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-- @module PhysicsJointRatchet
-- @extend PhysicsJoint
-- @parent_module cc

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--  Get the ratchet angle.
-- @function [parent=#PhysicsJointRatchet] getAngle 
-- @param self
-- @return float#float ret (return value: float)
        
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--  Set the ratchet angle.
-- @function [parent=#PhysicsJointRatchet] setAngle 
-- @param self
-- @param #float angle
-- @return PhysicsJointRatchet#PhysicsJointRatchet self (return value: cc.PhysicsJointRatchet)
        
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-- 
-- @function [parent=#PhysicsJointRatchet] createConstraints 
-- @param self
-- @return bool#bool ret (return value: bool)
        
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--  Set the initial offset.
-- @function [parent=#PhysicsJointRatchet] setPhase 
-- @param self
-- @param #float phase
-- @return PhysicsJointRatchet#PhysicsJointRatchet self (return value: cc.PhysicsJointRatchet)
        
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--  Get the initial offset.
-- @function [parent=#PhysicsJointRatchet] getPhase 
-- @param self
-- @return float#float ret (return value: float)
        
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--  Set the distance between "clicks".
-- @function [parent=#PhysicsJointRatchet] setRatchet 
-- @param self
-- @param #float ratchet
-- @return PhysicsJointRatchet#PhysicsJointRatchet self (return value: cc.PhysicsJointRatchet)
        
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--  Get the distance between "clicks".
-- @function [parent=#PhysicsJointRatchet] getRatchet 
-- @param self
-- @return float#float ret (return value: float)
        
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--  Create a ratchet joint.<br>
-- param a A is the body to connect.<br>
-- param b B is the body to connect.<br>
-- param phase Phase is the initial offset to use when deciding where the ratchet angles are.<br>
-- param ratchet Ratchet is the distance between "clicks".<br>
-- return A object pointer.
-- @function [parent=#PhysicsJointRatchet] construct 
-- @param self
-- @param #cc.PhysicsBody a
-- @param #cc.PhysicsBody b
-- @param #float phase
-- @param #float ratchet
-- @return PhysicsJointRatchet#PhysicsJointRatchet ret (return value: cc.PhysicsJointRatchet)
        
return nil