set(COCOS_3D_SRC CCRay.cpp CCAABB.cpp CCOBB.cpp CCAnimate3D.cpp CCAnimation3D.cpp CCAttachNode.cpp CCBundle3D.cpp CCBundleReader.cpp CCMesh.cpp CCMeshSkin.cpp CCSprite3DMaterial.cpp CCObjLoader.cpp CCSkeleton3D.cpp CCSprite3D.cpp CCSubMesh.cpp CCSubMeshState.cpp ) include_directories( 3d ) add_library(cocos3d STATIC ${COCOS_3D_SRC} ) target_link_libraries(cocos3d cocos2d ) set_target_properties(cocos3d PROPERTIES ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib" LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib" )