#ifndef _ROTATE_WORLD_TEST_H_ #define _ROTATE_WORLD_TEST_H_ #include "../testBasic.h" class RotateWorldTestScene : public TestScene { public: virtual void runThisTest(); }; class SpriteLayer : public CCLayer { public: virtual void onEnter(); static SpriteLayer* node() { SpriteLayer* pNode = new SpriteLayer(); pNode->autorelease(); return pNode; } }; class TestLayer : public CCLayer { public: virtual void onEnter(); static TestLayer* node() { TestLayer* pNode = new TestLayer(); pNode->autorelease(); return pNode; } }; class RotateWorldMainLayer : public CCLayer { public: virtual void onEnter(); static RotateWorldMainLayer* node() { RotateWorldMainLayer* pNode = new RotateWorldMainLayer(); pNode->autorelease(); return pNode; } }; #endif