject); static CCCallFuncO* actionWithScriptFuncName(const char* pszFuncName); bool initWithTarget(SelectorProtocol* pSelectorTarget, SEL_CallFuncO selector, CCObject* pObject); CCObject* copyWithZone(CCZone *pZone); void execute(); }; }