/* Copyright (c) 2007 Scott Lembcke * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "chipmunk/chipmunk.h" #include "ChipmunkDemo.h" static void update(cpSpace *space, double dt) { cpSpaceStep(space, dt); } #define WIDTH 4.0f #define HEIGHT 30.0f static void add_domino(cpSpace *space, cpVect pos, cpBool flipped) { cpFloat mass = 1.0f; cpFloat radius = 0.5f; cpFloat moment = cpMomentForBox(mass, WIDTH, HEIGHT); cpBody *body = cpSpaceAddBody(space, cpBodyNew(mass, moment)); cpBodySetPosition(body, pos); cpShape *shape = (flipped ? cpBoxShapeNew(body, HEIGHT, WIDTH, 0.0) : cpBoxShapeNew(body, WIDTH - radius*2.0f, HEIGHT, radius)); cpSpaceAddShape(space, shape); cpShapeSetElasticity(shape, 0.0f); cpShapeSetFriction(shape, 0.6f); } static cpSpace * init(void) { cpSpace *space = cpSpaceNew(); cpSpaceSetIterations(space, 30); cpSpaceSetGravity(space, cpv(0, -300)); cpSpaceSetSleepTimeThreshold(space, 0.5f); cpSpaceSetCollisionSlop(space, 0.5f); // Add a floor. cpShape *shape = cpSpaceAddShape(space, cpSegmentShapeNew(cpSpaceGetStaticBody(space), cpv(-600,-240), cpv(600,-240), 0.0f)); cpShapeSetElasticity(shape, 1.0f); cpShapeSetFriction(shape, 1.0f); cpShapeSetFilter(shape, NOT_GRABBABLE_FILTER); // Add the dominoes. int n = 12; for(int i=0; i