class CCTextureAtlas : public CCObject { unsigned int getTotalQuads(); unsigned int getCapacity(); void setTexture(CCTexture2D* val); CCTexture2D* getTexture(); void setQuads(ccV3F_C4B_T2F_Quad* val); ccV3F_C4B_T2F_Quad* getQuads(); void updateQuad(ccV3F_C4B_T2F_Quad* quad, unsigned int index); void insertQuad(ccV3F_C4B_T2F_Quad* quad, unsigned int index); void insertQuadFromIndex(unsigned int fromIndex, unsigned int newIndex); void removeQuadAtIndex(unsigned int index); void removeAllQuads(); bool resizeCapacity(unsigned int n); void drawNumberOfQuads(unsigned int n); void drawNumberOfQuads(unsigned int n, unsigned int start); void drawQuads(); static CCTextureAtlas* textureAtlasWithFile(const char* file , unsigned int capacity); static CCTextureAtlas* textureAtlasWithTexture(CCTexture2D *texture, unsigned int capacity); };