# set params NDK_ROOT_LOCAL=/home/james/Software/android/android-ndk-r8b COCOS2DX_ROOT_LOCAL=/home/james/Project/cocos2d-x buildexternalsfromsource= usage(){ cat << EOF usage: $0 [options] Build C/C++ native code using Android NDK OPTIONS: -s Build externals from source -h this help EOF } while getopts "s" OPTION; do case "$OPTION" in s) buildexternalsfromsource=1 ;; h) usage exit 0 ;; esac done # try to get global variable if [ $NDK_ROOT"aaa" != "aaa" ]; then echo "use global definition of NDK_ROOT: $NDK_ROOT" NDK_ROOT_LOCAL=$NDK_ROOT fi if [ $COCOS2DX_ROOT"aaa" != "aaa" ]; then echo "use global definition of COCOS2DX_ROOT: $COCOS2DX_ROOT" COCOS2DX_ROOT_LOCAL=$COCOS2DX_ROOT fi GAME_ROOT=$COCOS2DX_ROOT_LOCAL/samples/HelloLua GAME_ANDROID_ROOT=$GAME_ROOT/proj.android GAME_RESOURCE_ROOT=$GAME_ROOT/Resources # make sure assets is exist if [ -d $GAME_ANDROID_ROOT/assets ]; then rm -rf $GAME_ANDROID_ROOT/assets fi mkdir $GAME_ANDROID_ROOT/assets # copy resources for file in $GAME_RESOURCE_ROOT/* do if [ -d $file ]; then cp -rf $file $GAME_ANDROID_ROOT/assets fi if [ -f $file ]; then cp $file $GAME_ANDROID_ROOT/assets fi done # build if [[ $buildexternalsfromsource ]]; then echo "Building external dependencies from source" $NDK_ROOT_LOCAL/ndk-build -C $GAME_ANDROID_ROOT $* \ NDK_MODULE_PATH=${COCOS2DX_ROOT_LOCAL}:${COCOS2DX_ROOT_LOCAL}/cocos2dx/platform/third_party/android/source else echo "Using prebuilt externals" $NDK_ROOT_LOCAL/ndk-build -C $GAME_ANDROID_ROOT $* \ NDK_MODULE_PATH=${COCOS2DX_ROOT_LOCAL}:${COCOS2DX_ROOT_LOCAL}/cocos2dx/platform/third_party/android/prebuilt fi